@Joeynator3000Three miis, the third of which triggers the clothes shop, and then the demo prompts you to buy some clothes for one of your miis. Once I did that and gave the clothing to them, I got that message. But if you don't buy the clothes, the only other thing you can really do is buy food, so it's not like there's much to do to develop your experience.
Oh, only 3...hmmm...
Well anyways I may just wait for the full game, I mean, I already know what I'm getting into anyways since I played the original. xD
My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr
Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.
@FishyS thank goodness there's a voice volume slider, in that case, because somehow i imagine trying to play the full game would make you lose your mind.
personally i like the crusty tts voices. you can almost never actually match someone's voice and i kinda love that
remember; your chicken parm is not safe around me!
@Joeynator3000 Technically the demo becomes pretty much unplayable after you get to the point where it ends. The game locks the Miis inside their homes and they're stuck there. When you try to talk to them, they're basically trying to upsell you on picking up the full version of the game. They don't hang out or do anything outside of walking around their rooms.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
After playing the demo, I think this game may just be stupid enough to overcome my typical apprehensions to sim games. Between this and Kirby Air Riders, I really wish Nintendo would do demos more often, as they can often be what sells me on a game.
"well it appears I am upside down. what ever will I do?"
Currently Playing: The Legend of Zelda: Tears of the Kingdom Nintendo Switch 2 Username: Owlex
he/him
@UpsideDownRowlet Same, I'm now incredibly tempted... Still not sure if I can get like, 25-30 hours out of it at least but I want to play,,, to see what will happen aaa
from some light experience with the 3ds game, you probably could get about 15-20 hours out of it before you saw the vast majority of stuff (technically the game is "beaten" when a couple has a baby), and this game has some more indepth unlock and relationship systems, it seems.
so from how things look you probably should at least get some more time out of it than the 3ds game. just don't go about playing the game for 10 hours a day, unless you're like me fine tuning ocs forever this is a very good "check in for an hour or two a day and leave" type game.
remember; your chicken parm is not safe around me!
@squiddu-real Makes sense! I'll have it on my wishlist for now and see how I feel as I got closer to the release date, I do know I very easily got affected by FOMO
@squiddu-real Even in much longer action games, I'll rarely play for more than 2 hours of a single game per day, and with a game like this I'd probably mostly play in much shorter sessions, so I should be fine. I also think I may have an easier time getting into the island customization in this game than ACNH with this game's far more convenient God view.
"well it appears I am upside down. what ever will I do?"
Currently Playing: The Legend of Zelda: Tears of the Kingdom Nintendo Switch 2 Username: Owlex
he/him
Obviously, take this with a grain of salt. We won't know the Mii population limit for certain until the full release of the game or until Nintendo officially provides one.
"well it appears I am upside down. what ever will I do?"
Currently Playing: The Legend of Zelda: Tears of the Kingdom Nintendo Switch 2 Username: Owlex
he/him
@N00BiSH That's a very interesting interview, and one of the main issues with the 3DS game was that you ran out of new things to see after a while (as they actually said in the interview), so hopefully that will take a long time to happen in this game if it's got nine years' worth of ideas in it!
Currently Playing: A Link Between Worlds (3DS)
she/her Backlogorilla
@N00BiSH It wasn't actively in development for that long. It was mainly just that they were brainstorming for a bit, and then started actual development 6-7 years ago (given that's when they started talking about trying to pull off the User Generated Content and how deeply that would effect the game itself).
That being said, these three journals really give me a good feeling about Living the Dream. It actually feels like they still understand what made the original two Tomodachi games as good as they were- and knew how to balance giving the player control and how to take said control away. Even with Miis being able to be moved around freely, you still won't have control over their actions or the things that they do.
Also another thing I find funny is how they apparently left weird development quirks in the game when they found those behaviors funny to watch.
And on top of that, the quality control they had for the music is great. Even with the composer being new to the series- they rejected his compositions until he sat down and deconstructed the original game's main theme. Then he created something that felt more akin to the music you'd hear in other Tomodachi games.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
Any news about the review embargo as well? I really enjoyed what I played of the demo, but have no idea how that loop would work across a full playthrough and wanted to wait for reviews before pulling the trigger, but we're in the 24 hour window of release and there are none.
...It's a game that's not meant to be played nonstop, which what I got from the NintendoLife review...they were saying they got burnt out of the game pretty quickly despite playing it for like 10 hours.
My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr
Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.
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Topic: Tomodachi Life: Living the Dream
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