The water temple in OoT is one of the best dungeons in the game, imo. (Minus the bad system of selecting the boots) It's an actual puzzle by itself and rewards you for really understanding the layout of the dungeon.
Anyway I don't think it was really confirmed that there were no "real" dungeons? I think we discussed this already.
@-Green- Yeah, no ''themed dungeons'', as Aonuma called them. 120 shrines, that's all.
I think you guys are misremembering...? He was talking about shrines specifically in that interview and saying that they would not be themed to match the outside environment. However, they've not said anything about dungeons so far, but always said that they are present.
Swimming was alright in SS, it's one of the last things for me to worry about in that game. But yeah, the Ancient Cistern was a high point for me in that game, including the boss. I wouldn't describe it as a water temple though. At least, there was a lot less water than in Lakebed Temple or the Great Bay Temple.
Yeah, it's a pretty light on the water part, as is Skyward Sword as a whole. That's one of my biggest problem with new Zelda. I don't hate all water temples because that's trendy, I want one in the mix because it's fine. It's fine.
@Spanjard@Tsurii@Meowpheel Actually, the translation wasn't perfect, because Aonuma clearly says that there are no themed dungeons anymore, in fact, he even says: ''We don't speak about 'dungeons' anymore, but 'shrines'.'' Pardon my French, it's not perfect, but enough to understand what he's saying. There's no ''He technically didn't confirm there aren't regular dungeons anymore..'' excuses to be found in this article.
He confirms that there are more than 100 shrines (120 according to Amazon), they're not called dungeons anymore, but shrines. His language clearly indicates that shrines will replace dungeons. He didn't want to make them long and complicated, because otherwise the player would never finish the game, so he wanted them to be short rewards rather than complicated trials. The act of finding the dungeons itself was also called ''fun''. Some; however, are bigger (they vary in size) and some even feature a boss battle.
He goes on about themed dungeons, in previous games, a forest would have a forest dungeon. Now they are built for Link's progression (not exactly sure what he means by that), and they are all built on a similar basis [instead of being themed]. The physics engine is used this time to offer 'stimulating puzzles'.
In short, there are 120 shrines that are basically similar looking physics puzzles built for Link's progression (I presume they contain valuable treasure or an item). The act of finding them is a reward in itself. Themed dungeons are not longer part of this game, it's just the shrines.
I think the best rewards will come with shrines that have a boss inside (captain obvious striked again!), but honestly i like a lot this decision. Too many times i asked myself, looking at Wii U gamepad map (or opened menu if the case), "when i'm going to finish this dungeon?". Not because it was annoying, but because sometimes i was late or i was going to get busy soon. And the Wii U slowness didn't help about it. Seems with Switch things will be much more different, and i love it
Are people seriously worried about Nintendo not having much fun to do in one of their games? Once hell has frozen over we might have a slight chance of that happening.
@Haru17 Don't know what the original translation said, or the second one for that matter. All I know is that whoever said that Aonuma didn't talk about dungeons and was only talking about shrines is wrong.
I think @Octane has quite a "hidden" point here: this MASSIVE world, this long game, 100+ shrines, 900 korok puzzles (i think we just have to find them, but on YT i saw one that is in a real crazy place and that is gonna be the difficulty on this), and there will even be 4 usual Zelda dungeons of 2+ hrs? Not even close to me
Y'know, I really can't do anything with a source that's just in French, so I just have it on your word, @Octane, that there won't be the same kind of dungeons Zelda has always had.
Regardless, there's still several mountaintops perpetually cloaked in clouds as well as the Shadow of the Colossus creatures that by all appearances have 'shrines' inside of them. And then there's Hyrule Castle itself, that strange island, the basin carved out of the snowy mountain, something weird in the desert, and the peak of Death Mountain.
@Octane There's aren't any copies of the original Japanese transcript of that Aonuma's response are there - assuming he didn't reply in perfect French? (Actually, it wouldn't surprise me if he knew a bit).
Given that it seems to be a French outlet performing the interview, it doesn't make much sense for them to publish the untranslated script, but... well, it'd be more useful than taxing my appalling French.
Not that I have any doubt in your translation, but it'd be interesting to know a bit around the surrounding context in which the statement was made.
EDIT: Does "Don't know what the original translation said" essentially mean "no"?
I mean, the original reply could still EXIST in that case, but it doesn't seem likely.
@Haru17@Octane Hey guys, there most probably will be more traditional Dungeons in the game, themed or not!
Back in Summer 2016 when they showcased the Shrines at E3, they made a point to talk about the difference between Dungeons and Shrines.
The way Theresa starts the subject sounds like they planned to talk about it. They way they talk about it sounds like they have certain knowledge of the subject or had even played the Dungeons!
> Theresa: "We should also talk about the difference between Dungeons and Shrines because they're not one and the same in this game."
> Audrey: "They're not. Shrines are SUPPLEMENTARY TO DUNGEONS. I don't want to give away too much. Yeah, there are a ton of Shrines - over a hundred Shrines. There's so many. They're just gonna be a little sprinkling of things to do on your experience. But yes, there are Dungeons IN THE SENSE THAT ZELDA FANS ARE USED TO."
> Theresa: "Exactly."
Of course they might be wrong in the details, since they're just NoA reps, and not the devs. But I'm pretty confident they weren't just making that up. These "Dungeons" they're talking about could be the same "longer Shrines with bosses at the end" that Aonuma was talking about in the French interview, but at least we know that they're gonna be similar to what "Zelda fans are used to" as opposed to the short "Shrines of Trials".
EDIT: Oh my goodness, I had to edit that post so many times because I kept finding typos, plus I noticed that it was actually Theresa who started to talk about the subject! :-------D
@Moshugan Yeah, that's one of the things I remember, as well as a comment in the French interview. It seems highly irregular that they would say something incorrect given how short of a marketing cycle this game has had since the E3 2016 re-reveal.
@Haru17 Yeah! I definitely believe the Treehouse representatives had played a considerable chunk of the game at that point, so they could give explanations from genuine experience.
"Well, first of all it's going to be impossible for you to 100% complete Breath of the Wild!" I'm not sure if Aonuma means within the time limits they are discussing, or overall.
Miyamoto mentions that players decide how Link is powered up - possible branching paths or choice of quests? If so, this could mean it's impossible to fully complete the game in any one play through. I suspect they are talking about the interviewer's daily/weekly time limit but it's hard to tell.
Also, I'm pretty sure we've already seen a dungeon in the recent trailer - the scenes showing huge cogs and wheels (unless that was another shrine).
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