@norwichred For clarity, I don't see it mentioned above, but you always have access to 6 recent save points. You can disregard this first paragraph if you've seen that by now. To access the six save points, press (+), then R, select LOAD, and you'll see you're six most recent save points. If you're worried about trying something risky, you can hit SAVE to make a save point before wasting a good weaon or trying something crazy 😉 , and re-load the save point if things go bad, if you fall off a cliff and die, lol.
While it was easy to get lost in previous zelda games, the beauty of Breath of the Wild is how forgiving it is. One of the game's best features is the Adventure Log. The Adventure Log keeps a list of your objectives, so you can always go back and look up what you're supposed to be doing.
Every time you get an objective, it get's added to the list: Main Quest, Shrine Quests, Side Quests. You can always see which quests are completed, which are open. Each one has a description: who you talked to, what you're doing, where you're going. And if you hit A on one of those objectives, a glowing gold thumbtack appears. If you open the map, that glowing thumbtack is placed on the map to show you where you're supposed to be going for that objective/quest
That first area of Breath of the Wild, called Great Plateau, it's basically a tutorial sandbox. If my memory is right, you cannot leave there until you've explored the region and completed the shrines. And I think the snowy region was the last part I completed, because the cold kills you. If you follow what the old guy tells you, and visit the shrines, eventually you get a warm shirt/jacket, called a Warm Doublet, which keeps you warm in the snowy region without food.
If you get really tired of weapons breaking, there are ways of dealing with that, feel free to ask.
That stuff about marking where you’re supposed to be going would be so useful. I’ll try that tomorrow, thank you. And loading older save points. I couldn’t understand why you couldn’t do that.
@norwichred sorry, didn't mean to offend you in my first response or anything, but it would surprise you how many people come to the forums with such questions just to provoke the fans anyway, as you can see a lot of people on the forum here are very eager to join you in your journey. Just tag me (type @ before the user name) or anyone else to notify us if you have a question.
In the meantime, have you been able to make progression with the advice here?
Edit: just read your last comment. Good to hear! I've had my reply open in concept but hadn't been able to finish and post it. Hope you're enjoying the game now!
I played through BotW in normal mode and used fast-travel quite a bit, especially near the end of the game. Then I replayed it in Master mode without using the map and fast-travel. While I haven't finished Master mode yet, due to getting stuck on the Master trials, I definitely enjoyed it very much. It really made me appreciate the world even more and I'm planning to play BotW2 this way as well.
I think game devs need to think of something better. Yes, you can ignore it, but like I said before, I think that's a dumb excuse. I think including stuff that players can "just ignore" results in a bloated game with systems that don't make sense. I play games the way they are presented to me with the systems the developers included. If I need to artificially limit myself from some of the systems in order to have a better or more immersive experience, then the game design is bad.
The game does not force fast travel down your throat. At all. I've just had to load up the game to remind myself how to fast travel - having played well over 200 hours and been actively playing it this week - because it's implementation is so low key. Saying you have to 'artificially limit' yourself is a bit odd to me, because while I know the option is there, I have had to make zero effort to ignore it. Just gotten on with my journey and virtually forgotten about it. Doesn't feel an artificial limitation to me.
Some retro games come with the option for scanlines, OG 8-bit graphics etc. But I'm not artificially limiting myself if I don't use them - just enjoying my freedom to choose and being thankful to the developers for implementing those features as an option.
You guys had me at blood and semen.
What better way to celebrate than firing something out of the pipe?
@FroZtedFlakerZz
Thank you for answering in place of @gcunit lol. I had to chuckle at their post, though - @gcunit, honest question: You had to power on the game to remind yourself how to open a map and click on a point? You for real? I guess there is a confirmation box that could really throw you for a loop, though.
My point about "artificially limiting" yourself by not using it is just based on the objective facts: If a game has a system that isn't hidden in some way, it's meant to be used by the player. BotW clearly introduces the player to the fast travel system. I don't know where you're getting "low key" from because every time I open my map I'm seeing dozens and dozens of icons, most of which clearly display a "travel" button press if I scroll over them. By not using it, you are intentionally not using a clearly presented system of the game. Period. Arguing against the facts is just dumb and we need to move past that.
Now, if you want to debate subjective feelings, then fine. It's fine if you personally don't FEEL like you're limiting yourself by avoiding certain systems. But I would say that probably varies from game to game and system to system. Would you FEEL you are limiting yourself if you didn't fast travel in Skyrim? Would you FEEL you were limiting yourself if you refused to use the triple jump in Mario 64? Hey, whatever - you do you, but that just brings us to a rabbit hole of opinions. Mine clearly differs from yours, and I guess that's where this ends.
Anyone else try to obtain all (or most) Sheikah Towers before going for the first divine beast? I always mix some areas if I try to get to specific areas without the map. I guess defeating Calamity Ganon 5 (or 6) times isn't enough to memorize the open world of Breath of the Wild XD
Undergoing games:
Hyrule Warriors: Age of Calamity
@Diddy64 I tried to do all the Divine Beasts before seeing Impa, after seeing a video of what happens: absolutely nothing. I also tried to make a map formation like a chequer pattern, by not filling in adjacent sections. Of course some parts did't work, so I then tried to make a donut-shaped map by not filling in the Central Region.
Anybody else absolutely love trying out all the glitches like wind bombs? I tried those out and now I use them all the time same with the flying machine and hovercar
Games I'm playing right now:
OoT N64
DK64 N64
Lego LotR Wii
Spirit Tracks DS
TotK Switch
@theJGG Oh right, I remember that! She (SPOILER) just says a few praises and nothing more (END OF SPOILER). I talk with the sheikah man after obtaining the Master Sword. The one says that Link can't be the because he didn't have it and, (SPOILER) he still don't believe Link 😂 (END OF SPOILER). I wonder what that sheikah man will say in the sequel?
Interesting the map checkered ideas and the donut one. This game has so many possibilities that it's impossible for me to not play it at least two times a year.
@FroZtedFlakerZz I think I tried the bomb glitch but it was like 1 and a 1/2 year ago. I also remember doing a glitch with the shield that if used correctly, you can through certain walls. Something funny that happened to me was that when I updated to the Lavo VR and started to play my save file of Hateno Village, out of nowhere the sky turned red in the daylight and the red mood event happened! I'll never forget that! 😂 It was funny and weird at the same time!
Undergoing games:
Hyrule Warriors: Age of Calamity
@Diddy64 (SPOILER) In order to get the old shiekah guy (Robbie) to believe you, you have to take off your shirt and talk to him so he sees "Links battle scars" (END)
Games I'm playing right now:
OoT N64
DK64 N64
Lego LotR Wii
Spirit Tracks DS
TotK Switch
@FroZtedFlakerZz Oh no, not that one. I am talking about the sheikah man of Kakariko Village. The who gives you a Swift Carrot. He takes care of the carrots during the noon and practice sword fight during the night. He tells you about some moves during that time.
@theJGG Same here, I only leave the save file of my first user page undeleted, but on my other two user pages I have deleted and restarted Zelda a few times already. Every playthrough I play it according to where I decided to go. Of course, after obtaining the Sheikah Sensor+ 😊
Undergoing games:
Hyrule Warriors: Age of Calamity
Anyone else try to obtain all (or most) Sheikah Towers before going for the first divine beast? I always mix some areas if I try to get to specific areas without the map. I guess defeating Calamity Ganon 5 (or 6) times isn't enough to memorize the open world of Breath of the Wild XD
I avoided doing the divine beasts until the end because I didn't want it to stop raining in the Zora region, Lol
That was crucial to the atmosphere of the whole place!
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