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Topic: The Legend of Zelda: Breath of the Wild

Posts 14,641 to 14,660 of 15,161

dionysos283

This is the best BotW review I've watched so far.

dionysos283

dionysos283

How often have you guys played through BotW? I completed it only once, but I've been itching to play it again the whole year.

dionysos283

toiletduck

@dionysos283 I've done about 2,5 playthrough. Once when I bought my switch late 2017, a half mid 2018 and once again when corona and working from home kicked in this year. It's already itching to start my next playthrough, but I'll hold it until the release date of BOTW2 is known and nearing.

toiletduck

Switch Friend Code: SW-2231-9448-5129

NintendoByNature

After 3 years im going to play this again. Itll be great jumping back in after all this time.

NintendoByNature

NintendoByNature

@ToadBrigade yea I just started. Did my first shrine again. Still in the great plateau. Ive been playing dq11 which is fun, and no more heros which is eh...ok. I havent had THAT much fun with a game since I put down 3d Allstars honestly and I wanted to reinvigorate my gaming love. Back on botw launch day, it did exactly that after taking a a couple year hiatus from gaming. Just this last hour thru the great plateau immediately brought back all those great feelings and how much I love this game. This will be my 3rd playthrough, but its been just over 3 years. So it'll all be fresh. This and dq will hold me over til I have some funds for AoC

[Edited by NintendoByNature]

NintendoByNature

chipia

Has anyone tried to play the game with self imposed challenges (e.g. no armor)? The healing and armor systems are so unbalanced that you practically have to make restrictions to get a bit of challenge. What is your favorite challenge run?

chipia

Dezzy

Hero mode is enough of a self-imposed challenge for me. It's really hard for the first quarter of the game or so.

It's dangerous to go alone! Stay at home.

Benjoo

[Edited by Benjoo]

Benjoo

WoomyNNYes

Revisited my first BOTW game, probably 100+ hours, defeated gannon long ago. Wish there was an easier way to find side quests. I'm sure there are others. I guess I just have to keep finding and talking to people?

[Edited by WoomyNNYes]

Extreme bicycle rider (<--Link to a favorite bike video)
'Tendo liker

rallydefault

I keep trying to finish my Hero mode run, but I'll play for a couple hours and then just start feeling overwhelmed again. So many shrines, so many seeds, weapons degrading, Master Sword trial, cooking buffs, armor and upgrades...bleh. I don't know. Some of the burdensome systems and insane number of collections in this game just destroy it for me beyond the initial newness of the game the first time around.

I really hope they decide to take out some of the mmo/open world elements in BotW2 and steer the ship a bit more towards the old-school 3D Zelda feel. I'm sure they can find a good balance.

rallydefault

WoomyNNYes

@rallydefault There are ways around the degrading weapons.

Make sure your bombs rune is maxed for max power and quicker recharging. You can actually fight most everything with only bombs by switching back and forth between the round and cube bombs. The scientist girl at the lab on top of the hill at Hateno Village, she upgrades your slate/bombs.

Farm arrows. Here's where I farm arrows. I teleport to the shrine at the stable, in the western map region, by the gorge. https://youtu.be/HfNGFPQIkwo?t=14

Good bows with 38 hp and good swords in castle.

You can also max your armor up to four times, if you find all four fairy fountains. After you find all four, you can upgrade multiple times at any fairy fountain.

If you know any of that, you can disregard

[Edited by WoomyNNYes]

Extreme bicycle rider (<--Link to a favorite bike video)
'Tendo liker

rallydefault

@WoomyNNYes
I knew a few of them, but thank you nonetheless. I'm sure I will do another full playthrough especially once BotW2 is given an official date and bigger tease and everyone is caught back up in the hype. I may just end up doing another normal run, though - hero mode is very frustrating for me for quite a few hours before you start to gain enough power to make things feel challenging instead of just ridiculous lol

rallydefault

Henmii

I probably said it before but I don't like the rumor about botw 2 being more lineair. The idea I often hear is: "because the overworld is the same it doesn't matter that it starts out lineair". Excuse me, but then it actually matters! In my opinion its better to have new areas in a lineair fashion then visiting old areas in this matter. It would only frustrate me: "I know this area already, why are there everywhere invisible walls?". It almost sounds like what they did with the tears in Skyward sword. People complained that these hunts all took place in areas they already knew! But of course its all to soon. Another rumor states that the areas are much more expansive with much more going on. Maybe they feel fresh enough?

No matter what, I prefer the freedom of the first Botw. I understand they want to do some sort of story, but please don't take away the freedom.

[Edited by Henmii]

Henmii

rallydefault

@Henmii
I really doubt they're going to just make it a linear romp through the exact, down-to-the-bushes original world. I wouldn't worry about that.

But please, Nintendo, please: Bring back utility items to help solve puzzles. Bring some thematic life back to the dungeons. Make some different bosses that aren't just a reskin with a different twist on the moveset. Take away weapon degradation for the most part; perhaps reserve for particular items as previous games have.

But the biggest thing I think they can do to help the game: BotW did a great job of making you feel isolated and desperate, but in reality the respite of towns and other hubs were just a fast travel button press away. Take away fast travel from the map. Go back to something more traditional like specific warp points that must be traveled to, or perhaps an items that can take you to just a few locations across the map. By the end of my first playthrough, my gameplay was mostly just a rotation of shrine/fast travel, dungeon/fast travel, town/fast travel, korok seed upgrades/fast travel. At that point I was basically playing Assassin's Creed or Fallout; it didn't feel incredibly different from an Ubisoft open-world adventure.

rallydefault

gcunit

@rallydefault I've used fast travel once, just to test it out. It is optional you know. No need to make EVERYONE (who wants to fast travel) travel to fast travel hubs when those of us who don't want to diminish the 'journey' aspect of the game can simply not use FT.

[Edited by gcunit]

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

rallydefault

@gcunit
lol yes of course I know it's optional. I think it's a dumb design decision to have it. Period. Not everything needs to turn into this self-righteous "but don't punish everyone!" debate. That's such a flawed way to approach game design. "Don't take this dumb element away because you'll punish some people who like using the dumb element." Seriously?

rallydefault

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