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Topic: The Legend of Zelda: Breath of the Wild

Posts 13,961 to 13,980 of 15,166

Octane

nikoamii wrote:

more realistic

Because real-life swords break after three hits...

Octane

Eel

Well, if you're hitting rocks and bones, or whatever magitek the guardians are made of, then yeah they tend to break easily. Specially if you're like Link and hit willy nilly without concern or strategy.

Blades in the ol' medieval times were either expected to fail and need repair after a few encounters, or eventually break beyond repair.

Apparently sometimes they would make daggers out of broken swords.

[Edited by Eel]

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

StuTwo

Am I really reading this right? People actually want an experience based levelling system in Zelda? I suppose in a world where Trump is president of the free world that all sorts of crazy things are happening. Truly the signs of the end times...

BoTW has levelling systems - you become formally more powerful by exploring and discovering shrines. You also gradually increase your inventory slots (again by exploring) - which reduces the effect of weapon durability- and you gradually get better weapon pick ups as you get better at the game (and complete the dungeons).

It’s such a masterful piece of game design. Traditional levelling would kill it and turn a game that a skilled player can complete in an hour into one that has a mandatory grind which inevitably allows anyone to brute force their way through.

I have a few issues with the game and I think it can be improved but my biggest is that I’ll never get to experience it again for the first time.

StuTwo

Switch Friend Code: SW-6338-4534-2507

Dezzy

All I know is that a Claymore type long sword is ridiculously heavy in real life. If you swung one of those at someone and missed, they basically had a minute to kill you before you got another chance.

StuTwo wrote:

Am I really reading this right? People actually want an experience based levelling system in Zelda? I suppose in a world where Trump is president of the free world that all sorts of crazy things are happening. Truly the signs of the end times...

Please don't get a job as a detective.

[Edited by Dezzy]

It's dangerous to go alone! Stay at home.

Ralizah

StuTwo wrote:

BoTW has levelling systems - you become formally more powerful by exploring and discovering shrines. You also gradually increase your inventory slots (again by exploring) - which reduces the effect of weapon durability- and you gradually get better weapon pick ups as you get better at the game (and complete the dungeons).

It has always baffled me when people would argue that the game has no progression systems. The bulk of the gameplay feeds into the game's progression systems: completing shrines helps increase your HP/stamina, completing divine beasts rewards you with new abilities to use, fighting enemies gives you access to better weapons, foraging/hunting give you access to increasingly more potent food and elixers, and exploration gives you access to most of the previous stuff alongside korok seeds, which can be used to expand your inventory.

StuTwo wrote:

I have a few issues with the game and I think it can be improved but my biggest is that I’ll never get to experience it again for the first time.

Tell me about it. I haven't had an experience with a game that was such pure fun since Super Mario Galaxy.

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

meleebrawler

@Ralizah And don't forget the ''collecting items to upgrade armor/defence'' service that Great Fairies provide.

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

Ralizah

@meleebrawler Very true. Which help immensely in the late game.

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

KirbyTheVampire

I don't see why everyone hated the weapon durability system so much. It's not like you ever actually run out of weapons once you leave the Great Plateau.

KirbyTheVampire

Ralizah

@KirbyTheVampire If anything, even with a large inventory, I was constantly having to leave good weapons behind.

While I think the durability system could stand to be tweaked somewhat, I also think it's a secretly brilliant way of:
A) introducing an ammo system to the game to balance out the stronger weapons
B) forcing the player to learn how to use multiple types of weapons
C) keeping the combat fresh by having the player cycle through a constantly evolving arsenal

It's unrealistic, of course, but so is Link carrying around a house's worth of equipment wherever he goes in previous games.

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

Eel

I can now imagine the earth and wind sages, in their temples.

A red led starts flashing, "Master Sword Energy Level: 0%".

-Again?! Sigh...

(starts playing the violin/lyre)

-I didn't have to do this with the hero of time.

[Edited by Eel]

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

KirbyTheVampire

@Ralizah My thoughts exactly.

@DarthNocturnal I suppose. Maybe they could have allowed you to work towards getting an unbreakable version of any of the weapons or something.

KirbyTheVampire

Haru17

So they spoiled the end of the game for no reason, Champions' Ballad is just more shrines, Zelda is Transformers now, and it's out tonight.

[Edited by Haru17]

Don't hate me because I'm bnahabulous.

Dezzy

Awesome trailer. Hard to know exactly what was going on though!

I'm glad 2 of my wishes were correct. It takes place in the past and it involves a new gameplay mechanic.
I guessed underwater swimming but a motorbike is even better. Should be fun to use in the main game anyway.

It's dangerous to go alone! Stay at home.

iKhan

Did anyone else get reminded of the old hoax of the "futuristic Zelda where your motorcycle is named Epona"?

[Edited by iKhan]

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Dezzy

OorWullie wrote:

Funny, when I saw that motorbike I said to myself, I bet @Haru17 won't be happy.

I closed my eyes and looked at pure nothingness and concluded the same.

It's dangerous to go alone! Stay at home.

blaisedinsd

Exciting way to launch this dlc. So many questions. Is this a new save that takes place in the past?

SW-7087-5868-6390

Haru17

@Dezzy That was just the backs of your eyelids.

'Cause the thing is, if you want a hill-climbing, rolling vehicle Zelda already has one. Hell, Breath of the Wild already has one if they put in the dev time to program it anew: Gorons. Goron Link is just more fun than, and I must stress this, the second motorcycle in Zelda canon.

Don't hate me because I'm bnahabulous.

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