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Topic: The Legend of Zelda: Breath of the Wild

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LzWinky

Twilight Princess's combat was bad.

Current games: Everything on Switch

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Blast

I just want Link to be more fluid and agile. He's a swordsman and he should act like one. I would love for the swordplay to get more action focused. Make me feel cool for swinging a sword. Twilight Princess is the last Zelda game where I actually felt cool when Link swung his sword.

I own a Wii U and 3DS. I also own a PS4!

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CaviarMeths

Blast wrote:

I just want Link to be more fluid and agile. He's a swordsman and he should act like one. I would love for the swordplay to get more action focused. Make me feel cool for swinging a sword. Twilight Princess is the last Zelda game where I actually felt cool when Link swung his sword.

Act like a swordsman? Professional swordsmen. If you want to feel cool about swinging a sword, then you're not acting like a swordsman.

I'm not sure what games you've been playing, but Link is extremely agile.

[Edited by CaviarMeths]

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

Blast

SpookyMeths wrote:

Blast wrote:

I just want Link to be more fluid and agile. He's a swordsman and he should act like one. I would love for the swordplay to get more action focused. Make me feel cool for swinging a sword. Twilight Princess is the last Zelda game where I actually felt cool when Link swung his sword.

Act like a swordsman? Professional swordsmen. If you want to feel cool about swinging a sword, then you're not acting like a swordsman.

I'm not sure what games you've been playing, but Link is extremely agile.

In Twilight Princess, he was fluid and extremely agile. In games like the amazing A Link to the Past and A Link Between Worlds... I'm fine with basic and super simple swordplay. But Zelda U? Nah, I want more in depth swordplay. The series needs to be improving in various ways to keep things from being stale. Huge world? Great. Epona can't hit trees? Great. Slow down bow mechanic that I hope doesn't get old and abused? Great. Pretty world? Great. Now throw in actual fun swordplay, please.

I own a Wii U and 3DS. I also own a PS4!

Master of the Hype Train

CanisWolfred

I do agree that giving Link more advanced sword abilities over time like they did in Twilight Princess would be a good thing to bring back. I love Zelda for its sense of progression. Having more sword skills as he goes helps that immensely.

[Edited by CanisWolfred]

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CaviarMeths

Blast wrote:

In Twilight Princess, he was fluid and extremely agile. In games like the amazing A Link to the Past and A Link Between Worlds... I'm fine with basic and super simple swordplay. But Zelda U? Nah, I want more in depth swordplay.

Nobody is talking about 2D Zelda games when they talk about swordplay. Link was no more agile in TP than he was in any other 3D Zelda game, except maybe Skyward Sword.

Looking cool isn't depth. It's style. You want flashy, stylish swordplay, like a shounen anime.

If there's depth in the swordplay, I want it to come mostly from the complexity of enemy AI and patterns. It would be so cool if an enemy could read my movements or even adapt to my style of play and counter it, and then I had to come up with new tactics to beat enemies that I've already beaten 10 times before. That's the sort of depth I would go nuts over, not Press A To Look Totally Rad.

Some special moves would be fine, as long as they don't mess up the flow of the combat or start bogging down the mechanics with pointlessly complex controls.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

Blast

SpookyMeths wrote:

Blast wrote:

In Twilight Princess, he was fluid and extremely agile. In games like the amazing A Link to the Past and A Link Between Worlds... I'm fine with basic and super simple swordplay. But Zelda U? Nah, I want more in depth swordplay.

Nobody is talking about 2D Zelda games when they talk about swordplay. Link was no more agile in TP than he was in any other 3D Zelda game, except maybe Skyward Sword.

Looking cool isn't depth. It's style. You want flashy, stylish swordplay, like a shounen anime.

If there's depth in the swordplay, I want it to come mostly from the complexity of enemy AI and patterns. It would be so cool if an enemy could read my movements or even adapt to my style of play and counter it, and then I had to come up with new tactics to beat enemies that I've already beaten 10 times before. That's the sort of depth I would go nuts over, not Press A To Look Totally Rad.

Some special moves would be fine, as long as they don't mess up the flow of the combat or start bogging down the mechanics with pointlessly complex controls.

Yeah, I want style and that complexity you just mentioned in Zelda U.

I own a Wii U and 3DS. I also own a PS4!

Master of the Hype Train

Haru17

SpookyMeths wrote:

Blast wrote:

In Twilight Princess, he was fluid and extremely agile. In games like the amazing A Link to the Past and A Link Between Worlds... I'm fine with basic and super simple swordplay. But Zelda U? Nah, I want more in depth swordplay.

Nobody is talking about 2D Zelda games when they talk about swordplay. Link was no more agile in TP than he was in any other 3D Zelda game, except maybe Skyward Sword.

Except for being able to run while swinging his sword, and being able to roll around and outmaneuver enemies while z targeting, and being able to jump over the tops of enemies, and being able to draw his sword and strike in an instant, and how he can jump several meters to finish an enemy with a downward thrust. But, no, other than all those new abilities there's not new mobility in combat at all =P

Oh, except for riding a horse while slashing and spin attacking, that's new too.

[Edited by Haru17]

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Blast

CanisWolfred wrote:

Just outta curiousity, @Blast, but have you maybe tried Darksiders (one or two)? That has stylish combat, while also being Zelda-like (especially the first).

I plan on playing Darksiders 2 for Wii U, actually!

I own a Wii U and 3DS. I also own a PS4!

Master of the Hype Train

Blast

Haru17 wrote:

SpookyMeths wrote:

Blast wrote:

In Twilight Princess, he was fluid and extremely agile. In games like the amazing A Link to the Past and A Link Between Worlds... I'm fine with basic and super simple swordplay. But Zelda U? Nah, I want more in depth swordplay.

Nobody is talking about 2D Zelda games when they talk about swordplay. Link was no more agile in TP than he was in any other 3D Zelda game, except maybe Skyward Sword.

Except for being able to run while swinging his sword, and being able to roll around and outmaneuver enemies while z targeting, and being able to jump over the tops of enemies, and being able to draw his sword and strike in an instant, and how he can jump several meters to finish an enemy with a downward thrust. But, no, other than all those new abilities there's not new mobility in combat at all =P

Oh, except for riding a horse while slashing and spin attacking, that's new too.

Ohmygawd yes!!!! That Quick Draw from Twilight Princess was so fun!!!!

I own a Wii U and 3DS. I also own a PS4!

Master of the Hype Train

JoyBoy

I didn't like the quick draw at all. Stand before a powerful enemy without your sword drawn(Great idea!). It just felt so forced and stupid.
Also, running around waggling with your sword like an idiot isn't that immersive either. And the finishing move just ruined the flow of the combat.
Almost sounds like I didn't like TP, but I did!

In Zelda U on the other hand, we can finally look around again, you know, like something that really contributes to a game like zelda.

[Edited by JoyBoy]

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iKhan

Spanjard wrote:

Also, running around waggling with your sword like an idiot isn't that immersive either. And the finishing move just ruined the flow of the combat.

Well yeah, if you use any controller wrong, it probably won't be immersive.

Because combat flowed so much better when you knocked an enemy down and had to wait for them to get up right? (sarcasm)

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Gamecubed

I liked the swordplay in Twilight Princess. It flows a lot better than Wind Waker. The special moves were a nice touch. The combat in that game felt pretty good. I played it on Gamecube, so maybe the folks who played it on Wii have a different opinion because.... waggle.

Gamecubed

LzWinky

If they're gonna give me some fancy moves, give me a reason to use them. In other words, make it challenging.

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky

DreamyViridi

While minor, one of the things I liked about TP's swordplay was the ability to do simple sword swings while running around. You'd be surprised how much I did that and how helpful in continuing the pace that "mechanic" was. TP is the only game that does that so far so I hope it returns.

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LzWinky

Oh yeah, I forgot about that. Bring it back Nintendo!

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky

JoyBoy

iKhan wrote:

Spanjard wrote:

Also, running around waggling with your sword like an idiot isn't that immersive either. And the finishing move just ruined the flow of the combat.

Well yeah, if you use any controller wrong, it probably won't be immersive.

Because combat flowed so much better when you knocked an enemy down and had to wait for them to get up right? (sarcasm)

Nope, that's why they maybe should stay down

SW-7849-9887-2074

iKhan

OneBagTravel wrote:

Wii Zelda fans getting all uppity in this thread lol. Isn't the general consensus that the Wii Zelda titles were the worst in the franchise?

The Zelda cycle says hi. Anyway, that award generally goes to the DS Zelda games.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

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