I just want Link to be more fluid and agile. He's a swordsman and he should act like one. I would love for the swordplay to get more action focused. Make me feel cool for swinging a sword. Twilight Princess is the last Zelda game where I actually felt cool when Link swung his sword.
I just want Link to be more fluid and agile. He's a swordsman and he should act like one. I would love for the swordplay to get more action focused. Make me feel cool for swinging a sword. Twilight Princess is the last Zelda game where I actually felt cool when Link swung his sword.
Act like a swordsman? Professional swordsmen. If you want to feel cool about swinging a sword, then you're not acting like a swordsman.
I'm not sure what games you've been playing, but Link is extremely agile.
I just want Link to be more fluid and agile. He's a swordsman and he should act like one. I would love for the swordplay to get more action focused. Make me feel cool for swinging a sword. Twilight Princess is the last Zelda game where I actually felt cool when Link swung his sword.
Act like a swordsman? Professional swordsmen. If you want to feel cool about swinging a sword, then you're not acting like a swordsman.
I'm not sure what games you've been playing, but Link is extremely agile.
In Twilight Princess, he was fluid and extremely agile. In games like the amazing A Link to the Past and A Link Between Worlds... I'm fine with basic and super simple swordplay. But Zelda U? Nah, I want more in depth swordplay. The series needs to be improving in various ways to keep things from being stale. Huge world? Great. Epona can't hit trees? Great. Slow down bow mechanic that I hope doesn't get old and abused? Great. Pretty world? Great. Now throw in actual fun swordplay, please.
I do agree that giving Link more advanced sword abilities over time like they did in Twilight Princess would be a good thing to bring back. I love Zelda for its sense of progression. Having more sword skills as he goes helps that immensely.
In Twilight Princess, he was fluid and extremely agile. In games like the amazing A Link to the Past and A Link Between Worlds... I'm fine with basic and super simple swordplay. But Zelda U? Nah, I want more in depth swordplay.
Nobody is talking about 2D Zelda games when they talk about swordplay. Link was no more agile in TP than he was in any other 3D Zelda game, except maybe Skyward Sword.
Looking cool isn't depth. It's style. You want flashy, stylish swordplay, like a shounen anime.
If there's depth in the swordplay, I want it to come mostly from the complexity of enemy AI and patterns. It would be so cool if an enemy could read my movements or even adapt to my style of play and counter it, and then I had to come up with new tactics to beat enemies that I've already beaten 10 times before. That's the sort of depth I would go nuts over, not Press A To Look Totally Rad.
Some special moves would be fine, as long as they don't mess up the flow of the combat or start bogging down the mechanics with pointlessly complex controls.
So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.
In Twilight Princess, he was fluid and extremely agile. In games like the amazing A Link to the Past and A Link Between Worlds... I'm fine with basic and super simple swordplay. But Zelda U? Nah, I want more in depth swordplay.
Nobody is talking about 2D Zelda games when they talk about swordplay. Link was no more agile in TP than he was in any other 3D Zelda game, except maybe Skyward Sword.
Looking cool isn't depth. It's style. You want flashy, stylish swordplay, like a shounen anime.
If there's depth in the swordplay, I want it to come mostly from the complexity of enemy AI and patterns. It would be so cool if an enemy could read my movements or even adapt to my style of play and counter it, and then I had to come up with new tactics to beat enemies that I've already beaten 10 times before. That's the sort of depth I would go nuts over, not Press A To Look Totally Rad.
Some special moves would be fine, as long as they don't mess up the flow of the combat or start bogging down the mechanics with pointlessly complex controls.
Yeah, I want style and that complexity you just mentioned in Zelda U.
Just outta curiousity, @Blast, but have you maybe tried Darksiders (one or two)? That has stylish combat, while also being Zelda-like (especially the first).
In Twilight Princess, he was fluid and extremely agile. In games like the amazing A Link to the Past and A Link Between Worlds... I'm fine with basic and super simple swordplay. But Zelda U? Nah, I want more in depth swordplay.
Nobody is talking about 2D Zelda games when they talk about swordplay. Link was no more agile in TP than he was in any other 3D Zelda game, except maybe Skyward Sword.
Except for being able to run while swinging his sword, and being able to roll around and outmaneuver enemies while z targeting, and being able to jump over the tops of enemies, and being able to draw his sword and strike in an instant, and how he can jump several meters to finish an enemy with a downward thrust. But, no, other than all those new abilities there's not new mobility in combat at all =P
Oh, except for riding a horse while slashing and spin attacking, that's new too.
Just outta curiousity, @Blast, but have you maybe tried Darksiders (one or two)? That has stylish combat, while also being Zelda-like (especially the first).
I plan on playing Darksiders 2 for Wii U, actually!
In Twilight Princess, he was fluid and extremely agile. In games like the amazing A Link to the Past and A Link Between Worlds... I'm fine with basic and super simple swordplay. But Zelda U? Nah, I want more in depth swordplay.
Nobody is talking about 2D Zelda games when they talk about swordplay. Link was no more agile in TP than he was in any other 3D Zelda game, except maybe Skyward Sword.
Except for being able to run while swinging his sword, and being able to roll around and outmaneuver enemies while z targeting, and being able to jump over the tops of enemies, and being able to draw his sword and strike in an instant, and how he can jump several meters to finish an enemy with a downward thrust. But, no, other than all those new abilities there's not new mobility in combat at all =P
Oh, except for riding a horse while slashing and spin attacking, that's new too.
Ohmygawd yes!!!! That Quick Draw from Twilight Princess was so fun!!!!
I didn't like the quick draw at all. Stand before a powerful enemy without your sword drawn(Great idea!). It just felt so forced and stupid.
Also, running around waggling with your sword like an idiot isn't that immersive either. And the finishing move just ruined the flow of the combat.
Almost sounds like I didn't like TP, but I did!
In Zelda U on the other hand, we can finally look around again, you know, like something that really contributes to a game like zelda.
I liked the swordplay in Twilight Princess. It flows a lot better than Wind Waker. The special moves were a nice touch. The combat in that game felt pretty good. I played it on Gamecube, so maybe the folks who played it on Wii have a different opinion because.... waggle.
While minor, one of the things I liked about TP's swordplay was the ability to do simple sword swings while running around. You'd be surprised how much I did that and how helpful in continuing the pace that "mechanic" was. TP is the only game that does that so far so I hope it returns.
Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider. Mario Maker Levels
Forums
Topic: The Legend of Zelda: Breath of the Wild
Posts 1,121 to 1,140 of 15,166
Please login or sign up to reply to this topic