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Topic: Sushi Striker: The Way of Sushido

Posts 1 to 20 of 46

Ninsushido

I'm not sure why, but there doesn't seem to be a lot of excitement for this game on Nintendo Life.
Personally, this is my most anticipated title besides Super Smash Bros. It combines three of my favorite things: Nintendo gaming, Japanese anime and sushi.

Hopefully this will be another hit for Nintendo. I'd love to see this turn into a long lasting franchise. It has all the elements for becoming successful: cute characters, including Pokémon-like creatures; a typically Japanese story with animated cutscenes and lovely fast-paced puzzle gameplay.
If Nintendo goes all out with it - like including Musashi as a playable character in Super Smash Bros - I honestly don't see how this can fail.

Who else is looking forward to Sushi Striker?
Please don't tell me I'm the only one.

Sushi Striker combines three of my favorite things: Nintendo, Japanese anime and sushi!

troy258

I'm looking forward to it but i'm a bit sceptical about it. It could be a really great game or it could be a total disaster. It has a nice concept but I'm not sure how deep the game actually is. I think that releasing the game before e3 isn't a smart move because i fear it's going to be overshadowed. But I still hope that the game is great and it sells well.

troy258

Anti-Matter

@Ninsushido
Hi.
Are you a Newbie here ?
Wow, you share almost same age as me ( i'm 33)
Well, i still waiting the Switch version.
I was sold to that game due to Muscular dudes as my Rival.
I still curious for Pokemon like creatures inside the game. Who are they and what are their function ?

Anti-Matter

Ninsushido

@troy258 @Anti-Matter
Hi there, yes I'm new here. Nice to meet you.

When it comes to the depth of the gameplay: you'll be able to collect many different Sushi Sprites which look a bit like Pokémon. These little creatures have different effects on the playfield. You'll be able to carry 3 at a time in battle, so you have to choose wisely. They also level up.

Edited on by Ninsushido

Sushi Striker combines three of my favorite things: Nintendo, Japanese anime and sushi!

Anti-Matter

@Ninsushido
So, they have different effects....
Well, i will compare the 3DS & Switch version to know how do i play Switch version since 3DS has Very Sensitive Touch screen (You can touch it with stylus) while Switch isn't (You must your finger to touch, stylus input will be not detected)

Anti-Matter

antster1983

There's a playable demo available on the eShop now.

antster1983

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redd214

@Anti-Matter it's not that the 3ds screen is more sensitive, it just uses a different type of touch technology (resistive) where as the switch screen is a capacitive screen. You can look up the differences if you want to know more. The are styli (styluses?) that work with the Switch screen however if that is something you would want, just search.

I'm regards to the game, I downloaded the demo and was surprised I actually enjoyed it. Usually don't go for games in this style but I had fun with it. Won't get it at launch but may down the road during a dry period.

redd214

Anti-Matter

@redd214
I had downloaded the Demo of Switch version.
Well... the stacking of plates by using my finger was a little bit tricky.
Like i struggled a bit to swap same color plates, so i used different strategy by quickly stacked any color then threw any stack of plates quickly.

Anti-Matter

NEStalgia

Tagging @OorWullie to continue the discussion in a more relevant thread.

So I tried the demo, and I have really mixed feelings about the game. At first I was really thrilled with it....it as way better than I expected and tons of fun. I was hooked. But then when they introduce the belt speed changing gear, it started going off the rails. If you're holding A, to select plates it just automatically speeds up. It feels like you can't really use this for strategy, it's just an automatic default. And then I started losing. It feels random. Like things move so fast you're just randomly dragging/or moving the stick hoping to catch a plate in that direction but without time to actually plan anything. I started feeling like it was going to just get repetitive and frustrating where the RNG controls the battles. But then I managed to do well again the next two battles....and then the demo ended.

I loved and enjoyed what I saw, a very pleasant surprise, but I also can't figure out how fast it gets to repetitive to be fun, and if it always feels like more or less RNG randomness with "some" control. In that sense it's more pure RPG than it is strategy game since you really can't do much strategy at that speed. Yet it's hard not to grin at the whole "sushi war" absurdity and the very Pokemon format of the game. A game about sushi "inspired by Pokemon and Puyo Puyo" sounds like an odd indie game, not a retail release from the owners of the Pokemon brand.

NEStalgia

NEStalgia

@Anti-Matter Yeah, there are capacitive styli for tablets and such. They're not as pen-like precise as the 3DS type stylus, they tend to have big round tips, but on the plus side they don't scratch the screen like 3DS type stylus (caution, the Switch screen is NOT gorilla glass like tablets...it's plastic and dust ground against it while frantically sushi-ing with a rubber stylus can still easily scratch it....so be careful to keep said stylus clean.) They're only a few dollars USD, so if you're bent on using touch controls, that's a good choice. Personally I almost feel like the Switch version is better with the stick...and it feels kind of random anyway.

NEStalgia

Njh100617

I played the demo and found it to be a little wonky playing with the switch pro controller- I haven't played handheld but it seems like the type if game that will play much better off dock because of the touchscreen

Njh100617

KaiserGX

So is this game suppose to be a parody on like 4kids Anime? It's got everything there, a weird plot based on something, monster collecting, parents died in some previous event... (insert more here). Also that weird generic art you see in those "how to draw anime" books.

Edited on by KaiserGX

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Farmboy74

Downloaded this last night, it definitely rocks the mad anime angle, I also suspect playing this using the touch screen would be easier

Farmboy74

Sisilly_G

I think it's monumentally stupid of them not to have incorporated optional Wii-style pointer controls as a substitute for touch-based input. It's good that conventional controls are supported as well, but I see no reason why they couldn't include the option for pointer controls, especially for a full-priced retail release of what appears to be a low-budget puzzle game.

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JayJ

I played the demo and I didn't like it at all. It plays like a very simplistic match-em kinda game, the cutscenes were just juvenile and obnoxious, and the story just felt unnecessary. I can see why some kids might like this, but it totally feels like a kids game that is meant to be enjoyed by a very young audience. Maybe if you are a big fan of anime you might like it, because it is totally all about that anime style, but I just couldn't get into it.

JayJ

JayJ

@Silly_G I agree, the docked controls were just awful and uninspired. If the game used motion controls I could get into it, but playing the game with a controller just isn't much fun. I think this game will work a lot better on the 3DS.

JayJ

Henmii

I liked the demo quite a bit. Its also fun that they really go the anime route with this (anime cutscenes with voice-acting). If this has solid content, then I might buy it. The problem is, this is probably yet another Nintendo download turned into a full-price retail title. Nintendo does that a lot lately (think of Kirby battle royale, detective Pikachu, the new Dillon game, etc), and I am not a fan of that!

Henmii

kode

I bought this game today and I've had a blast! It's so sad that most people won't give it a chance from the price alone. Even I was a bit hesitant to buy it for that reason at first. I just used those Nintendo gold points they give you from buying eshop games to lower the price down a bit.

kode

toiletduck

I've finally tried it yesterday. Still is a cheap mobile game with some lame Japanese anime thrown in imho. For 10 bucks I'd understand why people are enthousiastic, but at full retail price? I really don't get it.

toiletduck

Switch Friend Code: SW-2231-9448-5129

meleebrawler

@kode I blame Candy Crush for convincing everyone that puzzle-matching games are cheap and designed to make you waste your money. Would people be happier if the game was free and had to pay or wait to continue every time you lose or play long enough?

I for one, enjoy Puyo Puyo quite a bit and I think anyone else who does will probably enjoy this as well. Don't get hung up on what you think this game should cost, because by the time the game drops in price, the developers won't care anymore. All you need to consider is how much fun you're having playing it.

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