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Topic: Super...Mario...NX

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SuperAndrew2401

Well I HAVE an idea launch for what I want and you can type your ideas in the comment section below. Already then

SUPER MARIO STAR WORLD
Playable Characters:
Mario: Power 3/5 Jump 3/5 Sprint 3/5
Luigi: Power 2/5 Jump 4/5 Sprint 3/5
Yoshi: Power 3/5 Jump 5/5 Sprint 2/5
Blue Toad: Power 2/5 Jump 1/5 Sprint 5/5

Story: The 4 Heros have been frozen for over 10 years and during the mean time, Boswer Turned every toad into Black Bricks and Robotic Minions while stealing Princess Peach, but now WART went to go steal Everyones good dreams and turned them into nightmares and now the 4 Heros have to go and save the world!

2 Hub Castles: Princess Peach Castle and Warts magic Fountain

Open World levels like Mario 64

4 Player Local Co-Op and...4 PLAYER ONLINE MULTIPLAYER WITH VOICE CHAT!!!

I can go on and on but I won't.

A man could Dream,
Andrew Bosworth

Edited on by SuperAndrew2401

SuperAndrew2401

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Bolt_Strike

Seems kind of a meh idea. It's interesting in terms of storyline, but I'm not really seeing what it does for gameplay. It just looks like more of the same.

I had a better idea that's more in their wheelhouse (I brought this up in another thread but it's more relevant here):

Super Mario 3D Galaxy

This game would be the third entry in both the 3D series and the Galaxy series at the same time and serves as a more proper hybrid of the 2D and 3D gameplay. Beyond simply including the best of both worlds in this gameplay style, the game would feature a new progression system that allows you to either run through the game linear style and go from level to level reaching the goal or take your time and explore the levels looking for stars. The way it works is that by reaching the "goal" of the level, you would get a bigger Power Star worth more than normal (let's say 5). You could then either collect all of the big Power Stars and automatically fulfill the Star requirement as you go allowing you to progress further or you could branch off and explore the level looking for hidden Power Stars as you could in 3D Land and 3D World. This would give the progression system more of a flexibility than 3D Land and 3D World and accommodate both casual and hardcore playstyles.

Other notable features:
-Play as Mario, Luigi, Peach, or Rosalina.
-Powerups include the Fire Flower, Rainbow Star, Super Bell, Boomerang Flower, Bee Mushroom, Penguin Suit, Rock Mushroom, and one or two new ones.
-Yoshis are also playable.
-Traditional map screens evolve even further from 3D World and function more like hub worlds. You can explore them for coins, 1 Ups, hidden levels, and hidden Power Stars.

Probably wouldn't be a wildly innovative new direction for the series, but it's enough progress to not feel like a rehash of previous games and it would satisfy both groups of fans. I could easily see a game like this going down as one of the best Mario games of all time.

Bolt_Strike

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WebHead

I think if possible it's definitely time for another ambitious 3D Mario game. Or I'll take Galaxy 3.

WebHead

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GoldenGamer88

I'll take either a Super Mario 64 2 (with really big and open worlds where you can explore to your hearts content and actually have to THINK about what you have to do), Super Mario Galaxy 3 (with less linear levels and more stars per galaxy) or a Super Mario Bros. that introduced a really compelling new feature that shakes up the entire gameplay of the SMB franchise. I'd also love to see a Super Mario Sunshine 2 (or just a HD remake, imagine how good it would look! Just imagine!). So pretty much anything besides plain Point A 2 Point B running.

I once had the idea for a game called "Super Mario Micro":

Story: Mario. Peach and some Toads enjoy a nice picknick in the castle garden when suddenly, Bowser appears and uses his magic to shrink Mario, Peach and every living creature down to the size of ants. With Peach once again kidnapped, the Castle once again taken over and Mario and all of the castle's inhabitants shrunk down to the size of ants, Mario has to face opponents bigger than never before ... well, it's rather that he's smaller than every before. The Goombas, Koopas and so on are normal sized.

Gameplay: With Mario shrunken down to the size of an ant, he not only faces new enemies in form of the Antopians (think insect-esque versions of normal Mario enemies) but also common enemies that have a colossal size. I admittedly never thought that hard of the gameplay as I focused more on creating interesting level ideas. So think Shadow of the Colossus with Mario style. The levels itself would have been set in the castle's many rooms. Like in a kitchen, a bathroom, inside the television, inside the fridge and so on. You can imagine them mostly open and you'd be able to tackle most missions however you want. Like "Goal: Knock out the Koopa!" and you'd be able to knock him out by having an iron fall in his head (yeah I doubt Nintendo would have rolled with that but at least Mario doesn't stomp him to death, right?). The main gameplay involved more stealth than we've seen from Mario games but also classic platforming. You don't wanna attract the attention of any gigantic enemies because these could easily stomp and slam to death. You'd be able to hitch a ride on a unknowing enemy's back for faster travel/reach places you normally can't get to.

Characters: Mario (Luigi for New Game+ with harder and smarter enemies)

I know, it isn't the best idea and I've never really been that fond of it tbh. As I said above, anything not NSMB may it be 2D or 3D is fine by me.

EDIT: Of course, the goal of missions was to get Power Stars. There should be like 8 stars per level, ranging from 100 coin challenges to 8 Red Coins, defeat an antopian boss, defeat that enemy etc. The main hub could be the old Antopian Hill that is now only inhabited by good Antopians that haven't joined Bowser on their quest for food. Mainly, Anita, this game's Rosalina. The many tunnels of the hill lead to the different levels but with Bowser using his dark magic to block off Mario and the good Antopians, Mario has to collect Power Stars to open up new levels. Overall, there are three Grand Stars, Power Stars needed to unlock deeper parts of the Antopian Hill but those are guarded by Bowser's Generals (one them is Bowser jr. for sure. He's gotta be there, he's my favorite Mario character!)

Edited on by GoldenGamer88

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DefHalan

Why limit Local Co-op to 2 Players then have Online 4 players? Just have 4 player co-op online or offline.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

UckerzBadderz

Bolt_Strike wrote:

Super Mario 3D Galaxy

This game would be the third entry in both the 3D series and the Galaxy series at the same time and serves as a more proper hybrid of the 2D and 3D gameplay.

Xavier (UckerzBadderz)

Nintendo Network ID: UckerzBadderz

CM30

I want to see something new, that isn't Mario Galaxy 3 or Sunshine 2 or whatever. Ideally, with a world structure closer to Mario 64 than the later games, and worlds which feel more like actual places than bland dioramas.

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Octane

@CM30: Super Mario Sunshine had the most ''realistic'' world, 64 is quite similar to Galaxy in that regard.

Octane

Mister_Wu

Ok, Metroidvania for me. Like a Sunshinesque 3D Metroidvania: realistic locations in a fully open world environment, an interesting story without Bowser as main villain, freedom of movement without too much dispersion, new characters and enemies, the Koopalings not as the only bosses but rather as NPCs (or you know, PCs at a certain point of the adventure, if Nintendo plays with the "Bowser as star children" story from Yoshi's Island DS they could make something unexpected out of Ludwig von Koopa, for example, revealing a backstory that the German version of Paper Jam already suggests!), along with Bowser and Bowser Jr. with similar roles.
I would be curious if a "you don't have to collect n items to see the final boss" approach like that of the recent Paper Jam would work in something that is not an RPG. Though, of course, there could be items to collect, e.g. to solve quests that give power ups or new moves or even enable to play with new characters (Yoshis as PCs are a no-brainer, by the way!)!
The only trouble I see would be making it different enoguh from The Legend of Zelda, though it must be said that the locations should be more "concentrated" (no wandering through immense grass fields!) and there should be much more platforming and a platform-oriented-focus (along with a control scheme that reflects that, for example by giving a jump button, a "down" button and an attack/action button).

Mister_Wu

WebHead

I can see us getting Galaxy 3 for the first year then an all new 3D Mario near the end of NX's life.

WebHead

3DS Friend Code: 4296-3217-6922 | Nintendo Network ID: JTPrime

Octane

CM30 wrote:

Octane wrote:

@CM30: Super Mario Sunshine had the most ''realistic'' world, 64 is quite similar to Galaxy in that regard.

True. I'd really want the lack of linearity from 64 with the sort of world design found in Sunshine.

I think if you remove the ''7 shines per level'' requirement of Sunshine, then the game is as open as a Mario game can be, like 64 was. I'd love to see something like Sunshine, level design was brilliant despite the restrictions of the themes. I'm expecting something more along the lines of 64 and Galaxy in terms of level design; Levels that aren't tied together by the theme of the entire game, but something more random that allows them to easily put more variety in the game.

Octane

Mister_Wu

WebHead wrote:

I can see us getting Galaxy 3 for the first year then an all new 3D Mario near the end of NX's life.

well, let's hope that Galaxy 3 is more akin to Koizumi's Galaxy than Hayashida's Galaxy 2, Hayashida already finds himself at home with the Super Mario 3D series so I don't know why we should get two very-similar-in-terms-of-level-design Super Mario games...

Mister_Wu

Mister_Wu

Octane wrote:

I'd love to see something like Sunshine, level design was brilliant despite the restrictions of the themes.

I remember, while I was playing Super Mario Galaxy 2, that I tried my recording device to record GCN games and used Sunshine as benchmark, starting a new game. Man, the difference in level design was like day and night. I find Sunshine's level design, with realistic locations full of details and levels full of places to go, people to talk to and elements to try out, to be really much more inspiring!

Mister_Wu

CM30

Octane wrote:

CM30 wrote:

Octane wrote:

@CM30: Super Mario Sunshine had the most ''realistic'' world, 64 is quite similar to Galaxy in that regard.

True. I'd really want the lack of linearity from 64 with the sort of world design found in Sunshine.

I think if you remove the ''7 shines per level'' requirement of Sunshine, then the game is as open as a Mario game can be, like 64 was. I'd love to see something like Sunshine, level design was brilliant despite the restrictions of the themes. I'm expecting something more along the lines of 64 and Galaxy in terms of level design; Levels that aren't tied together by the theme of the entire game, but something more random that allows them to easily put more variety in the game.

Well, it's still got problems with the mission system. You could only either the shine specified in the mission title, the 100 coin shine or certain hidden ones without re entering the level. I'd prefer it if all seven or so stars/shines were available to get at any point in a level.

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Octane

@Mister_Wu: It's definitely op there with other big Nintendo games as Ocarina of Time and Wind Waker as far as ''realistic'' worlds go. It's one of those games you can play for an hour, have fun and accomplish absolutely nothing in-game. Here's hoping for Zelda U to bring that back, because I sure miss those Nintendo games.

@CM30: Is that even possible in 64 and Galaxy? I think that's a problem of the series itself if that's something that bothers you. I personally didn't mind it, especially not in Sunshine, where each episode continued to show development in each world. It's really interesting if you follow the NPCs through the episodes, each level becomes a side story in itself. It restricts the amount of shines you can obtain in each episode, but it allows for some variation in each level and I'll take that over going into the exact same level over and over again with the freedom of having all stars available.

Octane

rallydefault

@Octane: As to your first point of playing a Nintendo game for an hour, having fun in the world and not even worrying about accomplishing anything, I AGREE. I've loved my Wii U and its games, but in terms of meaty, "large world" games... they just ain't there. NSMBU, 3D World, Tropical Freeze, Pikmin 3... all very fine games, but not set in worlds that you can just be let loose to run amuck in like in Sunshine or Ocarina or some other games people have been mentioning. Now, Splatoon comes very, very close with its "lobby world" and the way you approach the single-player missions, but it still feels very confined and linear.

It has been a bit of a letdown this generation. I don't want to say that the developers were slacking because there's no way we can know what happens behind the scenes, but this open feeling we know Nintendo can create just hasn't been there this go around.

rallydefault

Octane

@rallydefault: Well, it really depends on the game as you said. I love Pikmin 3 and Tropical Freeze, but I don't think those are the type of games that lend themselves to having a big open hub world. I was thinking about Splatoon, but I forgot about the single player map, that was a good attempt I guess. Captain Toad was also surprisingly satisfying in that regard. We didn't get a 3D Mario in the vein of 64, but somehow I really enjoyed Captain Toad. Despite the small levels, it felt more than an adventure to me than 3D World (which I think is a great platformer, but not a good adventure game).

I think it's just adventure games in general that are not in abundance on the Wii U, it's a shame really. At least we know we're getting Zelda U this year, so that's going to be great.

Octane

-Godot

SuperAndrew2401 wrote:

SUPER MARIO STAR ROAD

Like, the SM64 hack?

Currently bored (while change when I stop being bored)

Shinion

Aww I missed the 7 year old troll that made 3 threads because he's that angry he can't play Nintendo games since his mum bought him a PS4. So I posted this here since those threads are now locked
Oh and back to the topic of this thread-Mario NX, it'll be glorious I'm sure, maybe even Super Mario Galaxy levels of gloriousness. Can't wait to see how it looks.

Shinion

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