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Topic: Super Mario Maker 2 Level Sharing

Posts 2,021 to 2,040 of 2,212

FishyS

Benjikoopa wrote:

Here is the improved version of my level SV9-YGB-J7G

Is that the right code? My game can't find it.

FishyS

Switch Friend Code: SW-2425-4361-0241

FishyS

Benjikoopa wrote:

@FishyS Oh sorry it was S9V-YGB-J7G

Fun level! Definitely easier now and I feel like the changes also made it thematically more consistent than it was before. The boss is still hilarious but 100 times more beatable with the extra power-up.

FishyS

Switch Friend Code: SW-2425-4361-0241

Qjuice

Anyone love one screen puzzles but stuck on some? I’ve been trying to work through HomieNick!’s catalog. Surprisingly I’ve gotten through a dozen, but I’m stuck on two. ‘Stay strong one screen puzzle PMR-F4V-D0H’ and ‘Free me one screen puzzle TC2-TL2-YXG’. If anyone can clear, tips appreciated. I could share where I am but it may just taint your experience and then you’ll be trapped down my ‘presumably’ incorrect worm hole.

Qjuice

Tangocow

These are my two levels (so far); I would love to eventually get the Fried Chicken Hoodie, so any likes and comments in-game would be very much appreciated!

Raiders of the Lost Arcade (SMB, Medium, Themed) - a series of areas inspired by classic arcade games (Space Invaders, Ice Climber, Pac-Man, Mario Bros and Donkey Kong). The first small room is just a target practice area for the Space Invaders bit that follows, because you do get thrown into the middle of it a bit.
0TN-KTM-00G

Journey of the Sorcerer (NSMBU, Easy, Traditional) - I've always loved the idea of Kamek making the flagpole disappear, so I wanted to try and build a mini narrative around it; Kamek destroys the flagpole so Mario has to go on a mission and find a way to bring it back. Nothing too challenging here, just wanted to have some fun.
3VC-VXY-C1H

Tangocow

FishyS

@Tangocow super fun levels. My only complaint about Lost Arcade is checkpoint placement... you had 3 kind of hard sections before the checkpoint and 2 super easy ones after the checkpoint. Also I completely failed doing the mole section in the intended way but that's my own fault. 😝 But overall really good.

The other level is cute too. FYI the low clear rate is 100% people restarting to try to cheese it. 😆 which it looks like the world record holder succeeded in.

Lost Arcade deserves a ton of plays but unfortunately the game isn't as active as it used to be.

[Edited by FishyS]

FishyS

Switch Friend Code: SW-2425-4361-0241

Tangocow

@FishyS Thanks very much! Yes, I did wonder if someone might be able to cheese that one, but that's fine - as long as they had fun doing it, I don't mind!

Tangocow

FishyS

@SGE2000 I just went back and played world 6 and 7; it's nice that the game saves your progress in super worlds

First I'll say I liked almost every individual level in worlds 1-7. I didn't like some of the 3D world levels as much but that is mostly a personal preference where I feel the controls in that style aren't quite as good for levels which have a somewhat claustrophobic level design. That said, I did enjoy the styles being mixed up. And it was generally impressive how much attention to detail went into each level.

For some feedback:

For a super world, they were a lot of really long levels. Honestly if the game let you, a lot of those should have been 4-5 checkpoint levels — 36 areas is just a lot. Works fine for individual levels, but it would have been nice if the super world had some shorter levels mixed in as well as making the final castles more distinct from the typical levels. Having a theme and sticking with it is fine, but breaking up the action a little is just nice for super worlds.That said, I really liked the super fast-paced levels in world 7.

In terms of the levels themselves:

  • Yeah, too many vines. Putting vines vertically between spikes in a vertical spike jump has to be one of the most evil things I've seen in this game. tbh, it was kind of funny because it seemed like a random troll. But vines in general were probably my highest cause of death. This is more Nintendo's fault then yours though and it didn't really cause 'that' much trouble.
  • The amount of secrets you put in the game was impressive and it was fun to run across 1-ups everywhere and the occasional star, but the red coins didn't add much. Since they're mostly long levels and the red coins don't provide much benefit, it just didn't feel worthwhile chasing them down. If there had been fewer red coins and they e.g. let you take a short cut sometimes or even if they were actually required in some levels, that would have been more interesting. Note that it is pretty impossible not to get to 99 lives playing this world so although I actively searched out secrets early on I stopped doing that after a while. This is another case where the red coins are fine in an individual level but were less exciting stretched across the super world. As a side note, I did really enjoy the shortcuts when they did exist in some levels.
  • There were a lot of paths which seemed to punish you for having a mushroom and a couple paths which seemed to be impossible to get through without a mushroom. I'm sure there were alternate paths if I looked around, but it did lead to the occasional gotcha death. Not a huge deal, but it felt a little inconsistent occasionally.
  • Relatedly, you had ways to go back to get red coins... sometimes I accidentally went backwards with these without wanting to so it would have been nice if back-tracking was a little more clearly marked (maybe it is and I just never paid attention). That said, given that many of the levels felt like they had tons of paths, I was kind of impressed that almost any natural seeming route always led right to the next checkpoint. Considering how dense the levels felt, not getting
    lost actually felt kind of magical.

As for difficulty? Most levels felt like the harder side of 'normal', with some of them falling into expert territory mainly because they are long. Almost all of it felt fair and close enough to similar difficulty to not cause many problems for a less skilled player. I feel like there were one or two difficult jumps early on but I don't fully recall.

Overall good world, definitely one of the best ones which exists in the game, although maybe a bit long for some people. I wish worlds had timers, I would be curious how long it took me. I used to have some of the level world records but looks like someone named JB grabbed the world record in almost every level.

[Edited by FishyS]

FishyS

Switch Friend Code: SW-2425-4361-0241

Tangocow

"A Room with a Clue"
P7X-VQW-1PG

I've never tried making a puzzle level before (mainly because I'm not knowledgeable enough about all the game's mechanics to make anything really clever), but I had this idea last night and wanted to give it a try with this very short level.

I wasn't sure how obvious to make the solution; obviously you don't want it to be too easy, but also I didn't want it to be frustrating, so I put in a couple of cryptic hints and hoped that I was pitching it right. No spoilers in comments please, unless they require a level clear to be viewed.

If anyone wants to give it a Like it would be massively appreciated (I still have my eye on that Fried Chicken Hat, so at the very least, please don't Boo it!), and I will play your levels in return (although maybe not for a few hours, because UK time zones etc). I also have two other levels currently uploaded, if you haven't played/liked those yet.

Tangocow

Tangocow

@SGE2000 Thanks very much! Yes, it does seem very quite these days, which is a shame, although from the few communities I've found on Reddit and Facebook the people who are still playing all seem really nice and supportive of each other, so that's something at least. Will definitely check out your world

Tangocow

FishyS

@Tangocow I gave it a heart but I'm not totally sure I beat it the correct way. Were you supposed to use the boomerang for something because I definitely didn't.. I just used the builder suit to go to the end .. did I miss something obvious? 😆

Edit: Nevermind, I replayed it ... I definitely cheesed it the first time. I completely ignored the hints 😅 Cute puzzle, I'm just dumb.

And yeah, it's a pity the community is not more active. There are still people playing and making levels and a lot of YouTubers still use the game for content, but it's nothing like the popularity of the early days. Hopefully Mario Maker 3 will drop in a year or two and reinvigorate things... ideally without removing all the old levels this time.

[Edited by FishyS]

FishyS

Switch Friend Code: SW-2425-4361-0241

Tangocow

Tick, Tick, Boom Boom!
190-1GW-7TG

I had a few minutes spare last weekend and wanted to create a boss room with a feeling of suspense, so I put together a quick short one where you have to defeat Boom Boom before the floor disappears beneath you.

I have my eye on that fried chicken hat and every Like is important to me, so all I ask is that you please don't Boo it If you enjoy it, please Like and leave a level for me to play in return

Tangocow

FishyS

@Tangocow cute level. It's interesting that Boom Boom doesn't kill you in that position.

FishyS

Switch Friend Code: SW-2425-4361-0241

FishyS

@SGE2000 Just played 9-1, 9-666, and 9-5a/b; all super fun speed run levels and I liked the mandatory red coins on the two levels. The 'getting under it' theme was neat for 9-666; I would have gotten a better world record but the vines at the end killed me. 😆 I'll play some more of the levels later.

[Edited by FishyS]

FishyS

Switch Friend Code: SW-2425-4361-0241

FishyS

@SGE2000 10.1a felt a lot like your original world levels — more open than some obviously but it would have fit in pretty seamlessly theme-wise. The overworld + underworld part was fun.

10.1b with choose your own adventure + speed run + clear condition would have felt like an overly large amount of gimmicks at once for your current world — all that at once makes it feel less on-theme than your world 9 levels. Although I suppose that level would be in a special world in a real game.

Since you keep making levels it's a pity smm2 doesn't let you make 2 super worlds.

[Edited by FishyS]

FishyS

Switch Friend Code: SW-2425-4361-0241

FishyS

@SGE2000 The Rich Racer levels are fun, I was just trying and utterly failing to get the world record; there are just so many different paths 😆 I honestly loved all your world 9 levels; probably my personal favorites.

[Edited by FishyS]

FishyS

Switch Friend Code: SW-2425-4361-0241

Zeynohru

Test my level RXP-1Q3-1MF

Zeynohru

FishyS

@Zeynohru Any particular type of feedback you wanted? It's mostly.. 1 silly troll at the start and then a long snake ride. 😆 Actually, there is also that thwomp troll which kills you after the warp block which was kind of interesting because it was an unusual setup.

Otherwise, it was nice you had a few time-saving skips and/or places you didn't have to ride the snake. I wouldn't have minded a couple more of those just to keep it a bit more interesting to keep a watch out during the ride. I was impressed how easy it was to avoid the blaarghs (Charvaarghs? the fire monsters); you timed it really well so the snake block barely saved you from them.

Difficulty-wise, relatively easy. It should be categorized as a hard normal or easy expert but the clear rate got artificially lowered because of the first-second troll and simply the fact that the level is long so some people likely decided to quit. It was mostly easy to keep the fire flower, but the plentiful extra power-ups were still appreciated.

One slight annoyance was in the second section when the snake is literally invisible because of airship theme, although I blame Nintendo for this more than you.

One question — were the two pipes at the very end pick-a-pipes or was that just a joke and you still ended up at the flagpole? I'm hoping it was the second option since that wouldn't have been a funny troll (I only tested the pipe which led to the flag).

Overall, decent level; it's hard to make long snake rides super exciting but that one was at least relaxing and fair which I assume was the intent by the level description.

[Edited by FishyS]

FishyS

Switch Friend Code: SW-2425-4361-0241

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