Forums

Topic: Splatoon 2

Posts 4,281 to 4,300 of 4,997

Zyrac

@ValhallaOutcast The seven people by the lobby (and three by Grizzco when it's open) are the last people you played with. Everyone else is just whoever's posted drawings recently. As for the generic Inklings with no drawings, they appear if the game isn't connected to the internet (go into the lobby to fix that).

[Edited by Zyrac]

Zyrac

X:

Grumblevolcano

@NapalmPsalm It has been 4 weeks since the last weapons, I wonder if they'll release the next set of weapons with Wahoo World.

Grumblevolcano

Skid

@Grumblevolcano Well that is a little frustrating. You are probably right, which means they might be running low on created weapons and only have enough for 4 weapons per a new map. If we weren't going to get a weapon every week I was hoping we would get 4 weapons at least once every 4 weeks.You know, so it would equal out and every lobby wouldn't be full of only one weapon.

Switch
Username: Skid
Friend Code: SW-7539-3214-1413

Zyrac

Weapons are coming out at the beginning of each month. Since the update was a little before the end of April, the next set is taking a bit longer to arrive than will be normal.

Zyrac

X:

Skid

@Zyrac Makes sense. I just feel like I'm crawling through a desert to get to water right now. Which is a little ironic? Because the water would turn my inkling to a mist of ink...

Switch
Username: Skid
Friend Code: SW-7539-3214-1413

Maxz

Yep, the next batch of weapons will arrive on June the 1st, coinciding with the first refresh of Rank X. This system was detailed when Ver. 3.0 dropped, so there's little need for guessing. It's just a case of waiting 9 days.

[Edited by Maxz]

HAVE BEEN ENJOY A BOOM

Switch Friend Code: SW-5609-8195-9688

-Green-

You know. I hope they nerf the splash damage radius of blasters next patch. It's pretty crazy atm, especially with how meta dominant blasters are. Just decrease the radius, not the damage or anything like that.

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
PS4 Thing: TBA

Skid

@Maxz Yeah, I just forgot about that.

@-Green- I'd rather they increase the ink consumption by a lot more, maaaaybe the radius. (I just realized I read the first sentence wrong and now the second sentence makes sense to me.) The only mode I have a real problem with them is tower control. Any other mode I can usually see them coming and plan accordingly, unless I'm triggered or have tunnel vision at the time. TC though... I usually stay off the tower and try to help by sharking blasters for the tower rider... if anyone would ever get on

Switch
Username: Skid
Friend Code: SW-7539-3214-1413

Maxz

I think the Blasters already have such poor painting ability and ink consumption that reducing it further would be adding insult to injury. But I agree that requiring a little more accuracy wouldn't be a bad thing. Either by reducing the splash damage radius outright, or by gradating it so there are (for example) three layers or damage around the blast, with the furtherst from the centre being toned down.

HAVE BEEN ENJOY A BOOM

Switch Friend Code: SW-5609-8195-9688

Pazzo-TheFool

As an unashamed Clash Blaster TC player, please keep my weapon as-is.

I have a hard enough time with anything mid-range right now.

'The shortest route was a detour. It was a detour that was our shortest path.'
Tell me your favorite plant.
~~youtu.be/r0HnIr6jYWU~~

Skid

@Pazzo-ZaFool Don't be ashamed. Blasters get too much hate. The only reason they seem broken is because of tower control.
Outside of TC, to handle a blaster just realize they are going to try to hold one area of the map or are going to be a slayer(be super aggressive and push your spawn).Check your map and use what your set has to take advantage of them. The only real sets that should avoid blasters are ones that don't out range them and have ink mines or squid beakons.

Switch
Username: Skid
Friend Code: SW-7539-3214-1413

Pazzo-TheFool

@NapalmPsalm Very true.

Even in TC the way to deal with them is simply rushing them. Most don't have great close range games.

'The shortest route was a detour. It was a detour that was our shortest path.'
Tell me your favorite plant.
~~youtu.be/r0HnIr6jYWU~~

-Green-

Really cool concept art.

I wouldn't be surprised if we see some of these styles become official in the future considering that some were added in the holiday patch.

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
PS4 Thing: TBA

-Green-

Tenta Brella is probably up their for the most support based weapon in the game. From its kit to playstyle.

It's a really fun weapon to play. Makes the player feel invincible at times

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
PS4 Thing: TBA

NinjaAceTrainer

@-Green- Agreed. It can really help to dominate in Clam Blitz and Rainmaker. And it is the untouchable king of narrow corriders.

Just your everday ninja, who may also be an ace trainer.

Skid

@-Green- @NinjaAceTrainer I've been switching to it in those modes too. Only weapon where I feel like a can either support or push the object.

Switch
Username: Skid
Friend Code: SW-7539-3214-1413

-Green-

I wonder if we'll get a patch this month. I hope we do. If for nothing else, other then to buff some weaker weapons.

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
PS4 Thing: TBA

Grumblevolcano

It's confirmed that Wahoo World is releasing alongside the new weapons.

Grumblevolcano

Please login or sign up to reply to this topic