@ValhallaOutcast The seven people by the lobby (and three by Grizzco when it's open) are the last people you played with. Everyone else is just whoever's posted drawings recently. As for the generic Inklings with no drawings, they appear if the game isn't connected to the internet (go into the lobby to fix that).
@Grumblevolcano Well that is a little frustrating. You are probably right, which means they might be running low on created weapons and only have enough for 4 weapons per a new map. If we weren't going to get a weapon every week I was hoping we would get 4 weapons at least once every 4 weeks.You know, so it would equal out and every lobby wouldn't be full of only one weapon.
Weapons are coming out at the beginning of each month. Since the update was a little before the end of April, the next set is taking a bit longer to arrive than will be normal.
@Zyrac Makes sense. I just feel like I'm crawling through a desert to get to water right now. Which is a little ironic? Because the water would turn my inkling to a mist of ink...
Yep, the next batch of weapons will arrive on June the 1st, coinciding with the first refresh of Rank X. This system was detailed when Ver. 3.0 dropped, so there's little need for guessing. It's just a case of waiting 9 days.
You know. I hope they nerf the splash damage radius of blasters next patch. It's pretty crazy atm, especially with how meta dominant blasters are. Just decrease the radius, not the damage or anything like that.
@-Green- I'd rather they increase the ink consumption by a lot more, maaaaybe the radius. (I just realized I read the first sentence wrong and now the second sentence makes sense to me.) The only mode I have a real problem with them is tower control. Any other mode I can usually see them coming and plan accordingly, unless I'm triggered or have tunnel vision at the time. TC though... I usually stay off the tower and try to help by sharking blasters for the tower rider... if anyone would ever get on
I think the Blasters already have such poor painting ability and ink consumption that reducing it further would be adding insult to injury. But I agree that requiring a little more accuracy wouldn't be a bad thing. Either by reducing the splash damage radius outright, or by gradating it so there are (for example) three layers or damage around the blast, with the furtherst from the centre being toned down.
@Pazzo-ZaFool Don't be ashamed. Blasters get too much hate. The only reason they seem broken is because of tower control.
Outside of TC, to handle a blaster just realize they are going to try to hold one area of the map or are going to be a slayer(be super aggressive and push your spawn).Check your map and use what your set has to take advantage of them. The only real sets that should avoid blasters are ones that don't out range them and have ink mines or squid beakons.
Really cool concept art.
I wouldn't be surprised if we see some of these styles become official in the future considering that some were added in the holiday patch.
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