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Topic: Sony's PS5 presentation confirmed my decision.

Posts 21 to 40 of 52

glaemay

@Wargoose Nintendo is like 5000 employees. It's very small for a hardware seller. Even some third parties publishers are bigger than Nintendo. Square-Enix was so shunned by Nintendo they became one of biggest publisher of the industry during the PS1-PS2 era so you just proved my point. When Nintendo is at the top, everyone win. When Sony is at the top they do everything they can to kill the competition, look what happened to Sega. When the 3DS vastly outsold the Vita, Nintendo didn't pressure the industry to release their games on the 3DS. Sony did and the Vita got as much games as the 3DS despite being a dead market.

glaemay

Heavyarms55

@spiderman0616 Honestly I'm in the same boat. I don't hate Sony or MS, but I am just not liking what I am seeing so far from the "next gen" stuff. Looking at the PS5 game reveals... almost everything looks very same-y. I'm not big on this push for everything to go down the realism route. I should probably just post in the "unpopular opinions" thread because I really dislike this trend. The only game they've shown so far that I actually liked the look of is Sackboy. Most of the rest sit in hyper-realism look and really trigger my "uncanny valley". Ratchet and Clank look like a Pixar film ripoff and I don't like the new style at all. And the new Spiderman game really hits the uncanny valley in a nasty way. That CG that is trying very hard to be real looking, but that thing in the back of my head is screaming FAKE, HIDEOUS, KEEP AWAY!

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rallydefault

@Heavyarms55
Yea, that's how I feel. Like, the Spider Man "expansion" or whatever will probably be cool, but it's just... the same thing. Ratchet and Clank looks cool, but again, looks like the same Ratchet and Clank gameplay but now with Portal-like...portals. Which I guess you can make the same knock against many of Nintendo's franchises, so fair enough.

I don't know. But I'm with you. Just seemed like a handful of hyper-realistic games with dark, brooding atmospheres. They'll turn out to be half gameplay, half cinematic cutscenes, which people seem to enjoy these days. Games these days either seem to be competitive games-as-services or wannabe movies with very little in-between.

rallydefault

Heavyarms55

@rallydefault I have absolutely no issue with style heavy games with big cut scenes. Honestly I quite like that. My issue is with the style. These games don't need to constantly try so hard to look real when portraying things and stories that so obviously aren't. I'm a massive anime fan. I consume borderline unhealthy amounts of anime and I'll be first in line to say that much of anime just wouldn't work if you tried to animate it in a hyper realistic style like what we're seeing in the next gen games everywhere.

Look at the Marvel movies or the new Star Wars movies (ignoring my person hatred to the latter), when CG things are on screen, most of the time it's during action scenes, with things moving very fast and lots of stuff going on. This isn't just for excitement, it's because the longer you can look at a CG thing that's emulating realism, the easier and more obvious it is to notice that no matter how well done it is, it's still fake. But the next gen games are nothing but attempted emulating realism and it comes off as trying too hard.

High power graphical abilities don't require you to emulate real life. Again, I point to Sackboy. That game looks gorgeous and doesn't try at all to emulate real live. @Octane pointed out to me that Ratchet looks like a Pixar movie and that kinda cleared some stuff up for me, so I dislike it less now. Although I dislike Pixar's style too, it no longer makes me ill to look at it, which was my initial reaction when I first saw it. I feared they were going to make the Sonic 06 mistake and try and put in realistic looking humans alongside them and that would have just hurt my brain....

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spiderman0616

rallydefault wrote:

@Heavyarms55
Yea, that's how I feel. Like, the Spider Man "expansion" or whatever will probably be cool, but it's just... the same thing. Ratchet and Clank looks cool, but again, looks like the same Ratchet and Clank gameplay but now with Portal-like...portals. Which I guess you can make the same knock against many of Nintendo's franchises, so fair enough.

I don't know. But I'm with you. Just seemed like a handful of hyper-realistic games with dark, brooding atmospheres. They'll turn out to be half gameplay, half cinematic cutscenes, which people seem to enjoy these days. Games these days either seem to be competitive games-as-services or wannabe movies with very little in-between.

Maybe that’s what’s at the heart of my issues over the last year or so with my PlayStation 4. I just didn’t feel like I had the motivation for that style of gaming anymore. I like story heavy games, but they still have to be GAMES at their heart. And if a game is not story heavy, but is still damn fun to play, that’s fine too. Super Mario Odyssey, for example, didn’t exactly have a mind blowing story, but it was such an absolute joy to play that I didn’t even care. I haven’t had that much fun with a game in a VERY long time.

spiderman0616

rallydefault

@Heavyarms55
See, my thing is that the majority of "cinematic" games I've played (including God of War, which I just finished) go heavier on the story and cinematics than the gameplay. For God of War, it was like...pretty much everything outside the combat was scripted. Even climbing the walls and jumping gaps and shimmying along walls were all scripted. There was no actual gameplay there. So, like many of those games, it quickly devolved into this feeling/cycle of "hit the button prompt to watch a short or long cinematic, use the stick to push your character toward the next open area, fight some monsters with some actual gameplay, rinse and repeat." The game just took control out of my hands way too often.

But you're right, sometimes I'm in the mood for that sort of game and I can enjoy it. Overall I did like God of War, and the Tomb Raider reboots are pretty much the same deal, though the climbing is a bit more interactive. The Uncharted games are somewhat similar to the cycle I'm talking about, and I'm middle of the road on those.

I don't know. Not my favorite type of game at the end of the day. I want a game that's a GAME, as @spiderman0616 put it, if that makes sense. Like... BotW has some cutscenes and overall I don't agree with its direction, but you can't argue it's not a GAME. Everything you do in that game is controlled by you, the player. Same goes for most Nintendo games. It seems to be their design philosophy, and that just melds more with what I want. But balance is good, and I'll probably be playing Uncharted 4 later today because it's 10 dollars right now lol

rallydefault

Heavyarms55

@rallydefault I haven't played God of War yet but I can see why that kind of thing would be annoying. It doesn't have to be one or the other a game can have great gameplay and cut scenes. See Xenoblade Chronicles.

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Wargoose

@rallydefault the earlier God of War games are a lot less scripted. The platforming and puzzles were quite difficult in the original. The original in particular had a Zelda dungeon vibe to it.

I've just been playing through them on PlayStation now. I said I'd play through them, if my brother agreed to give Yakuza a go.

Wargoose

rallydefault

@Wargoose
Oh, I know, I played them all when they each came out. I loved them! I'm actually really hopeful with what they may do with the next God of War installment; there are all sorts of references in this game to gods in other cultures, especially Egyptian. It would SOOOO cool to see Kratos go there, but I would hope they go back more towards the gameplay of the earlier games.

@Heavyarms55
Yea, there are some games, but unfortunately they've been really few for me. For some reason I really do love the first Tomb Raider reboot. There are a lot of press-the-button cutscenes and scripted scenarios and obvious battle "arenas," but I feel like they really nailed the gameplay in that it was actually fun to control Lara and you did have to do most of the platforming for yourself.

Edited on by rallydefault

rallydefault

SwitchForce

For all the eye candy if the game isn't fun and exciting then it's worthless to me. Remember over half the pop are female and to miss that audience for male hormone raging isn't going to survive in the long run. Take Ring-Fit any can play that and that never stay long enough to buy right now. So that should tell ya what consumers really want fun game they lapup(pun) on daily basis. That's what M$ and $ony are forgetting. The console is more then just that

Correction: isn't fun and exciting

Edited on by SwitchForce

SwitchForce

Octane

What?

Octane

rallydefault

I think they probably meant to type "if the game ISN'T fun and exciting..."

But that's just my guess lol

rallydefault

spiderman0616

SwitchForce wrote:

For all the eye candy if the game is fun and exciting then it's worthless to me. Remember over half the pop are female and to miss that audience for male hormone raging isn't going to survive in the long run. Take Ring-Fit any can play that and that never stay long enough to buy right now. So that should tell ya what consumers really want fun game they lapup(pun) on daily basis. That's what M$ and $ony are forgetting. The console is more then just that

To me, something has been lost over the years with PlayStation and Xbox games. A lot of them have become “walking simulators” with lots of graphical wow-factor, but without much actual gaming. I think PSVR gave me a lot of hope for a while. There were some absolutely amazing games for that peripheral that not many people heard about or played, and then sometime after Beat Saber came out, it seemed like Sony just stopped caring about it. That was about the time I gave up.

With the Switch, I feel like the spirit of gaming is still alive and well. Again, I have not owned a Nintendo console since the SNES and Gameboy Color, so I don’t know what it was like in the years between then and now, but the Switch has definitely taken all my attention away from all the other systems. It has all the things I have been missing PLUS it’s a great handheld that I can take anywhere.

Even after what I’ve seen from Sony and MS so far with graphics and fast hard drives and all that, I still don’t think anything they’re doing is enough to pull me away from my Switch. And I’ll be first in line for a Switch Pro or Switch 4K or whatever it ends up being.

spiderman0616

kkslider5552000

So I'm gonna go against most people here and say PS5 actually did a decent job showing some cool games. While some of the issues presented here are true or at least valid enough, I think people are being a bit too harsh. I don't think too much of the worst or most overdone trends were really showcased at that event, and most of the games looked fun enough at least. Like remember when HD gaming consoles were defined by brown shooters, at least we're past that...

Obviously they didn't make me regret sticking with Nintendo or anything, and I'm worried some of these PS5 games will be exhausting to play or even watch for long periods of time, but if I did play most of those games, I'd bet I'd have a good time.

also it had multiple 3d platformers and a zelda-influenced game, how you are gonna be mad about that, its good that those aren't being ignored

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shazbot

@Magician I mean they're no mom-and-pop shop, but Sony's 2019 revenue was ~$76 billion, and Microsoft's was ~$126 billion, with a $1 trillion plus valuation.

If your competitors could theoretically have your revenue as a division (or sub-division in MS' case?) I think it's fair to say small, in relative terms.

shazbot

Qwertyninty

@shazbot are we talking about just their gaming divisions or the whole company?

Qwertyninty

shazbot

@Qwertyninty In this case, whole company. But it's widely known that Sony's most profitable division is the PlayStation division, so I wouldn't be surprised if the bulk of their financial resources are / can be mobilized to support console success.

In addition, Microsoft also is widely known to have LOST (not spent) $1 billion on the original XBOX, and that was when they were much smaller in terms of revenue and valuation. Again, they have financial resources they can bring to bear that would far outstrip anything Nintendo can muster. Also, their valuation is partially contingent on the success of their cloud services, which provide the backbone for Sony and Nintendo, and knowing Nintendo's dearth of Internet related resources / internal knowledge, the cost of transitioning to another service provider, such as Amazon, is prohibitive.

TLDR; Sony & MS are much bigger than Nintendo.

shazbot

Qwertyninty

@shazbot as a whole yes I think everyone knows that. If I am not mistake Microsoft has never been profitable in their gaming division. Nintendo has billions and billions in reserve. They can have a bad generation multiple times over and still be fine. Nintendo is in the best position the have been in a long time. I really hope they don’t deviate and do something stupid for their next console. The switch hybrid model is a God send and gives them a “platform” that works for years and years to come. Easy money.

Qwertyninty

SwitchForce

Having all the financial resources does no good when you can't provide gaming experiences for everyone not just raging male hormones. That is a unsustainable model nowdays you have to diversify and get more people as gamers get old and pass one and new one come along. If you can't keep them interested they move to the next console and that so far is showing to be the Nintendo Switch. It's not just about look at my GPU but how fun and exciting to lure more and more gamers in. That is called Innovation something both M$ and $ony is lacking badly here. You can throw all the money at a problem but if you can't see past that then you didn't accomplished nothing in the end. There will be hardcore gamers for sure but they aren't the only one buying so are Jimmy and Jane asking their parents to buy or saving to buy games they want and if you can't capture them at that age then you missed a very large growing market share. And those that can market to them will secure the future. Aka Ring Fit which seems like alot of adults along with family are getting them making this a mission impossible item to find and have.

I'll say this again the Demo isn't running on a PS5 I have yet to see a PS5 running that. It's running off a Development PC system with power to run so until they present it from a Actual PS5 that is a fallacy they are presenting. Why don't they just use a PS5 to show it not a Development PC to run the PS5 Demo. No one has yet shown actual photo video of a PS5 even if development PS5 running it. So that should tell you they can't do it properly from the PS5 itself. Demoing from something other then the console to run it tells it's can't do what the PC hardware is doing. They always run Demo scripted on PC that in itself is misleading but to run from PC Development and say this is what you should see on PS5 is being disingenuous to start with. What's stopping them from using a Development PS5 to run it????

Edited on by SwitchForce

SwitchForce

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