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Topic: Pokémon Let's Go Pikachu/Eevee!

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NaviAndMii

I'd say that the core experience is pretty similar, personally...you walk around, explore, collect things, chat to people, go on quests, venture in to 'dungeons', progress the story, gain abilities, strengthen your character/team, get side-tracked, solve puzzles, battle stuff - aside from one favouring a turn-based battle system to a more 'action' based variety, the main gameplay elements are essentially the same, I feel.

The main difference between the two, to me, is that turn-based games allow you to pause for thought to consider your next move (without having to physically push a 'pause' button) - and more action-based battle systems require a greater level of button coordination and 'on the fly' thinking - so one is perhaps better suited to a casual audience than the other.

In my view, if Game Freak were to borrow some elements from Breath of the Wild - so long as they kept the casual player at the forefront of their thinking when designing the game, I think that many of the mechanics would lend themselves perfectly to a Pokemon game.

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NaviAndMii

@Snaplocket That's something I'd like to see, personally. Something that allows you to button-mash if you've memorised all of the moves and want a more 'fluid' battle - but also allows you to pause for thought it you favour a more considered approach - if done well, a system like that could allow for the best of both worlds

(..they could also get rid of the text boxes that tell you things like 'critical hit' and just have those messages automatically flash up on the screen instead - could help speed the battle system up a bit and further add to its fluidity)

[Edited by NaviAndMii]

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darkfenrir

I feel like any changes to battle system should be stuck on the spin offs, tbh.

Especially with the tournaments and such, it might work if Pokemon has always been single player games- but... Pokemon also has a really robust PVP, especially the tournaments. Changing it will really change things up and I feel it's not going for the better :X

darkfenrir

NaviAndMii

@darkfenrir It wouldn't have to change all that much though - it could still be 'turn based' under the hood, just with added fluidity.

The Switch has more buttons than the 3DS - so moves could be mapped to those additional buttons...if a player is confident enough and knows the moves inside-out, they could approach battles at a faster pace - but there could still be an indefinite delay between each move, so that if a player needs to pause for thought, or just favours a more considered approach in battles, they can still approach them in much the same way that they always have done.

I don't think it'd be a good idea for Game Freak to totally overhaul the battle system - and certainly not go 'all in' on the fluidity...but they could strike a balance so that there's the option to make it more-or-less fluid, depending on a players preference.

@MarcelRguez Haha! Yeah, that's basically what I was trying to say as well really!

[Edited by NaviAndMii]

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Octane

@NaviAndMii You see, that's where I disagree. The core gameplay is the battles themselves (that's where the fun is IMO), and everything else is there to add a bit of substance.

Octane

NaviAndMii

@Octane Yeah, I wouldn't favour tweaking it too much - the idea I have in my mind is something like this:

Imagine if you could approach Mewtwo in Pokemon in much the same way as you approach a Lynel in Breath of the Wild...

Lynel's have a exclamation mark (or something?) over their heads to indicate how close they are to engaging in battle with you...Mewtwo could have the same - but instead, engages you in a turn-based battle. You can take as long as you like between turns - but if you're super-confident and know your move-sets/team inside-out, you can hit the corresponding button to make your next move with no delay. That way, on screen, the battle could appear to be more fluid (like the anime) - but if you favour the traditional, considered approach, the game automatically caters for you through the delay between moves. (..if that makes sense? )

(..but, hey, I'm no game designer! If they decided to trial a few different things in development but found that they didn't work - or turned people off - that's totally fine! I like the Pokemon battle system as it is - but if they felt the need to tweak it, I feel that striking some kind of balance, perhaps like I suggested above, could be the way to go)

[Edited by NaviAndMii]

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Octane

@NaviAndMii How is that different from selecting the fight button and selecting a move? If you know the Pokemon's moveset, you can do that within a second.

Octane

NaviAndMii

@Octane It's all the unnecessary delays in between: Text box: 'X used this move'. Text box: 'It was super effective!'. Text box: 'Y fained'. Text box: 'Trainer sent out Z'. Wait turn. Battle menu opens. Repeat.

...a lot of that stuff could just flash up on the screen instead (no text boxes) - and the moves could be mapped to buttons so you didn't have to enter a battle menu - but the battles could still be 'call and response', so that they can only take their turn once you've hit a button (and vice versa), to give you time to dig out a potion or something from your inventory if required (for example) - or just consider your next move

EDIT: The current system works quite well on the 3DS - partly because it has two screens. Having the battle unfold on one screen while the battle menu is always open on the other keeps things nice and tidy - but that obviously won't be possible on Switch. What they could do instead is have a 'battle HUD' - and replace the 'push to confirm' text boxes with numbered hit point indicators, speech bubbles, damage symbols (etc) automatically flashing up (and slowly fading) instead...I just think that it could make the whole thing a bit more fluid without actually changing much of what is going on under the hood

[Edited by NaviAndMii]

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Octane

@Yorumi Yeah, that's red and blue. I want that too. The Pokemon games don't need to take inspiration from other games, they already did it better themselves 20 years ago. I definitely agree that the amount of cut-scenes and mandatory story is too much.

Octane

NaviAndMii

@Yorumi Yeah, that'd be cool - something like Skyrim perhaps, where you have the choice to just follow the main story (keeping things nice and linear, whilst still being able to go wherever you want) - or take on a whole bunch of optional side-quests and sub-stories if you'd prefer the game to be a bit more padded out? ..or go 'full on' Breath of the Wild (sorry!) and just tell players right off the bat: there's the Elite Four, challenge them when you think you're ready - and just leave it in the hands of the player to decide when they want to wrap things up?

[Edited by NaviAndMii]

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NaviAndMii

@Yorumi Yeah, I do appreciate that liberating feeling of having the freedom to approach a game on my own terms...more exploration, more choice, less restriction - all sounds good to me!

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Octane

How can the first game add or change anything to the franchise?

Octane

Bolt_Strike

Bolt_Strike

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SillyG

Any kind of boundary seems totally superfluous when Game Freak can just increase the levels of wild Pokémon in parts of the game to levels that are prohibitively difficult for unskilled trainers to beat.

High-levelled Pokémon won't always obey the trainer anyway, and perhaps they can take it a step further and prohibit any Pokémon that does not meet the obedience threshold from obeying the trainer at all (or perhaps players can speedrun the game by catching a few OP Pokémon in the wild and attempting to take on the Pokémon league with a disobedient team).

Surely that would be more logical than filling the map with stupid boundaries. There were even a few where Game Freak were obviously taking the P, such as the row of fat blokes in Gen V that were blocking one of the routes and saying something along the lines that they're standing there for some reason and eventually they'll leave for some reason. These sorts of idiotic, ill-conceived contrivances really take one out of the experience.

[Edited by SillyG]

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Octane

@DarthNocturnal The first and the second games opened up a bit after the third gym. There were some things you could do out of order. Gen 1 compensated for that with difficult gym battles, gen 2 did the opposite. Not sure what people are talking about when they say gen 6 is more open than the other games.

Octane

SillyG

@DarthNocturnal : Gens I and II had Snorlax, Sudowoodo and HM barriers. Other than that, the maps were free for exploration (with only few exceptions), at least after the first gym (in Gen I) or the third gym (in Gen II). My memory of subsequent gens isn't great so I can't vouch for them, but I seem to recall Gen III being quite similar to the first two in terms of one's freedom to progress.

Gen V however...
https://serenesforest.net/forums/index.php?/topic/59690-the-n...

The barriers in the latest games are even more ridiculous because the world appears to be free for exploring, but virtually every route is blocked in sequence so that there is only one way to progress through the game.

[Edited by SillyG]

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Octane

@sillygostly There was that one drunk dude in Viridian City.

In gen 3 you have to beat the first gym to progress, but you can skip the second gym. You need the third badge for Rock Smash. At this point you need Surf if you want to progress any further. That requires the fifth badge, but in order to challenge the fifth gym, you need the the first four badges, so you need to beat the second and fourth gym. You can skip the sixth gym. But the seventh gym is mandatory if you want to challenge the last gym.

Octane

Harmonie

@sillygostly I remember in R/B/Y you also couldn't get into Saffron City early on because the guards wanted a drink or something. These barriers have existed in all games.

Harmonie

Bolt_Strike

DarthNocturnal wrote:

I never noticed much difference in the linearity of any gen.

1st-4th gens actually did give you some choices on how to progress. 5th gen was when they started cracking down, forcing you to visit every gym in a particular order, and adding tons of NPC barriers to block your progress. Still nowhere near where I'd want it to be, but I'd take 1st-4th gen over 5th-7th gen any day.

[Edited by Bolt_Strike]

Bolt_Strike

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