@Octane@Tsurii
I know IV's and EV's were a thing in gen 1. The only reason I mentioned "modern" pokemon games is because modern games have added so many other systems on top of it, like natures, abilities, and moves only obtained by breeding. I don't want to have to be "training for the Olympics" just to have a fun match online, or even with my friends for that matter.
Oh well, most Pokemon fans seem to like it. It's not like I'm saying it's wrong, I just don't like it myself.
@Nicolai I get what you're saying, but I think EV training has been made more accessible in each new entry. It used to take a lot longer in gen 3 for example. It's a relatively quick process these days, and compared to the grindy nature of some other RPGs, I don't think this is bad at all.
Simplifying the system leads to less interesting matches I think. Things would become less complex and thus more predictable.
I would love it if they could simplify the process of breeding Pokemon for Specific traits. I actually do enjoy breeding but I hate breeding like a hundred Pokemon just to get the right IV Pokemon with the right trait and ability.
They don't have to make it a cake walk, but just make it a bit easier.
@Octane I haven't gotten Pokemon Sun/Moon yet. You're right, it's much faster in XY, but it's still too dang slow and tedious for me. And once you do it for one Pokemon, he's stuck like that. Make the mistake of... I dunno... maxing out Raticate's Special Attack or something, and you'd have to catch a whole new rattata and level it up again. That sentimental value you attached to that first Rattata? Gone. If they simplify the battle system too much, than I vote to just make the process take less time. Or include a post-game item that makes it a snap. We'll see what they do for Pokémon Switch.
To be honest, my opinion should probably be discounted becuase I don't even like RPG's anyway. Mostly because of reasons like these. Senseless grinding, arbitrary numbers and rules, lack of explanation about said rules, extremely long and tedious upgrading systems that you can't take back... the level of frustration that comes from realizing I should have been using all of that XP or money on other features, and now that I haven't, I can't beat the next part of the game without another 10 hours of mindless grinding (less so in Pokémon because the campaign is super easy, as long as you know your type chart). At least in games like Splatoon, if you spend hours fixing your abilities and realize it doesn't work well, you can always just switch out your gear. Your random clothes likely work just as fine in competitive play anyway, as long as you have the skills to back it up.
Ah well, I probably just need to "get gud" or whatever.
Well, I'm probably either waiting on this game, DP remakes, or whenever they decide to go open world for my next Pokemon game. USUM looks like a lazy cash grab, and with the Switch I'm going to start expecting more of Game Freak so I'm not buying another linear, game wide tutorial of a game with no content. I've never been so unenthusiastic about the direction of this series.
@Nicolai In gen 3 they introduced the new berry system and 6 of those berries can lower the EVs of a certain stat by 10 points (while also increasing happiness). So you can erase EVs if you messed up.
@Nicolai In gen 3 they introduced the new berry system and 6 of those berries can lower the EVs of a certain stat by 10 points (while also increasing happiness). So you can erase EVs if you messed up.
Gaah! I didn't know this! The descriptions just say they lower that stat, I thought it was just temporary status changes!
I rest my case. This is why rpgs and me don't mix. It seems silly that the world of Pokémon has all of these gadgets that sense a pokemon's happiness level, yet EV's have to be this mysterious thing.
Also, wouldn't you need a heck of a lot of berries to start over? And you'd be keeping track of all of this on pen and paper?
@Tsurii I swear, whenever I look up articles on how to do this stuff, its always missing crucial information. I went through this kind of hell when figuring how how to do chain-fishing, too.
Let's just agree that rpgs are not for me. I'm getting a little weary talking about it so much. This discussion kinda blew up into something bigger than I wanted it to. Maybe I should check out Sun/Moon, though, if it really reduces the time it takes to get competitive stuff.
@Nicolai There are also certain items that help with breeding, like an Everstone guarantees a Nature will be passed down onto the offspring. This is especially useful if you have a bunch of Ditto with different Natures. I believe there are also some items can help with passing down IVs, but I don't really bother with those.
Looking forward to having a good console quality Pokemon game which i can take on the go. A little bit dissapointed it seems so far away from being released but i will happily wait and be patient and hope that they get it right. The Arena game releasing this year doesnt interest me sadly so waiting for this will be all the more worth it.
NickWba20
Switch Friend Code: SW-4395-7798-6094 | My Nintendo: NickWba20
This is by no means an original opinion but I would love it if they bring back one of the old regions. If you can put 2 regions in a stinking GAME BOY cart(and a DS cart also), you can put 2 in a switch cart. I know that its not exactly a fair comparison given sprites and 3D models are very different, but it seams odd they have never gone back to that since GSC. But I don't make 3D models, so what do I know.
@TheTetrisGuy Pokemon Sun and Moon already had very large file sizes for a 3DS game so I'm not sure if they could fit two regions on a cartridge unless it was one of the smaller ones.
If they can fit a game like Breath of the Wild on a Switch cartridge they can definitely fit in two regions in a Pokémon game.
As someone who wastes a large amount of their spare time making 3D models I can safely say that making two regions is probably more work than it's worth. In Gold and Silver it would have been simpler as the game was made up of small tiles which could have been repeated over and over again, saving cartidge space and time for whoever made the maps. HeartGold and SoulSilver would have taken more time seeming as it used simple 3D models but a lot of them are reused from Johto.
However if they were to remake a region in the style of Sun and Moon it would take ages, even with a large team. Alola wasn't built on a tile system and everything had to be uniquely made for each town and route. Adding in the HD factor of the Switch and you'll be spending more time putting in more detail, making more complex materials and high resolution textures.
If they did all that for a part of the game that is likely after the Elite 4, Gamefreak will be wasting their time. Realistically they would let you get all of the gym badges and revisit old towns but there wouldn't be a story to play through.
That amount of work isn't worth it for post game content, and having two regions in the main story would be a confusing mess...
Johto was an exceptionally small region, and the cut down Kanto was used to fill the remaining space, which was just as small if not smaller. I'd prefer if we didn't have a cut down region like that.
And preferably one with better pacing than Kalos.
Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations
Now Streaming: The Legend of Zelda: Echoes of Wisdom
@Kimyonaakuma Yeah, I understand why it is more trouble than it's worth and I'm just a Pokemon fan with thick nostalgia goggles so it would make the little nerd inside me happy.
@Octane The worst part of GSC was Milktank😄. But jokes aside Kanto for me isn't the worst part of GSC, but I can understand why you think it's the worst part, especially with the "story".
Just a geek that likes video games, and spends to much time playing Smash Bros. and Fortnite.
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