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Topic: Pokémon Let's Go Pikachu/Eevee!

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Bolt_Strike

DarthNocturnal wrote:

Bolt_Strike wrote:

the RPG equivalent of Candy Crush.

Sticker Star?

Pokemon's just as bad now, if not worse. They've been dumbing the games down to pander to mobile gamers, making the maps super simplified and linear, lowering the difficulty, removing features that actually improve the gameplay to make the games feel like special snowflakes, and "surprising people" by foregoing every opportunity to make a fully fleshed out game (see: skipping Z for SM, returning to third versions instead of making a sequel, and now potentially using a remake as a substitute for a new generation) to release a bare minimum effort for full price. And as they've mentioned multiple times, this is all because they think only mobile-esque games are the only things that sell so everything they do MUST be like mobile games.

Bolt_Strike

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Haruki_NLI

"Lowering the difficulty"

is playing through Ultra Sun right now

Suuuuure. Lower in bizarro world

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shadow-wolf

@Bolt_Strike I’m suspecting your first point to be true; these games seem to be a stopgap between Gen 7 and Gen 8. That may be why it looks essentially like Sun and Moon in HD; because they really want to get a Pokémon game out this year and the real Gen 8 game needs some more time in the oven.

Actually, in all honesty this might actually be the rebirth of Pokémon Stars. Yes that project fell by the wayside, but it’s likely they initially considered releasing it for Switch, then Nintendo told them to release 2018 instead of 2017, and then they used assets from that game to make a game based in Kanto with an island theme (like Alola) and introduce little to no new Pokémon. Makes sense considering generations are usually 3 years or so, so Gen 8 might come out in 2019. That might also be why this game looks like Sun and Moon in HD.

shadow-wolf

-Green-

Another note while replaying Platinum. Gamefreak should never again do event restricted Mythical/Legendary Pokemons. BW pulled this junk too, and it just ends up locking cool Pokemon and events in-game forever. I can't access Darkrai or the Rotom Forms because of this nonsense in the game.

[Edited by -Green-]

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Tyranexx

I wasted a lot more time than I care to admit in the Underground in Gen 4. XD I thought it was an awesome idea and much preferred how those games handled secret bases.

In Gen 5, my timewaster was unashamedly the movie studio near Virbank City in BW2.

-Green- wrote:

Another note while replaying Platinum. Gamefreak should never again do event restricted Mythical/Legendary Pokemons. BW pulled this junk too, and it just ends up locking cool Pokemon and events in-game forever. I can't access Darkrai or the Rotom Forms because of this nonsense in the game.

While I feel like these events really helped give the player some background on the event Pokemon (I think it's better than the "mysterious person gives you a random legendary Pokemon in the Pokemon Center with no strings attached" trope), I agree that these shouldn't have been locked behind once-in-a-lifetime events.

[Edited by Tyranexx]

Currently playing: Pokemon Scarlet DLC, Super Mario 3D World + Bowser's Fury (Switch)

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Haruki_NLI

"Usually 3 years"

Generation 2 is the shortest generation in Japan with exactly 3 years, but in the West it's a very different story.

In the US, the shortest generation is actually Generation 1 at 748 days.

Though technically Generation 7 is only 545 days deep currently.

But if you wanna talk about short, lets talk Generation 2 in Europe shall we?

Gold and Silver released here April 6 2001, with Crystal arriving November 2 2001. Not even a year. This game coming out is NOT too soon as far as we care.

But you wanna talk ever shorter than that?

Generation 1 in Europe was a whopping 549 days long between Red and Blue and Gold and Silver.

Heck R/B came out October 5 1999 and Yellow was only released on June 16 2000. Again, this next game is NOT too soon.

Generation 7 wont be the shortest generation, at least not for one third of the major territories!

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Haruki_NLI

@-Green- Like Magearna, Zeroara and Marshadow?

Every generation does that.

Gen 1 - Mew
Gen 2 - Celebi
Gen 3 - Lugia (Emerald), Ho-oh (Emerald), Latias/Latios (Choice depending), Deoxys, Mew (Emerald), Jirachi
Gen 4 - Latias/Latios (Game depending), Rotom Forms, Darkrai, Shaymin, Arceus, Regice/Regirock/Registeel (Platinum)
Gen 5 - Keldeo, Genesect, Victini, Meloetta
Gen 6 - Volcanion, Hoopa, Diancie, Eternal Floette (Never released)
Gen 7 - Magearna, Marshadow, Shiny Silvally, Shiny Zygarde, Pokeball Magearna (Never released), Zeraora.

[Edited by Haruki_NLI]

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-Green-

It hurts more in Plat because I actually really like Darkrai and Shaymin

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Bolt_Strike

@Snaplocket I am soooooo not because a lot of people in this fanbase are complaining about the same thing.

Bolt_Strike

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link3710

@Bolt_Strike Did... you just complain about them not making Z and them making third versions out of USUM in the same sentence? USUM are probably the most difficult games I've played since B2W2's Hard mode as well, using the EXP share as a built in easy mode for beginner's has actually let the jack up the normal game's difficulty. And while I agree Gen 7's level designs were not up to stuff, Kalos' routes and caves were far more complex than the majority of Kanto or Johto, just lacking a real endgame dungeon like Seafoam Islands or Whirl Islands or Meteor Falls.

Anyways long story short, while I agree with you that the games are not being pushed far enough, I think you have rose-tinted glasses regarding how the series was.

link3710

-Green-

I'm actually disappointed XY didn't get a proper third version. That area could've really used an improved and polished third iteration, with how lacking and simplistic it was. It still irks me how they shoehorned Zygarde into Alola.

[Edited by -Green-]

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Snagrio

-Green- wrote:

I'm actually disappointed XY didn't get a proper third version. That area could've really used an improved and polished third iteration, with how lacking and simplistic it was. It still irks me how they shoehorned Zygarde into Alola.

Zygarde, Ash-Greninja, heck Z-MOVES arguably, pretty blatantly obvious Z was meant to be a thing.

Snagrio

Grumblevolcano

Maybe NX is why Z didn't exist. That Game Freak planned Z for a 2015 release but instead cancelled it and made Sun/Moon instead once they got info on NX so the transition would be easier. Hence the situation of 2015 not having any mainline Pokemon game.

Grumblevolcano

EvilLucario

@Grumblevolcano Man, I'm still waiting for the NX to come out. This Switch is a great stop-gap for it, but I want the real thing now.

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Bolt_Strike

@DarthNocturnal As far as the map design, it's a lot of things. The lack of branching paths, a decrease in optional areas, removal of puzzles, smaller and less mazelike level design. As far as difficulty, about the only thing that's really driving up difficulty is the totem battles, the bulk of the games are still pretty easy thanks to them doing things like limiting team size to 2 or 3 Pokemon and handing out super powered Pokemon and including OP mechanics like Megas and Z-moves.

@link3710 If they'd have handled Z the way they handled USUM, it would've been just as disappointing after BW2 completely shattered people's expectations for a revisit to an old region. I expected BW2 to be the new normal for those types of games, not a one off.

Also, I don't just want the games to return to the standards of the older games. They need to push beyond them, there's been console games almost as old as Pokemon itself that have offered far more in the map design and content departments than Pokemon ever has. I want to see at least a Mario 64/OoT size game (ideally closer to TP size) for 8th gen and a full scale BotW-esque open world by 9th or 10th gen. Even the likes of the older games simply aren't up to snuff for a console game.

@Snaplocket Even the casuals who aren't browsing internet forums aren't going to be happy when they compare a game like this to the likes of BotW and Odyssey. Game Freak's design philosophy just isn't compatible with the console market. It's completely the opposite of what console gamers want, really.

Bolt_Strike

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Alber-san

@Snaplocket
Yeah but that's because when you finish the story you realise there's nothing else to in those games. While playing the game the story is decent enough to keep you engage and you're always on the lookout for new Pokémon but once you finish the game you don't feel like going through the story again (in Sun/Moon). The new Pokémon haven't been that great either.

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-Green-

I don't hate any main Pokemon game, considering I've played each gen and finished each probably multiple times over. Except Omega Ruby. Cause it was corrupted and caused me to lose 18 years worth of pokemon I had captured. Lost my Darkrai and Shaymin.

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EvilLucario

@-Green- Oh no. I lost my White version so I lost my Victini, Darkrai, and Deoxys and a lot of my other favorite Pokemon. That is the reason why I'm not as big of a fan anymore, because I was so crushed at the time and I'm still feeling it to this day.

Still buy every game though.

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-Green-

XY are great for training and breeding Pokemon. The minigames, PSS, horde battles and those safari zones were amazing for effectively getting top-notch pokemon. I also really liked some of the Pokemon from that generation. For example, as much as some competitive players dislike Talonflame, he's up there with Staraptor as my favorite beginning bird pokemon.

[Edited by -Green-]

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EvilLucario

Ah yeah, I loved how baby Pokemon out in the wild had 3 perfect IVs too. OP Lucario (moreso than the one the game gives you) let's go.

Then they fixed it for Sun/Moon. Ah well.

[Edited by EvilLucario]

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