Honestly, I don’t see people’s complaints about Nobles. There were only two Noble fights I could actually beat without using my pokemon. All the others actually require you to stun them, given how their HP is extremely high.
I think it’s more interesting than Totem Pokemon in Sun and Moon, which posed no threat, and didn’t change the gameplay up in any meaningful way, despite gamefreak making attempts to do so with them. I get people might not personally like them, but I don’t think Gamefreak dropped the ball, nor can I see it. I just think people are complaining about something they personally don’t like.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@Grumblevolcano Call me an optimistic but I also think that some things will carry over to the main series. I think that they'll finally try to do more open maps/semi open worlds. I just hope that they fill them with more interesting things and not just Pokemon like this game. Don't get me wrong, of course Pokemon are the main feature but optional sites to explore (towns, caves, forests, etc) would go a long way and combine well with them. I don't expect anything on the scale of say... BOTW, but something like the areas of this game, which would be already a nice improvement if they make them more engaging. They'll probably carry over the Pokemon abilities to explore instead of HMs, which were already similar in Sun and Moon.
@AegisPrime Pokémon don’t evolve unless you tell them to.
I don’t think there’s much benefit in keeping them from evolving just for attacks, but it is recommended to wait at least until you get their research level to 10.
Finished the first major boss battle in this game with the frenzied Kleavor, and while the system probably need to be fleshed out a bit, I do think I like the new approach to bosses in this game. The combination of Pokemon battling and action gameplay is a lot more engaging than just blowing through a gym leader with your inevitably overpowered Pokemon.
Currently Playing on January 13, 2026: The Hundred Line: Last Defense Academy (PC)
So I'm nearly done with the post-game stuff. There's one huge requirement I still need to do before I can get the ending of the game, but I wanted to talk more about what I witnessed earlier. (Heavy story spoilers) That being the main villain, Volo. Volo is probably one of the better villains in Pokemon, a bit under Ghetsis because his execution isn't as great. The dude is Cynthia's ancestor, and yet they really flipped the script, making him out to be the one who's insane and wants to destroy the world, only because he wants to end suffering for all. He was behind absolutely everything in the Hisui region. The frenzied nobles, the time rift, the legendary pokemon going insane, and he all did this with GIratina's help. The man made a pact with Giratina, all so that he could get all the plates and meet Arceus due to his obsession to restart the world from scratch. They turned a character who was seemingly your friend into one who only wanted to back stab you and use you to get ahold of the plates he needed for his goal, as he wanted to achieve the Azure flute.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
The one good thing about all this, is other than me remaining consistently baffled that anyone can like the Noble design, I don't have to really have any stress about them carrying over such a poor design feature for future titles. Game Freak seem to never carry over any new ideas or innovation between titles. So for those who like the Nobles, I guess enjoy, because this is probably the only time we'll ever see them.
@Pizzamorg I mean, I'd imagine with future Legends games they'll do something similar, but yeah they pertain to the lore of Sinnoh itself, given the circumstances they exist in, so I find it hard to believe Nobles will specifically make a return.
I also just really don't see the problem in them. Yes, you aren't required to use your pokemon on every Noble fight, but most aren't easy to get through unless you do use them. Not to mention, they actually test your skills in the game, instead of just force you into a turn-based battle where you only have to spam a move the pokemon is weak to in order to beat them.
Exactly. People won't always like everything. I'm just wondering why they're wondering constantly why people like the Noble fights, and I'm trying to wrap my head around how it's bad game design. It's not broken in any way, and it's harder to not use pokemon during noble fights than it is to use them. If anything, I'd say the only issue with them are how you can resume from a checkpoint with no real drawbacks, when they should make it to where you drop items if you resume or something.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@Pizzamorg I mean, I'd imagine with future Legends games they'll do something similar, but yeah they pertain to the lore of Sinnoh itself, given the circumstances they exist in, so I find it hard to believe Nobles will specifically make a return.
I also just really don't see the problem in them. Yes, you aren't required to use your pokemon on every Noble fight, but most aren't easy to get through unless you do use them. Not to mention, they actually test your skills in the game, instead of just force you into a turn-based battle where you only have to spam a move the pokemon is weak to in order to beat them.
But literally none of that is true. The fights are checkpointed. They require absolutely no skill whatsoever. Each checkpoint fully refreshes you and your Pokemon (if you used them, probably didn't). So it's just spam roll until the monster stuns itself, spam it with bags and if you f up, just wipe and carry on from the last checkpoint. It is utterly skill less. You need more skill to put together a proper team and blow out a gym leader.
@VoidofLight Yeah the option to resume was weirdly forgiving. Considering these are only places where most people will realistically see the game over screen.
I would use the restart option just to get to see the nobles in action for a little longer, and learn their patterns.
@Pizzamorg I used the checkpoints only once, but yes, I didn't use them, since I didn't want to rob myself of having to actually try. It was an option for people who couldn't get past a fight, like children who never played a video game before, but I pretty much never used that option whilst playing the game, and it's fairly easy to ignore. I agree it can be broken though, and they should punish the player for even using that, but eh.
Also, "They require absolutely no skill whatsoever", isn't true. You have to still dodge attacks, and memorize attack patterns like you would for any other game. If you don't dodge, you die. Even if the fights replenish your health, you're still put at a point you need to clear, given how the checkpoint system works. It's not like they just drop you right where you died at, since it has to go past a little notch on the health bar itself.
Also, no you don't need more skill to put together a team for a gym. I remember just having a team full of horrible pokemon and steamrolling gyms in Sword and Shield and past games. The only difference was the fact that they required you to grind more in past games, so it felt harder unless you spent hours on a route fighting wild pokemon.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
I suppose it’s the equivalent of abusing items during a big battle.
Talking about battles, one thing I don’t quite like is how exp is only awarded at the end of the battle, so the brave Pokémon that fainted for the cause get nothing.
@Eel Same. I was mostly too scared to try the checkpoint system, since I didn't want to chance losing items. It's weird how they just don't force you to drop stuff like in every other encounter, or in Legendary pokemon encounters.
And yeah, the EXP gains are strange. Even in trainer battles they aren't rewarded until the end... but I'm wondering if it's for the better, given that it balances the game out a bit more in comparison.
@Pizzamorg I used the checkpoints only once, but yes, I didn't use them, since I didn't want to rob myself of having to actually try. It was an option for people who couldn't get past a fight, like children who never played a video game before, but I pretty much never used that option whilst playing the game, and it's fairly easy to ignore. I agree it can be broken though, and they should punish the player for even using that, but eh.
Also, "They require absolutely no skill whatsoever", isn't true. You have to still dodge attacks, and memorize attack patterns like you would for any other game. If you don't dodge, you die. Even if the fights replenish your health, you're still put at a point you need to clear, given how the checkpoint system works. It's not like they just drop you right where you died at, since it has to go past a little notch on the health bar itself.
Also, no you don't need more skill to put together a team for a gym. I remember just having a team full of horrible pokemon and steamrolling gyms in Sword and Shield and past games. The only difference was the fact that they required you to grind more in past games, so it felt harder unless you spent hours on a route fighting wild pokemon.
Have you never played a melee action game before? The I-Frames on those rolls are ridiculous, there is literally no timing required, you just spam the button and you are immortal for the whole fight. But yes, you can, if you want, just smash your head against the fights and play them "properly". But my return to you would be a) why? As there are no other rewards other than the pat you give yourself on the back and b) the devs surely had to know the fights were ***** to even include a checkpoint system, given that if they were properly design, such an insane crutch would have surely never been deemed necessary.
And if that is your memory of Sword and Shield, you need to back and play it again.
@VoidofLight hah maybe. Though in my case it usually results in the Pokémon I want to train fainting early on, and only the strong ones getting the exp.
It’s certainly mainly only a thing to consider in the longer trainer battles so it’s not too bad, but still.
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