It would be too stupid to expect Espeon and Umbreon to evolve with a Sun and Moon Stone respectively, right?
They are still evolving based on the time and day however the night/day cycle has been cut back so you will only get night time and day time in certain areas of the game now.
Honestly training is great in this game, they made it incredibly easy to optomize your team and such. Except for how they've handled Hidden Abilities (which are a pretty big part of more competitive play). I mentioned it yesterday but they locked them behind Max Raids which essentially means you have to battle Gamefreak's terrible online systems and the fact that each raid is expensive to try and limited by timers makes the grind one of the worst Post game experiences I've had in Pokemon.
For example, I've spent two days just trying to get an Applin with its Hidden abilities, but since I can't just search for Applin lobbies directly and the previously mentioned huge luck factor, it's amounted to me being forced to spend ages on the Y-comm continuously refreshing (by searching for cards, because the system won't even allow you to refresh consistently) just to find a lobby that probably won't even have the pokemon with its Hidden Ability because it seems Gamefreak has altered the odds of acquiring them to be lower. Also you can't save and reset to try your own Max Raids that you found in game. It's padding of the worst kind, the kind that's locked behind bad systems and randomness.
@Galenmereth You can pass them down thankfully unlike Gigantamaxing, but it requires finding a Pokemon with the Hidden Ability first. So you either have to brave the Max Raids RNG/Online or hope someone can be kind enough to trade you one they acquired.
Which still somewhat runs against the changes Game Freak made this Gen to improve raising the Pokemon you want, but it's not the worst case I guess. It's also a step back from the previous Hidden ability systems Game Freak had in place the last 2 Gens.
@Galenmereth Y-Comm is by far the worst thing about this generation of Pokemon. It's worse than any of the multiplayer suites in the 3DS games (even the festival plaza, lol). GF started off Gen 6 SO STRONG on that front with the PSS, which is honestly the best Pokemon has ever been on the multiplayer front. It was so convenient to find people to trade with and trade for the Pokemon you wanted. Whatever we have now feels like we jumped back multiple generations on that front.
It's only good for wonder trades, which have been improved a bit.
I’m just shocked that they didn’t implement a search function for specific Pokémon in the Y-Comm. They added in tags to filter stuff out but then made it so the refresh option is unreliable and didn’t add a search option that they had already implemented before in the GTS. Its honestly absurd
@Galenmereth So I found random trades never matching either, then I found out that you need to manually connect to the internet first. Once I did, random trades now complete in about 10-20 seconds.
@-Green- I’m glad the single player is as good as it is, because everything online is pretty lacklustre. I really like raids, but some I can’t beat as I have to play with bots, and the bots they give you are lower level and bring random Pokémon, often fainting right away and losing the match. We need a proper queue menu for trading, raiding, and anything else multiplayer related.
Regarding Gamefreak designing their games "for kids", they've used that as an absurd excuse before. I don't have a source for this, but I rember that Gamefreak said they didn't include camera controls in gen 7 (when questioned about it) because kids would find camera control to be too complicated. The real reason is obviously the technical limitations of the 3DS, but they like to come up with weird excuses for things that really don't need them. Obviously take what I say with a grain of salt, since I'm too lazy to look up the source.
@Buizel Indeed, I think there are perfectly valid reasons not to have camera controls in a 3DS game, I just thought Gamefreak's reasoning was utterly silly.
I've gotta say, I kind of hated seeing Pokemon on the map in LGPE since they were huge (thus clogging up the pathways) and just sort of stupidly lumbered around. The Pokemon models running around in the wild in SwSh are a genuine pleasure, though. Their movement is a lot more organic-feeling. They'll sometimes follow you, or even have cute reactions based on what you're doing
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