@-Green- Cheers! Yeah I hope there's a good variety available in that case. How about the RPG elements? Do you level them up? Like, do they learn attacks like in Pokemon, or do they have special abilities or unique stats that differ per monster?
@Octane
Yup to basically everything you said except maybe the Special Abilities thing. The game is based around a gene system where you can alter the genes of each monstie (that's what the game calls monsters that are your allies). Through this you can basically customize any monstie to your hearts content. If you want them have a slight fire elemental to their attacks, you can do that. Ice, that too. You want them to be immune to sleep, yup. So on and so on. There's limits to how many you can apply and the game rewards you for being smart about your placing and organization of these genes through extra points to your monstie.
So long story short, the monsters in the game do have special abilities and unique attacks, but you can transfer those signature abilities, buffs and/or attacks to other monsties you have. So you have complete control over it.
Everything else you asked about is a yes too. They level up, learn new moves, unique stats and like in the actual monster hunter games have their own elemental weaknesses and resistances. It's a very unique system. The only issue that some have with the original is that the original leans a bit too much into the Rock Paper Scissors systems seen in many RPGs.
Oh and almost every single Monster has a completely unique ultimate attack which I think is just great.
@-Green- Neat, thanks! Definitely sounds like something I could get into.
Maybe they'll expand on it in this one. I remember playing Spectrobes on the DS, and it had a simple rock, paper, scissors mechanic as well, but they expanded upon it in the third game on the Wii.
I'm definitely looking forward to this one. I played Monster Hunter Stories on the 3DS last year and really enjoyed my time with the game. There were a few things about it that annoyed me - the cookie cutter plot, predictable characters, and random button-spamming QTEs during battle among them - but overall it's a fun ride. Exploring, using monster abilities, the exhilaration of stealing monster eggs (especially rare ones), experimenting with genes, and the game's art style in general kept me going to the end credits.
Some would probably dislike the simple crafting system in the game, but I didn't really mind it. I dislike extensive crafting in a lot of games.
For those with a 3DS who are interested in the first game, there's a really meaty demo on the eShop that covers the first few hours of the game. That's what originally sold me.
Not only do I really need to start playing Monster Hunter Stories 1 for my Nintendo 3DS, I also need to play Batman Arkham Blackgate whenever I get done replaying Batman Arkham Origins.
Those games along with me still needing to buy Dragon Quest VIII from Walmart before the game goes extinct at walmart
This looked pretty good. I meant to play the first game but never got round to it, so I'll try this one if it reviews well. The art style is great for a start.
We should be seeing Gameplay from the game on the 26th from TGS. Hopefully, they take the opportunity to flesh it out more. The first's gameplay was charming but you can tell it was the first in a series type of game. Lots of room to improve on, but if they stay true to its roots, I think they can really make an even more unique system here.
I have a whole list of suggestions that I've written over time about cool changes I thought would be more interesting while not losing the more unique aspects of the combat.
Really disappointed they didn’t show any gameplay for this at TGS. I recall them saying that they would.
All we really learned were small bits of story details, the confirmation of character customization and that they’re adding two weapon classes. Very little new info.
Returning elements that were well-received from the battle system in Monster Hunter Stories, and elevating them with new mechanics that will be even more enjoyable. Definitely a turn-based RPG.
They're targeting a wider audience with this one, as opposed to the more kid-centric original. They've also improved the visuals and updated the style.
Focusing on more directly conveying the narrative and game mechanics.
You don't need to know anything about the first one to play this one.
More monsties in Stories 2 than the original.
He doesn't confirm whether or not there will be monsters from Rise in Stories 2. Just reminds people that there will be crossover content between the two.
In Famitsu they clarify that they're about 30% done with development, which is probably why they haven't shared gameplay by this point. Although in the previous interview, they say they'll share gameplay soon.
Good news for those who don't want to grab a 3DS just to play the first game then. (Though I'd personally still encourage it! XD)
For the most part I enjoyed the battle system in the original, but the button-spamming random QTEs really annoyed me sometimes. More than anything, as monsters were somewhat unpredictable in their attack patterns. Half the challenge was trying to predict what sort of move in the rock paper scissors triangle it would use next.
Currently playing: Mario & Luigi: Bowser's Inside Story + Bowser Jr's Journey, Ys VIII: Lacrimosa of Dana (Switch)
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Topic: Monster Hunter Stories 2: Wings of Ruin
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