Not sure If anyone noticed, but Mario in this game feels so light when moving and jumping. His running has basicaly no traction needed, his Jump is fast( not a problem for me) and his dive is...huh..he barely sinks after jumping on the water. He quickly recovers to the surface and can jump AGAIN in a split second. Go watch the latest Nintendo minute with Mario on the beach level( forgot name). He can move faster spamming jump on the water instead of swimming. What the heck, he doesn't have any weight, nor has any chalange in his control. In Mario 64 , you felt Mario actualy diving deep in the water with his weight, and even more If at a higher fall. Galaxy also had a decent weight. But this, I am not sure I am liking It. The game is gorgeous , the frame rate is delicious, the levels are cool, but the gameplay feels weird with this Mario barely having any weight into him. What do you guys think?
Not sure If anyone noticed, but Mario in this game feels so light when moving and jumping. His running has basicaly no traction needed, his Jump is fast( not a problem for me) and his dive is...huh..he barely sinks after jumping on the water. He quickly recovers to the surface and can jump AGAIN in a split second. Go watch the latest Nintendo minute with Mario on the beach level( forgot name). He can move faster spamming jump on the water instead of swimming. What the heck, he doesn't have any weight, nor has any chalange in his control. In Mario 64 , you felt Mario actualy diving deep in the water with his weight, and even more If at a higher fall. Galaxy also had a decent weight. But this, I am not sure I am liking It. The game is gorgeous , the frame rate is delicious, the levels are cool, but the gameplay feels weird with this Mario barely having any weight into him. What do you guys think?
I mean, I always thought that the way Mario controls in the 3D titles was awful (64 and Sunshine were the worst offenders, as much as I still love them). Besides, jumping on water sounds fun.
I've always gotten used to the way Mario controls in every Mario game. The only stand outs to me are wall jumping in 64 which just always felt weird, and that weird dash mechanic in 64DS which was fine when you got used to it, but was against my inclination to always hold down the run button. I'm sure Odyssey will be fine, this is Nintendo we're talking about. And this is a big title for them too.
I have no idea why people say Sunshine controls were bad. Yeah it wasn't perfect, but there are so many ways to control Mario that you could play the way you felt most comfortable or enjoyed the most.
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I want to see these on TV. I've yet to see a single Switch ad of any kind.
You possibly watch the wrong channels. I'm subjected to kids TV in my house and Nintendo seem to regularly advertise in that area. Mostly 3DS but there is the odd Switch ad.
@dav2612 I ave seen Nintendo advertisements during prime time programming on all kinds of channels. But then I realised who you were responding to and of course he hasn't seen a single Switch advert. If he had done, he couldn't be so negative.
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Well advertising as it's practiced is inherently discriminatory. Just like people profile those they shouldn't out in the real world, Nintendo profiles children as liking their games. The difference is the only harm caused is getting kids to nag their parents for games.
So yeah, watch Disney if you want to see Switch ads. Wouldn't make much sense to put them between Duck Dynasty segments.
Is anyone else going to one of the Super Mario Oddysey buses here in US? (I am, but I'm not saying which one because I don't want to reveal my location...)
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I am actually getting a little excited for this game now. The only game I have is Octopath Traveler. I am buying Thimbleweed park or whatever on Fri, but Mario is "the game" i want to get until Xenoblade comes out... and at first i was just like "meh. it will tide me over" ... but now I think it looks more and more fun.
@MasterWario My problems with Sunshine is that Fludd allowing you to hover killed much of the challenge of platforming, and that when Fludd got taken away from you, it felt like trying to walk with baby deer legs. There wasn't really enough chances to get used to the nuance of Mario's jump. Plus, a few other things, like how the game doesn't really tell you that you need the first 7 shines in each level and that the 8th is pointless, which also means that you don't have the option to skip some of the more frustrating ones. I also preferred 64's smaller and intricately designed levels over Sunshine's giant ones, but that's a small thing. But I digress, the actual physics might not be bad if I was given better opportunities to learn them.
@BLP_Software I never felt weighted in Mario 64, I've always felt like he jumps higher and farther and faster, and that games Galaxy thru 3D World slow down his jumps and give much fewer opportunities to take risky shortcut jumps.
@MasterWario aaah, wall-jumping in Mario 64 was the best, because they actually took skill! Pressing A right when you touch the wall, plus it retains your angle so you have to think about how you approach the wall first. Once you were good at it, it felt amazing to pull off!
In my opinion, easily the worst Zelda ever. The CD-i games don't count. I'm not saying Super Mario Odyssey doesn't deserve a 10, it's looking like it does.
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Eh, any outlet that named BOTW the greatest game of all time is going to have a healthy amount of my skepticism when reading their exclusive Odyssey review.
Of course, the game will be great, but I also suspect points will be added because it's Mario, similar to how I feel about BOTW and how many feel about SS's review scores.
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