@Grumblevolcano@MarioLover92 The way these cups are structured doesn't really take that into account, though. We have the starter track from Mario Kart 7 coming right after a Flower Cup level course in Paris Promenade. Tokyo Blur and the remade Sky Garden are some of the simplest tracks in the game, yet between them is a Flower Cup course, and after them comes perhaps the hardest course in the game. Both Wave 2 cups have Star Cup tracks placed before Mushroom Cup tracks. There's no pattern, and seeing as RatgorlHunter, who previously leaked Wave 2 and Wave 3's changes after the prefetch leak, has already gone on record as saying DS Airship Fortress is likely in Fruit Cup and at the very least the remaining DS course planned for the DLC, it's very likely that they're not following any patterns with the remaining cups.
@PikaPhantom Ah yeah I see what you mean... I remember playing Ninja Hideaway for the first time and noticing how difficult it is. Compared to the other two Tour tracks that aren't based on a real place, Sky-High Sundae and Merry Mountain, Ninja Hideaway is easily the hardest of the three. Granted, it's gotten easier the more I played it. But yeah, it may as well be a Special Cup track, or a Star Cup track at the very least.
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Favorite game: Super Mario 3D World
AKA MarioVillager92. Ask if you want to be Switch friends with me, but I want to get to know you first. Thanks! ❤️
I may be barking up the wrong tree here but I've been having a problem and I'm curious if anyone else has experienced/found a solution for this.
I wasn't really that impressed with the last two waves so I haven't really been playing the game but this most recent wave has impressed me so I was hoping to get back into it and do some online races again. However, I simply cannot connect I keep getting the same error message saying the "NAT traversal process has failed" I followed the advice on Nintendo's website but my connection should be okay. Likewise I tested other games and they ran fine. This is only a problem for Mario Kart. Has anyone else had this problem?
It seems that as well as having dreadful textures, Alpine Pass is so easy to cheese it deserves to be added to Mario Kart Wii:
1. Obtain star or golden mushroom with item boxes on the glide ramp.
2. Use the above item to veer off to the right of the marked track, so you come out right in front of the steep climb...
3. ...and slice through half the field.
@mr_somewhere No, I've never had this problem. Maybe it's to do with connecting to gamers on other continents, i.e. traversing.
Didn't go near the game when the first lot of new tracks came out, and only just picked it up again in the past week. Plenty to get stuck into and loving it so far!
BUT I would love to see DK Mountain make an appearance soon. That course is one of the greats IMO.
@Grumblevolcano Well, I guess that practically guarantees its inclusion in 8D. This does make me wonder if this track will show up earlier than in the final wave, though.
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@StarPoint Honestly, I doubt it would show up earlier. 3DS Rainbow Road was literally the last course of the last wave of 2022, so knowing Nintendo, I'm confident that it'll be the last course of this year, as well. It's also one of the harder Rainbow Road courses from my experience, I remember having a good bit of trouble in it when I first played it.
"Give yourself the gift of being joyfully you."
Favorite game: Super Mario 3D World
AKA MarioVillager92. Ask if you want to be Switch friends with me, but I want to get to know you first. Thanks! ❤️
I looked at gameplay of Wii Rainbow Road in Tour and the track layout looks pretty much the same though they turned it into a segment course like 3DS Rainbow Road rather than keeping it as a lap course. Segment 2 begins at the star cannon.
@Grumblevolcano Um, I don't like the sound of that... it sounds like they made the course way too quick to finish. Last I knew, it didn't take too long to complete a lap in the original version, which is why I'm a bit skeptical about how it'd potentially turn out in 8 Deluxe. Two laps could work, I think, but if they're just giving it one lap, then the race would be over before we knew it.
"Give yourself the gift of being joyfully you."
Favorite game: Super Mario 3D World
AKA MarioVillager92. Ask if you want to be Switch friends with me, but I want to get to know you first. Thanks! ❤️
@MarioLover92 I went back to my copy of MKWii and a typical lap when I played was a bit under a minute. As a segment course it's way too short for MK8 Deluxe, hopefully they keep 3 laps like in MKWii if it comes to MK8 Deluxe.
@Grumblevolcano Ah yeah for sure, 3 laps would be preferable for me, too. I'll give them the benefit of the doubt that it's only the Tour version. If it comes out on 8 Deluxe, hopefully they'll still give it 3 laps in that version of the course.
"Give yourself the gift of being joyfully you."
Favorite game: Super Mario 3D World
AKA MarioVillager92. Ask if you want to be Switch friends with me, but I want to get to know you first. Thanks! ❤️
Apparently what they did in Tour is stretch the course out to make it easier (not that they needed to, because you can never fall off a track in Tour unless you get hit by an item while jumping over a bottomless pit), that's why they turned it into a two section course. That and probably because quick track for mobile. Tour's version is definitely terrible, they ruined this track.
@NeonPizza 200cc is not a mess. Lol, although, I'll agree it seems absolutely NUTS until you learn how to turn in that mode. You have to take wider lines for the turns (see the lines I take below in Yoshi Circuit. See how I start my turn earlier, and from farther out), and if needed, fat finger your thumb to use the brakes to turn sharper.(You'll hear the tire screeching when I use the brakes.) Learning 200cc added so much more to the game. Now, 200cc is about the only speed class I like to use. It opens up more doors for shortcuts, and cutting across grass areas. .....I love doing 200cc time trials.
If you want to learn how to do 200cc, I think youtuber "Bayesic" has some tutorials. And he even has videos for breaking down tracks in 150cc & 200cc. He breaks down the techniques and strategies very well. edit: added 2015 Alex Olney video.
(I used Luigi here, but a smaller character would be better for learning. I learned with Shyguy.)
@NeonPizza If you're having a hard time with 200cc, try braking while you drift through turns. I've got in the habit of brake drifting while playing in 200cc, and it's made it a lot easier. Just make sure you don't lose your mini turbo sparks while you brake. Be aware that 200cc can occasionally appear in online races, as well.
"Give yourself the gift of being joyfully you."
Favorite game: Super Mario 3D World
AKA MarioVillager92. Ask if you want to be Switch friends with me, but I want to get to know you first. Thanks! ❤️
This third wave has been awesome. Full of some of my favourites of the past, and I adore London Loop and Merry Mountain. Really feeling the lack of Double Dash tracks, though. The only game yet to see a track return with these first three waves. Give me six of its best for these next three waves and I'll be golden.
@NeonPizza I always have Auto Accelerate on, even on 200cc, I found that I prefer not having to hold the A button down all the time. My advice outside of that is to definitely use the brakes while drifting, and you can hold one drift around mutiple corners easier in 200cc. Experiment with different characters and kart/bike parts until you find something that does what you want, ignore the stats completely.
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