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Topic: Super Mario 3D All-Stars

Posts 561 to 580 of 3,125

Zeldafan79

It's cool that people are finally going to get their mario sunshine on switch but as much as i enjoyed most of that one alot of it infuriated me to no end! Remember that pinball themed world? Oh and the platforming sections where you weren't allowed to use fludd and had to jump across spinning tiles? Oh the Obscenities i used to yell at my TV! Also collecting all the blue coins was not fun.

The real gem in this collection is mario Galaxy! That game blew my friggin mind the first time i played it! That's one of those games i wish i could unplay. You know erase my memory of it and experience the joy all over again! Also if it was legal to marry a game soundtrack i think i would! Just listen to these!

"Freedom is the right of all sentient beings" Optimus Prime

jump

@BlueOcean same here, I bought this for Sunshine. I never completed it as a kid and I think I sold as it was jut gathering dust on my shelf whilst it was going for decent coin on ebay.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

Dezzy

@jump

Oh yeah, I forgot the Wii only had 2 main buttons. So it could just be one of the other 2 buttons on the Switch, X or Y.

SKTTR wrote:

If we do the maths and remember that Super Mario 64 goes for the price of 9,99 since Wii's Virtual Console release in 2006, and Super Mario Galaxy goes for the price of 19,99 since its re-release on the Wii U eShop, then I reckon a Gamecube title is about 14,99.

With this in mind the three games on offer have a money value of 44,97 and not 59,99. Either they have Super Mario Galaxy 2 hidden on the collection, or they try to squeeze us dry.

Yes but you're also paying to have something on a new console. In portable mode, and with a new control scheme, and rendered at a higher resolution. I think if you really want to play all 3 of them, it is just about worth the price.
That said, adding Galaxy 2 would've made it a no-brainer, so I just don't get why they haven't. The only reason I can think of is that they're launching Wii emulation as part of the Switch Pro next year, and so that's the same reason as to why it's a limited time release, because they want to be able to say "Well if you want to play these old classics, you need to buy the new console"

[Edited by Dezzy]

It's dangerous to go alone! Stay at home.

StuTwo

@BlueOcean oh I’ve pre-ordered too!

In regards to Sunshine though (without being too down on it), I think the flaws that we’re pretty much agreed exist in the game can’t be swept away under the carpet and I don’t think they’re superficial.

As someone who loves Nintendo games and was a huge GameCube fan - they’re all things that affected my enjoyment of the game a lot. Nintendo really should have fixed them and the camera. It still wouldn’t become a game on the level of Galaxy 1 & 2 or 3D World but I’d be excited by it if they had made some fixes.

Who knows though - maybe they’ve done some things we haven’t seen yet?

StuTwo

Switch Friend Code: SW-6338-4534-2507

Banjo-

Just so people don't get it wrong, the blue coins in Super Mario Sunshine are optional and some of them are very challenging but they're not boring and pointless like the optional moons in Super Mario Odyssey. Super Mario Sunshine is a real sequel to Super Mario 64, it's bigger, more difficult, controls and camera are improved and expanded and the soundtrack is amazing. The worlds are really beautiful. In my opinion, it's much more beautiful and fun than Super Mario Odyssey. The Super Mario Galaxy games focus more on action than on exploration or traditional platforming.

Banjo-

Switch Friend Code: SW-6404-5318-0807

Ralizah

The only 3D Mario game I actively dislike is Mario 64. The world is barren, the boss fights suck, the game itself is ugly, the camera controls are a nightmare, and controlling Mario feels... weird. Like he's covered in vaseline or something. I'm going to try to beat it this time, though.

@BlueOcean In general, IMO, collecting moons is far more engaging than hunting around for the blue coins in Sunshine. Some of them are easy; some of them are locked behind difficult challenges; in general, they're there to encourage consistent interactivity with the world.

@SKTTR I don't know what country you live in, but Sunshine is consistently $50+ in the States.

@Zeldafan79 I think Sunshine gets a bad rap. The pachinko and lily pad (people seem to forget that one) levels suck, but they're secret levels in a game with good levels. I also really liked the pure platforming challenges in Sunshine. It's startling how much you have to commit to your movements when the FLUDD crutch is taken away.

But yeah, Galaxy is absolutely the best game in this collection, and arguably the series in general. Total masterpiece.

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

Balta666

I just want to know where can you buy the game outside the states or UK... I could get the copy from the UK but i also would like to play it day One... 64 is One of my favourite games of all time...

Balta666

Banjo-

StuTwo wrote:

@BlueOcean oh I’ve pre-ordered too!

In regards to Sunshine though (without being too down on it), I think the flaws that we’re pretty much agreed exist in the game can’t be swept away under the carpet and I don’t think they’re superficial.

As someone who loves Nintendo games and was a huge GameCube fan - they’re all things that affected my enjoyment of the game a lot. Nintendo really should have fixed them and the camera. It still wouldn’t become a game on the level of Galaxy 1 & 2 or 3D World but I’d be excited by it if they had made some fixes. Who knows though - maybe they’ve done some things we haven’t seen yet?

I was a big GameCube fan, too. I just wrote a comment about what I love, it's not flawless of course and the Galaxy gameplay is more accessible but Super Mario Sunshine is the best (IMO). I don't know, the trailer shows that Super Mario 64 has improved frame rate and higher-resolution 2D elements (sprites) and that Super Mario Sunshine is wide-screen now. Both are higher resolution now. Super Mario Galaxy doesn't have many improvements, it renders at dynamic scaling resolution. I hope that controls and camera have been improved and that there are some QoL improvements, too, especially in Super Mario 64 and Sunshine.

@jump I think that the star of the collection is Sunshine because it's the least common game, only available on GameCube (officially) and well, it's summer until the 22nd 😂.

@Ralizah Sometimes I don't reply to you because I appreciate you LOL.

[Edited by Banjo-]

Banjo-

Switch Friend Code: SW-6404-5318-0807

Ralizah

@BlueOcean

"Sometimes I don't reply to you because I appreciate you LOL."

???

I genuinely have no idea what you're talking about.

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

Banjo-

@Ralizah Nah, nothing bad, I mean it. I just disagree with you a lot but, at the same time, I think you're a nice person.

Banjo-

Switch Friend Code: SW-6404-5318-0807

Ralizah

@BlueOcean Thanks (I genuinely mean that), but you don't need to worry about offending me. I like (respectful) clashes of opinion with other people when they're substantive. It's fascinating that two people can play the same game and come away with radically different opinions about it.

Anyway, Galaxy probably had less work done on it performance-wise, but that's to be expected with the most recent game in the collection. Arguably it had just as much effort put into it when you consider the control variables Nintendo had to consider when porting it, though. It's the only game in the collection that'll make use of touch screen controls and optional touch controls. It also sounds like they made sure to work co-star mode into it.

It'll be interesting to see how Nintendo gets around the digital trigger problem for Sunshine, or if it's just not going to control as well on NS.

It'd be cool if they found a way to integrate proper GC pad support for a more authentic experience.

EDIT: It's just a pity that Nintendo didn't opt for a SM64 DS-style facelift for Mario 64.

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

Banjo-

@Ralizah Yes, Super Mario 64 needed to be remade. Actually, I didn't disagree about Super Mario Galaxy's lack of improvements, it makes sense because it's the most recent game but the dynamic scaling resolution has to be noted. I think that Nintendo were able to get the controls right in both Sunshine and Galaxy ports and the optional motion controls is a good idea. I wonder what quality of life and little improvements Nintendo have done in this collection. I'm quite intrigued, it's a lazy collection but I'm still hoping for something that eyes can't see.

Banjo-

Switch Friend Code: SW-6404-5318-0807

Ralizah

@BlueOcean After Super Mario Odyssey, I really want a remake of 64 in that engine. But I guess that was expecting too much from Nintendo.

I'd love it if they'd fix the camera in that game, at least, but I'm not expecting that to be the case.

At the very least, this version shouldn't have the dark filter.

It'll be interesting to watch the inevitable DF breakdown of Super Mario Galaxy's dynamic res, although, being an older game, I'm not expecting it to be particularly noticeable.

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

1UP_MARIO

Ralizah wrote:

@BlueOcean

At the very least, this version shouldn't have the dark filter.

True.

I wasn’t hoping for much but would of been happy if they added widescreen support and scanlines

We don't stop playing because we grow old; we grow old because we stop playing.

link3710

@StuTwo Well for Sunshine, a lot of them can be fixed. Lily Pad level could have the pipe at the end redirect back to the beginning of the level, rather than dumping you back at the plaza. That's just changing a transition pointer. By far the least work for a fix.

Gooper Blooper could fairly easily be reworked to be given an additional attack for each recurring battle, at least making fighting him again somewhat more interesting. The camera issues... well, honestly who knows how easy or difficult it might be to apply some modern design to the camera. But that's possibly changed as well (they did it for 3D World at least so...) Pachinko could theoretically just be given the same physics as the rest of the game with little work... not sure if that'd help but they could give it a shot. They could also super easily add a Blue Coin counter into the UI to let people know how many Blue Coins are left in each world.

Finally, they could change the shine lock to get into Corona from 'Beat all Shadow Marios' to 'Beat all Story missions + reach X shines', so that the game doesn't lock you into getting the same 49 stars every time you want to get to the final boss.

Unfortunately, most of the other issues (Sirena Beach, Noki Bay and Pianta Village not having any plot, no Shines being available during other Shine missions, blue coins only being available during certain missions, etc) are definitely things that would require a full remake to fix. But still, I think what I outlined above would be a significant improvement with minimal effort.

[Edited by link3710]

link3710

Banjo-

@link3710 You are absolutely right. It's as easy as pie to improve that and similar improvements have been done before.

Banjo-

Switch Friend Code: SW-6404-5318-0807

Banjo-

@Slowdive 1-hour video? So what does he say? Yes, I think that Super Mario All-Stars would have been a nice unlockable and, obviously, Super Mario Galaxy 2.

Banjo-

Switch Friend Code: SW-6404-5318-0807

Banjo-

@Slowdive Thanks 😁.

@Ralizah I'm not really worried about the dynamic resolution scaling in SMG. I hope that at least the camera of Super Mario 64 is improved, they could have updated the textures, too. It's still a really fun game, I know you dislike it. I re-played it days ago (I should have waited) and yes, it's still a lot of fun. The castle, swimming, flying, jumping... There are several ways to get the same stars. The camera is your worst enemy here, all the deaths were because I couldn't see what I needed to. Whether it's Lakitu or Mario's camera, the evil lies within. It's a great game, one that deserves to be remade and one I'll re-play (again) on Switch. I want to start with it and then take my long sweet time with Super Mario Sunshine 😍.

[Edited by Banjo-]

Banjo-

Switch Friend Code: SW-6404-5318-0807

porto

@Ralizah yeah I never liked Mario 64. Die hard Nintendo fans can say “oh it revolutionized 3D games blah blah blah” but they can’t hide the fact it’s a god-awful platformer with kinky controls (and basically all the other stuff you said)

@BlueOcean I’ve never actually disagreed with you before. But I guess there’s always a first time for everything

Odyssey’s moons were engaging. Some were completely random, while others required you to think, or to race the clock, or to get to the highest point. There were only a couple moons where I thought “wow. That was pointless”. For 999 collectibles, Nintendo did a good job with it.

And sunshine’s blue coins were the worst collectibles of the 3D saga. They were either pointlessly hidden in plain sight, or were just a chore to get. And there wasn’t a hint system like in Odyssey. Sunshine is just a bad game in general lmao

porto

Switch Friend Code: SW-2940-3286-4610 | My Nintendo: Pikmin4 | X:

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