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Topic: Super Mario 3D All-Stars

Posts 261 to 280 of 3,125

Dezzy

Yeah that Sunshine one looks terrible. The lighting is noway close to what that kind of setting should have. Just look at how different it looks to the Seaside Kingdom in Odyssey, which has a similar setting. The lighting is so much better here:

Untitled

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1UP_MARIO

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MarioBrickLayer

Would anyone be interested in more 2D mario games if they were remastered? I've buy a New Super Mario Bros collection (1 + 2 + Wii) if it was released. I didn't own a DS or 3DS but love the Wii game.

MarioBrickLayer

jump

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Octane

@Dezzy I'd say that's too bright even. There's a lot of bloom. I hope they don't go that route. They should definitely tone it down a little.

I wouldn't mind ray-tracing for the water effects

Octane

link3710

@1UP_MARIO That definitely nails the feel of Super Mario 64 still. I'd love to see more done but at least that feels like they understood what made the aesthetics of SM64 work in the first place.

link3710

Dezzy

@Octane

Yeah we definitely disagree on Bloom. I was one of those who thought Wind Waker HD looked a lot better than the original.

MarioBrickLayer wrote:

Would anyone be interested in more 2D mario games if they were remastered? I've buy a New Super Mario Bros collection (1 + 2 + Wii) if it was released. I didn't own a DS or 3DS but love the Wii game.

Not really. Super Mario World still plays just fine in its original graphics. A graphical update wouldn't be worth that much.
I'd rather they just made new games, but preferably made them a bit less repetitive than the last few games.

[Edited by Dezzy]

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Octane

@Dezzy Yeah, then we definitely disagree

Wind Waker HD looks good, but the lack of cel shading and the excessive bloom definitely make me question which version I think is the definitive version.

Octane

Dezzy

@Octane

"lack of cel shading" seems like an overstatement. The graphical style is 95% the same, just with a few minor adjustments. Mostly a kind of soft rim lighting to fake global illumination, and then ambient occlusion, both of which give a bit more sense of depth and shape than in the original. But it's pretty damn minor.

Untitled

[Edited by Dezzy]

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Octane

@Dezzy Yeah, but that removes the cel shading completely. Now it's just like any old simple cartoon game, except for the hard shadows and lighting instead of gradients.

Octane

BruceCM

In the picture, the Gamecube one looks better .... Weird?

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Dezzy

@Octane

Well I think "removes the cel shading completely" depends precisely on how you're defining it. I would say it's still sorta counts as cell shading as it uses block colours for the base textures, and the lack of normal diffuse lighting means it still looks flatter than a regular 3D model would.

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D-Star92

@Dezzy I definitely agree with you, Seaside Kingdom looks amazing and that's how I would prefer a Sunshine remaster to look like. Upping the visuals, while still having that Mario charm to them. I don't like the remixed Delfino Plaza theme in that Sunshine video either...it sounds very un-Mario. Give me the original theme or the Smash Ultimate remix any day.

@MarioBrickLayer I mean, if there's enough incentive to get them. I do agree with Dezzy on this one too though. We already got New Super Mario Bros. U Deluxe on the Switch, and all the NSMB games play very similarly to each other so having NSMB1, Wii, and 2 on the Switch would be pretty redundant.

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Dezzy

@MarioLover92

My current guess is that Sunshine and Galaxy will have no graphical changes at all, they'll just be ouput at 1080p and 60fps. I think they'll do some minor graphical improvements to 64 though.

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Eel

I'm under the impression that Sunshine would need a bit of extra work due to how the water and heat effects are rendered.

But I don't really know.

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Dezzy

@Eel

Gamecube didn't have programmable shaders, so all of the graphical effects that would be used for water and heat haze were based on in-built hardware functions on the GPU. I assume that's what you're referring to.

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Eel

Yeah, I remember hearing that the game uses some tricks to give the appearance of having those fancy effects.

Like, basically taking pictures of the background In real time, and using that as a 2D texture so it can be distorted, and stuff.

[Edited by Eel]

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Dezzy

@Eel

That's not giving the apperance of it, that IS how the effect is still done. You take a downsized version of the screen buffer (the stuff that's about to be shown on screen), blur the resulting image, and then sample from the result using the depth buffer so it's only blurry in the background (or foreground if you prefer), and then recombine with the full resolution screen buffer.
The effect is still done the same way. It's just written in shaders today, whereas back then the only way to do it was to design a piece of hardware specifically for that purpose. So they essentially had to decide when the Gamecube was being designed what effects would be available, and they were stuck with those for the whole console lifecycle.

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D-Star92

@Dezzy If they were to do a compilation of 3D Mario games for 2020, I could see them doing that. Unless they put in just enough time for remastering the graphics and soundtrack behind the scenes. Maybe for tweaking some things for Sunshine along the way, too. The other possibility I could see happening is a 3D World rerelease for the Switch - it has gotten many ports from the Wii U, after all. But yeah, who knows? We don't know what Nintendo's up to at the moment, so we'll see what they'll announce next.

"Give yourself the gift of being joyfully you."

Favorite game: Super Mario 3D World

AKA MarioVillager92. Ask if you want to be Switch friends with me, but I want to get to know you first. Thanks! ❤️

My Nintendo: D-Star92

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