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Topic: Super Mario 3D All-Stars

Posts 2,501 to 2,520 of 3,193

Balta666

Just reached my 100th sprite, a few more secret ones and some blue coins and I am done

Balta666

RR529

Tonight in Sunshine I got the 6th & 7th Shines in Ricco Harbor, the 1st, 2nd, & 3rd Shines in Gelato Beach, and 4 Shines in Delfino Plaza (3 of which were Blue Coin trade ins). I have a total of 24 now.

I liked Ricco Harbor, which was like one huge jungle gym (aesthetically it reminded me a lot of Kirby: Planet Robobot's water world, which I really liked). Died a few times during the Blooper riding & FLUDD-less levels, but nothing too bad. My favorite in the world was the one where you had to climb the scaffolding to get into the big yellow cage.

So far Gelato Beach has been pretty breezy (though I know that could change at any moment, lol). The FLUDD-less level it started out with was by far the easiest yet (didn't die once), and I didn't find the missions where you have to knock the red birds off the mirrors or the (first?) Wriggler fight to be all that challenging.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

HexagonSun

I didn't realize just how much easier 64 DS is over the N64 original. I knew the difficulty was dialed back a little, but levels like Tick Tock Clock were a breeze for me in the DS remake. I prefer the 64's difficulty, personally. It makes certain stars feel much more rewarding.

HexagonSun

Bolt_Strike

Welp, I've exhausted everything else I can do in Sunshine, I have 105 Shines. Guess it's finally time... to do Episode 1 of Bianco Hills.

EDIT: Apparently I can ignore it and go straight to Episode 3. The fun continues, I guess.

Edited on by Bolt_Strike

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

App

@Balta666 I'm at 96. We're pretty close ;p

App

Switch Friend Code: SW-2940-3286-4610 | My Nintendo: Pikmin4 | Twitter:

Octane

@Balta666 Yeah, don't get it during a boss fight

You don't even need to go to the casino AFAIK. There are enough coins outside and inside the hotel.

Octane

StuTwo

Apportal wrote:

@Octane I'd prefer it if you didn't have to do anything... you collected the 100th coin and you immediately got the star. If they wanted to continue playing the level, then the popup message would ask them if they wanted to, or return to the castle. That's what I'd do at least.

The 100 coin stars/shines are a pain anyway so I'm glad Galaxy got rid of them.

I think that the idea of the 100 coin stars/shines as a reward for truly mastering the level is a great idea... that never really worked well.

Galaxy's approach (the 100 purple coins levels) are much better in my opinion. They achieve the same thing but they don't force the game to have a 100 coin star against its nature like I'd argue is the case on Rainbow Ride and Tick Tock Clock. The purple comet stars (if a level has one) take different formats that better suit the level but they still give require you to really poke around the corners of the bigger sandbox levels.

StuTwo

Switch Friend Code: SW-6338-4534-2507

Octane

Underwater controls in 64 and Galaxy are awful. Especially when the game doesn't allow you to control the camera in Galaxy. Try navigating three dimensions with a single control stick.

Octane

HexagonSun

How many of you have the poison river shine in Sunshine? The really annoying one that requires riding yoshi to the little island in Delphino Plaza. I just got it and it wasn't quite as hard as I remembered. Sure, it's annoying, but I had it in my mind that it was near impossible. I didn't use any glitches. I had about 17 lives built up and I had eight left after completing it. Luckily, there's a 1up halfway down the river that I was able to collect about half the time.

Honestly, the pachinko stage was worse. That had me fighting against the strange physics of that stage and takes a fair amount of patience.

Now it's just a matter of finding the rest of the blue coins. It would have been nice if the developers let you know how many we're in each of the world's sub levels.

HexagonSun

Octane

@HexagonSun The lily pad ride took me 2 tries, but I also fell in the water twice with Yoshi. Getting Yoshi to the island is definitely the more annoying part.

Octane

HexagonSun

@Octane Not bad. It took me several tries on the lily pad. The yoshi ride is definitely the more annoying part, though. At least you can skip the first boat ride by taking the tunnel to the first little island.

I 100% completed the game back after it originally came out on the GameCube and haven't attempted the level in maybe 15 years. I built it up in my mind to be much harder than it actually is. Sunshine just requires a little more patience than the other 3D Mario games.

HexagonSun

App

@HexagonSun there is a hidden map you can use by pressing L.
Hover over all the sub worlds and you’ll see how many still need to be collected.

App

Switch Friend Code: SW-2940-3286-4610 | My Nintendo: Pikmin4 | Twitter:

Octane

@HexagonSun I've completed the game more times than I care to remember, so it's all muscle memory at this point. Galaxy is a lot easier, and I've also almost completed that game on 3D All-Stars. Mario 64 is definitely the most difficult one I think. On the N64 it was easier, but somehow the Switch controller doesn't work for me. It doesn't help that my Joy-Con is drifting either.

Octane

HexagonSun

@Apportal I know about that, but each shine mission has different blue coins specific to that mission. I wish it told how many per mission was collected.

@Octane Mario 64 is the one I completed the most, so for me it's the easiest of the three. You are right that it's easier with an N64 controller. I have an N64 hooked up to my HDTV through an Eon Super 64. Mario 64 is my most played game on the system. I suppose it just depends on which one you've spent the most time with.

Edited on by HexagonSun

HexagonSun

App

@HexagonSun oh I see. I get what you’re saying. That was one of the most annoying things about the game, not knowing where some of them were.

App

Switch Friend Code: SW-2940-3286-4610 | My Nintendo: Pikmin4 | Twitter:

HexagonSun

@Apportal Yes. It almost makes it necessary to consult a guide, so you're not aimlessly searching each mission in each world for missed coins.

HexagonSun

Balta666

And sunshine is completed! After a break let's do Galaxy...

Balta666

Bolt_Strike

So I just did Cliffspring Cave (the no FLUDD challenge in Bianco Hills Episode 6 with the flipping red and blue platforms) and I notice these dotted lines everywhere that I don't remember being in the original:

Untitled
Untitled
Untitled

Is this supposed to be an intentional addition to help people see where the platforms are moving or is this a debug artifact they forgot to remove?

Edited on by Bolt_Strike

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

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