@Octane when the pollution hit, they thought it was going to take a while so they stayed at the likes of Gelato Beach, Pinna Park, or even at the Hotel. Then they realized it was over so they came back during episode 8
@Mountain_Man I know I have to, but I shouldn’t have to be absolutely still for 3 seconds or so just to talk to someone. In games like Odyssey you could run past them and still talk. In fact, it was pretty difficult NOT to talk to them if you were anywhere close by.
I suppose it's a question of which you find more annoying: having to stop to initiate dialog, or accidentally initiating dialog when you're running past an NPC and trying to jump?
There are these ledges on the cliff faces you can climb. Is it just me or are they bugged. This was also the case in the GameCube version. Sometimes you'd just stop moving, Mario starts shaking and he falls off. Has anyone else ever noticed this?
I meant "brand new" from the NSMB style they've been using endlessly.
Something just like the original SMW art style but in HD might be good! Old graphics often look good if they're just done in HD. Check out the HD fan-made version of Sonic 2. You could do something similar for SMW
Haha, I'm loving everyone complaining about things that boil down to missing jumps or being impatient. Feels like just a week ago that folks were lamenting about Odyssey being too easy.
I'm by no stretch good at these 3 games, either. Look, I'm absolute trash at Mario games. I either don't pay enough attention, or I try and rush through something and pay the price, or I don't notice the goomba sneakily hitting me when I'm about dead. But I'm not gonna make excuses for sucking. I laugh, learn, and try again.
#MudStrongs
Switch Friend Code: SW-7842-2075-5515 | My Nintendo: HobbitGamr | Nintendo Network ID: HobbitGamr
@Dezzy I agree with that, Donkey Kong Country 2 fan partial remake also looks great except for a few colours and transparencies that I'd change. I also agree about Super Mario Sunshine being a really well-developed game, people should be a bit patient, it's not Super Mario Odyssey's walk in the park. No, sir.
@Apportal All the Castle Secret/Secret In The X/Speedy levels waste my lives like candy. It's like a kid amped up on sugar, randomly jumping into a complex triple-dutch jump rope contest.
#MudStrongs
Switch Friend Code: SW-7842-2075-5515 | My Nintendo: HobbitGamr | Nintendo Network ID: HobbitGamr
@MarioLover92 thanks for the link. I think i'm having a bit of a problem though - when i add it to my cart, enter my code, then submit....nothing happens. Is that right?
Switch friend code: SW-2223-7827-8798
Give me a heads-up if you're going to send a request please.
@Losermagnet No problem. It should say something along the lines of "Added to cart" then you can do checkout. I did hear Nintendo's website is going through some really high traffic, so that might be the case. Good luck with getting them!!!
Here's a thing I noticed. B used to be talk in Sunshine. Now it's A (same button as jump). In episode 6 of Pianta Village, the chuckster level, there is a point where you're in an arena with those little Goomba guys and a Pianta. I tried jumping on them because they were running towards me, but instead I accidently talked to the Pianta, and he flung me in the complete opposite way of where I'm supposed to go.
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