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Topic: How could the new Zelda Game better than Botw?

Posts 61 to 69 of 69

GrailUK

Moar graficks init.

I never drive faster than I can see. Besides, it's all in the reflexes.

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StuTwo

@Octane I think the idea of shrines in some way shape or form will endure or mutate into the next game.

I tend to agree with many of the criticisms - they lack personality, are too detached from the game world and most of them are far too easy/end just as they’re getting started. A handful are really satisfying.

My point was to highlight that some of the issues people have can be easily addressed within the BoTW framework in ways other than simply going back to the rigid alttp ‘sub boss-get tool that unlocks the rest of the dungeon-boss defeated by tool’ road map that (while satisfying and completely revolutionary when games alttp and Super Metroid first pioneered it) then dictates the whole game design.

StuTwo

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Matt_Barber

@StuTwo Yeah, that's why I think the "dungeons" should take the form of something like Hyrule Castle in BotW. It's a large area, packed with treasure, bosses, secrets and a few puzzles but you don't need any special gear to go there or get through it all. You'd just have to face a large number of enemies who can one-shot you if you've not got the right gear or enough hearts.

Maybe just tweak things around a bit so that you've got some more puzzle-based dungeons rather than being quite so heavy on the combat as the Castle.

Matt_Barber

rallydefault

Although I know in my heart that another 2D Zelda will probably only happen on 3DS (or least not be a "main" game), I would love an immersive, massive, incredible 2D Zelda once again. I'm talking like many times over the scale of Link to the Past, which is probably the largest one, right?

rallydefault

Dezzy

Something I'd like to see would be a more adventurous take on the actual world. Wind Waker and Skyward Sword tried to be a bit more original. I'd like them to try again and not just give us the same generic hyrule. Maybe do a more industrialised hyrule or something like that.

@GraveLordXD

I did suggest that for the DLC in BotW.

It's dangerous to go alone! Stay at home.

Haru17

Octane wrote:

Inb4 the Zelda fanboys with their Zelda avatars...

Who now?

But honestly, I think another 3D Zelda game would be gravy. There's only ever been 6 of them (Okami, not Breath). God forbid someone make a quality story campaign in this day and age with dungeons and unique gameplay elements and things.

Don't hate me because I'm bnahabulous.

Leon_Kennedy

Not a major thing but I’d like some items to make a return eg a shovel to dig for treasure and a fishing rod and bug net for catching fish and insects.

I like the open world setting but think they could maybe make some stuff off limits without certain items ie there could be a place you need to get to but can’t get there until you get something like the hookshot. Although rather than just find it in s dungeon you would get clues or a quest where to find it.

Also agree more dungeons and bigger dungeons would be nice, loved the divine beasts but they were all to similar and short.

Leon_Kennedy

Garage

Nintendo knows best how to further improve Zelda and Nintendo just have to do what they do best — develop games with all their passion and in their very own way.

Breath of the Wild had great cutscenes but the game wasn't story driven. With these fantastic cutscenes I really missed a story that pushes the player like in Ocarina of Time or Skyward Sword.

Breath of the Wild had a great open world but the usage of time can be improved. Majora's Mask used time in a unique and entertaining way and made the world equally authentic as did the open world in Breath of the Wild. I know that the usage of time in Majora's Mask was controversial because of the time pressure. However Nintendo could find a new and better solution for the next Zelda title.

Breath of the Wild had great puzzles and it even had some real dungeons. Having said that, nearly everyone of us missed some (more) classic dungeons — creative and complex like the The Wind Waker and Skyward Sword had.

Breath of the Wild was in many ways huge. Nevertheless we never entered a huge active city (the main city in Hyrule had the potential but it was destroyed) and a lot of areas in the game could have provided more liveliness.

But as I said before... Nintendo knows best how to improve Zelda. I have faith in them.

Edited on by Garage

Garage

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