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Topic: Fire Emblem Engage for Nintendo Switch

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ElRoberico

@DarthNocturnal That's not a bad price at all for a sealed copy. I think you are right as well. There's going to be a MASSIVE spike in the 3DS FE games (and 3DS games in general) once the eShop closes. I wouldn't be surprised if Awakening becomes just as, if not more, expensive than Path of Radiance.

Currently playing: Xenoblade Chronicles 2

JaxonH

I played the entirety of Fire Emblem Blazing Sword [GBA] after it released on the Wii U eShop. That was the first game released in the west, and I really enjoyed it.

In addition to beating Fire Emblem Blazing Sword, I've also beaten Fire Emblem Awakening, Fire Emblem Fates Birthright, Fire Emblem Fates Conquest, Fire Emblem Shadows of Valentia, and Fire Emblem Three Houses. I've played every entry to some extent, but those are the only ones I ever finished.

I actually have every FE game up through Shadows of Valentia (FE1 - FE15), with the exception of FE9 - FE10 as they released on GC/Wii, on my modded 3DS, with English fan translations for the first 6 games, as well as the 12th game which was never localized. Which is really cool, having 13 different FE games on one system.

Here's a recap of the series for anyone less familiar who is interested in understanding where we are and how we got here.

SERIES RECAP

  • The first is Shadow Dragon and the Blade of Light for NES, which is a nice curiosity but doesn't hold up too well imo. Feels like playing the original Zelda on NES. Some people can stomach that, but I can't. At least, not the fan translated NES rom. The localized Switch release is much better.
  • The 2nd is Gaiden for NES, which was remade as Shadows of Valentia on 3DS.
  • The 3rd is Mystery of the Emblem for SNES, which is both a remake of the original NES game in Book 1, and a continuation of Marth's story in Book 2 with new content.
  • The 4th is Genealogy of the Holy War for SNES. A fan favorite, the leak that told us about Engage claimed Genealogy is getting a Switch remake and will drop after Engage does. So look forward to 2024!
  • The 5th is Thracia 776 for SNES, a follow up to Genealogy of the Holy War. It's neither a prequel nor a sequel, but actually takes place during certain events of Genealogy. This is also the last game by series creator Kaga before he left Intelligent Systems.
  • The 6th is Binding Blade for GBA, and the last JP-exclusive FE game barring FE12. Binding Blade is a classic.
  • The 7th is Blazing Sword on the GBA, and the western debut of the series, titled simply "Fire Emblem" in the west. It's excellent, and is actually a prequel to the 6th game, Binding Blade. Eliwood, one of the 3 main lords, is actually the father of Roy, the lord from the 6th game.
  • The 8th is Sacred Stones, the 3rd and last GBA entry. It's also well received, but a bit different from the prior two GBA releases.
  • The 9th is Path of Radiance on GameCube. A fan favorite. Hard as nails. Implements a bonus XP system that's crucial for leveling up to keep the game from being too hard. Remember, these games featured permadeath.
  • The 10th is Radiant Dawn on Wii, the sequel to Path of Radiance. The first half features a new cast with Mikai, while second half of the game integrates the cast from Path of Radiance, including Ike. This has to be the most overlooked and undervalued entry of the entire series, which is odd given how many owned a Wii.
  • The 11th is Shadow Dragon on DS, a remake of the original NES game which integrates elements of Book 1 of the 3rd game, Mystery of the Emblem, which was itself a remake of the first game with an added Book 2.
  • The 12th is New Mystery of the Emblem: Heroes of Light and Shadow on DS. It's the remake of Book 2 of Mystery of the Emblem on SNES, which itself was a remake of the original game on NES for Book 1 with an added Book 2. This was the game that first introduced casual mode. It was also the only Fire Emblem after the first 6 to not be localized in the west.
  • The 13th is the infamous Fire Emblem Awakening on 3DS. This is the game that revitalized the series. Reportedly, Intelligent Systems was given an ultimatum by Nintendo due to series sales trending down for years, and the last entry barely pushing 250,000 copies sold. IS went into development expecting it to be their last Fire Emblem, and as a result, integrated all the different ideas they'd ever wanted to do but hadn't. However, for a multitude of reasons previously discussed, the game exploded in popularity, selling over 2 MILLION copies, over 8x the sales of their last entry. For many Nintendo fans, it was like a brand new IP had released. Even better, it was a long established IP with rich history dating all the way back to the NES, but gamers were only just now realizing how good it was. This changed everything. The future of the series was now secured, and Nintendo was anxious to know when the next entry would be releasing.
  • The 14th is Fates on 3DS. This was a polarizing entry. The game was released as two separate games, each with their own unique route. Two nations warring against each other, the player had to choose a side in Ch. 6, which determined whether you played Birthright or Conquest. The game was written by an anime author and was not well received among gamers for its story or characters, though it did review well. The gameplay is still widely regarded as the best in the series, with some of the best and most unique and creative map design ever seen. A 3rd route was sold as DLC, and the 3 routes were combined onto a single 3DS cartridge sold in the Special Edition.
  • The 15th is Shadows of Valentia on 3DS, branded under the "Fire Emblem Echoes" moniker, a remake of the 2nd Fire Emblem game, "Fire Emblem Gaiden" for NES. The game released late in the 3DS lifespan and to much smaller fanfare, partly due to decreased interest in 3DS as a platform and partly due to being a remake of an older game with simpler maps and combat. It was an excellent entry though.
  • The 16th is Three Houses for Nintendo Switch. The game was a notable departure from the 3DS entries. It offered 3 different paths similar to Fates; however, unlike Fates it was all included into a single version. A 4th path was also sold as DLC. The game was widely praised by both critics and fans alike.
  • The 17th is Engage for Nintendo Switch. Which is where we are today.
  • The 1st spinoff is Tokyo Mirage Sessions #FE on Wii U (was subsequently ported to Switch as "Tokyo Mirage Sessions #FE Encore"). The game was advertised as a crossover of Fire Emblem and Shin Megami Tensei. However, upon it's release it was learned the game was mostly structured as an SMT spinoff JRPG, with light Fire Emblem references. The game was very odd in style, and neither Fire Emblem fans nor SMT fans were particularly pleased with the result. It reviewed decently well, but has never been held in very high regard in retrospect. It has its fans and is a fun game, but not the masterpiece fans were hoping for.
  • The 2nd spinoff is Fire Emblem Warriors on both New 3DS and Nintendo Switch. The game followed the blueprint laid forth by the original Hyrule Warriors. It was well received, though the game did see criticism from fans for predominantly focusing on characters from Awakening and Fates, with only a few characters from prior games, rather than including characters from all previous entries.
  • The 3rd spinoff is Fire Emblem Warriors: Three Hopes for Nintendo Switch. It was received extremely well. Rather than repeat the all-stars mish-mash of the previous Warriors entry, it instead took the newer approach pioneered by games such as Persona 5 Strikers and Hyrule Warriors: Age of Calamity. Three Hopes focused exclusively on the characters and world of Fire Emblem Three Houses, offering an alternate "what if" storyline which sees the sequence and outcomes of events diverge from the main game. Three Hopes is well regarded as the pinnacle of Warriors combat, integrating Fire Emblem based gameplay themes such as giving orders and directing units on the battlefield. It also implements a bevy of sim elements from the main game such as building and upgrading various shops, training camps, canteen, chores, etc at your base in between battles, further differentiating it from the prior Warriors entry.

Edited on by JaxonH

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DarthNocturnal

@JaxonH

I think something went a bit screwy, because the (very good) recap got double posted.

I didn't think PoR was considered tough as nails. I thought that's what Radiant Dawn's reputation was. Well, that and Thracia 776, which as far as I know, never got dethroned as the hardest FE under normal circumstances (i.e. not selecting Lunatic / Maddening).

And another fun thing for New Mystery of the Emblem; it was the first game with the Avatar system. I remember it had an eyepatch option. Wouldn't mind having that again.

"Sometimes, I just don't understand human behavior" - C-3P0
Now Playing: Dragon Ball FighterZ (Xbox), Final Fantasy IX (Xbox), Dragon Quest VII (3DS), Fire Emblem: Three Houses (Switch)

Tyranexx

Fire Emblem Awakening was my first entry; I was drawn in by the demo and have loved the series ever since. I've played all Western releases up to this point barring Three Houses, the Revelation DLC for FE: Fates (Why there weren't branching paths like in FE:TH is beyond me), and the Tellius duology....Though I skipped out on the original Shadow Dragon and the Blade of Light release since I've played Shadow Dragon. Price is the barrier for the Tellius games. I want to play them, but not THAT badly. I'm among those who prefers Casual Mode; I game to relax, don't mind some challenge, but playing older entries/Classic Mode REALLY stresses me out.

Listing each in the order I've played them:

  • Awakening: My introduction into the series. Decent plot and some fun maps and mechanics. The twist with the kids makes sense here.
  • Shadow Dragon (DS): Tracked it down secondhand after my stellar experience with Awakening. I liked the art style and getting to experience classic Fire Emblem. However, at it's core it's still very much an old game with a ho-hum plot and characters compared to modern entries. Still neat to see Marth in action though.
  • FE Fates: Conquest - Great characters, fun maps, unnecessary castle system, kid mechanics that made no sense in this game, terrible plot holier than Swiss cheese. Best verse of "Lost In Thoughts All Alone" though.
  • FE7/The Blazing Blade (Wii U VC) - A fun entry, all told. I like Lyn, Eliwood, and Hector as protagonists. Some fun other characters and maps too. Interesting plot, but nothing too memorable.
  • Sacred Stones (Wii U VC) - Another fun entry. Eirika and Ephraim are both fun characters, though I've only experienced Eirika's route; I've heard Ephraim's is very different. I was surprised at how many parallels there were between this entry and Awakening.
  • FE Fates: Birthright - Probably wouldn't have played this route if I didn't find it cheap on clearance back in 2019 or so. The plot is a step up from Conquest's, but that's at the cost of less interesting characters, mostly meh maps, and a more predictable story. Basically a weaker Awakening.
  • FE Echoes: Shadows of Valentia - My favorite 3DS entry by a narrow margin. Memorable characters, interesting plot, an amazing dynamic between Alm and Celica, dungeon crawling with mini-battles, and different mechanics compared to previous entries that I thought I'd dislike...and ended up loving. My only complaint is the maps are fairly boring, but that's understandable when you realize it's a remake of the second FE entry.

@DarthNocturnal Not far in at all then, eh?

To clarify, I'd love to play all available routes, but realistically I'll probably only get through one or two. It would be a different story if I didn't have anything else to play. Despite my best efforts, whittling down my game backlog is hard sometimes....

Currently playing: Xenoblade Chronicles 3, Stretchmo

Feel free to send me a Switch friend request, but please tell me first. Otherwise, I probably won't accept.

"Love your neighbor as yourself." Mark 12:31

Switch Friend Code: SW-3478-2466-4791

JaxonH

I started to play Casual in the games that offered it as an option, because I hate missing supports for quality characters. But I've actually split it about 50/50 overall.

In Awakening, my first, I did Normal Casual.

In Fates Birthright, Normal Casual.

In Fates Conquest, Normal Classic.

In Shadows of Valentia, Normal Casual.

In Three Houses, Normal Classic.

In FE7 [GBA], there was no Casual, but many choose to restart after deaths. I decided to roll with whatever losses I took. I lost one of my 3 Pegasus knights near the end, I think? Which sucked, but it made me appreciate getting through that map.

I then went back for a 2nd playthrough of Awakening on Classic Hard, but couldn't beat the 4th map without losing a unit.

@DarthNocturnal
Ah, the mobile site does that sometimes. No idea why. Fixed.

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JaxonH

@DarthNocturnal
Oh I didn't know FE12 first introduced Avatars. I had assumed it featured Marth as the main character like Shadow Dragon.

Seems New Mystery of the Emblem: Heroes of Light and Shadow really trailblazed many of the more modern features and aspects Fire Emblem is known for today.

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Tyranexx

Normal/Casual is usually my default when it's an option, but I went up to Hard/Casual for Birthright and still didn't have many issues; I figured I'd try it since I played Conquest first. The later chapters of Shadow Dragon scared me off from the classic gameplay lol. I managed to keep all my units until chapter 20 - with a LOT of resetting - then finally threw in the towel for a deathless run thanks to all the Ballistitians. Technically I was forced to play the two GBA entries in classic mode, but restore points helped there. XD

Currently playing: Xenoblade Chronicles 3, Stretchmo

Feel free to send me a Switch friend request, but please tell me first. Otherwise, I probably won't accept.

"Love your neighbor as yourself." Mark 12:31

Switch Friend Code: SW-3478-2466-4791

DarthNocturnal

I go Classic on my first playthrough, and restart if I lose someone. I do appreciate Casual being added though.

One thing I never understood about Shadow Dragon, was that it's bonus maps could only be accessed by... losing units. Namely, only having 15 or less by certain maps. Like, wha? Why "reward" me for doing that?

There was a trick you could use to access a late game bonus map and ultimately keep the one character that has to die to trigger it. Just let them die in the prior map, progress to bonus map, then revive with Hammerne staff.

Otherwise? Yeah, never saw that content. Although the units provided in the maps were likely "crutch" units anyway.

Edited on by DarthNocturnal

"Sometimes, I just don't understand human behavior" - C-3P0
Now Playing: Dragon Ball FighterZ (Xbox), Final Fantasy IX (Xbox), Dragon Quest VII (3DS), Fire Emblem: Three Houses (Switch)

JaxonH

Fire Emblem Engage Divine Edition preorders are being taken in-store at Gamestop.

I just secured my two copies today.

This one could prove hard to get. If you want it, throw your pants and shoes on and cruise on down to your local Gamestop ASAP, and you won't have to worry about it.

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JaxonH

Something I just noticed that is extremely exciting...

The main character avatar, Alear, actually speaks with voiced dialog!

That may seem like a small thing, but after playing Three Houses with Byleth as a silent protagonist, then playing Three Hopes with both Shez and Byleth voiced... the difference was massive

I remember thinking man, I hope the next FE game actually voices the main character like they did here in FEW Three Hopes. And sure enough, in the trailer where Alear wakes from his 1,000 yr slumber, he speaks to the other characters.

That is such a relief. That one simple change alone is going to make the character so much more interesting.

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ElRoberico

@JaxonH I feel like that opens up drastically different storytelling possibilities. By defining the main character, everyone else can grow as well and actually be more than just one-dimensional. I'm hyped for this game, and I'm hoping that collector's edition preorders can hold out for the next 9 days.

Currently playing: Xenoblade Chronicles 2

Switch_Pro

If the developers simply did what the core fanbase wants, no franchise would ever grow. Fire Emblem deserves better than a couple million copies.

Switch_Pro

JaxonH

Switch_Pro wrote:

If the developers simply did what the core fanbase wants, no franchise would ever grow. Fire Emblem deserves better than a couple million copies.

That's so true.

I can't count how many times I've heard, "what the fans want" as if millions of ppl are this monolithic hive mind. And a good number of the best games I've played, if not the majority, do something the "fans" never even thought of.

You can see what the fans want- repetition. They want exactly the same thing over and over again. Last Direct, what were the biggest complaints? Fans didn't get what they want. What did those fans want? Remasters of games they've already played. Metroid Prime. Zelda Windwaker. Zelda Twilight Princess. F-Zero GX.

Which, don't get me wrong, it's OK to want more of the same. I myself would enjoy all those things. But it's not what I want exclusively. If new games only ever followed the blueprint of what "fans want" nothing would ever evolve, nothing would ever change, no risks would ever be taken.

The fact is, most gamers don't know what they really want until after they get it. They only know what they've liked in the past. And it's so ironic- when new games follow the blueprint of the past (Splatoon 3) gamers complain they didn't do enough new. But when games offer something different (Fire Emblem Engage) gamers complain they deviated from the blueprint of the past, aka "what they want".

The fact is, developers have to walk a fine line balancing what the smaller segment of outspoken fans want, and "surprising and delighting" with new bold concepts fans never even dreamed of. Nintendo is a prime case study. The Wii didn't appeal to core fans, while the Wii U exclusively appealed to them. Neither was the right approach (even if the Wii sold well, it couldn't sustain that success to excluding the desires of core gaming fans). Switch found the right balance, and that's why it's so successful.

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Grumblevolcano

I've played the first game and all the games from Blazing Sword onwards except the Japan exclusive DS remake of Marth's other game though I didn't complete some of them. Most NES games haven't aged well so didn't play much of FE1 when it came to Switch in 2020, Shadow Dragon was a case of poor timing (found it disappointing compared to Path of Radiance/Radiant Dawn so didn't get far on DS, then I messed up recruitment of a major character in the Wii U VC version) and didn't like Birthright enough to play Conquest/Revelation at the time (do own all 3 via the special edition cart). All the other Fire Emblem games I played were fantastic.

It is very sad that after March 2023 the only easily available Fire Emblem games will be the 2 Warriors games, Three Houses and Engage. On a more positive note, I am very excited for Engage from the Direct trailer.

Edited on by Grumblevolcano

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

Tyranexx

I'd like a shot at both Tellius games, considering so many seem to love them. Especially Path of Radiance. I've read at least one of them is very difficult due to a balancing bug or something along those lines? Unfortunately, unless they're ported or remastered, I don't see myself picking them up anytime soon. Unless I sell a limb and a kidney.

Currently playing: Xenoblade Chronicles 3, Stretchmo

Feel free to send me a Switch friend request, but please tell me first. Otherwise, I probably won't accept.

"Love your neighbor as yourself." Mark 12:31

Switch Friend Code: SW-3478-2466-4791

Grumblevolcano

@Tyranexx I have the situation where while I own Path of Radiance, I can't use it anymore because I had to replace my TV and newer TVs don't have older ports like scart.

Radiant Dawn is the one with the difficulty problem, it has 4 difficulties in Japan but 3 outside Japan such that you have:

  • Easy (outside Japan) = Normal (Japan)
  • Normal (outside Japan) = Hard (Japan)
  • Hard (outside Japan) = Lunatic (Japan)

I play Normal difficulty for Fire Emblem games but I found Normal too hard in Radiant Dawn so when I tried Easy it was a more fun experience.

But yeah, the games being brought to Switch would be very appreciated.

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

DarthNocturnal

I dug out my Gamecube recently. I thought maybe the lens needed to be calibrated, but it might've just needed to be cleaned. Luckily my TV does actually have AV plugs (blurry, but better then nothing). I replayed Paper Mario TYD, and I'd like to revisit PoR.

...but I've already got Three Houses for now, so I guess that'll wait. Also, my Wii way well and truely be dead-ish, but I should be able to play RD on my Wii U. A pity I can't do data transfer though (not that it's needed per se).

"Sometimes, I just don't understand human behavior" - C-3P0
Now Playing: Dragon Ball FighterZ (Xbox), Final Fantasy IX (Xbox), Dragon Quest VII (3DS), Fire Emblem: Three Houses (Switch)

Magician

Still hoping AmazonNA relists the DE and I'm able to get a preorder in before it's completely unavailable.

Switch Physical Collection - 995 games (as of September 23rd, 2022)
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JaxonH

@Magician
Why does it have to be Amazon?

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