@Pizzamorg
Ahh sorry for not explaining it well, its my first Fire Emblem game, I've played tactics games before where you sort of progress further down that characters skill tree into more potent classes, that's what I was referring to rather than switching what weapons they can wield sort of thing.
But mostly my question was the 'how' you do it because I know I had some seals but wasn't quite sure how to make use of them, this game was quite tutorial heavy I must've missed it! But you answered everything perfectly, I understand now, thankyou!
That's useful to know, I have three houses but haven't played it yet, I opted to play this first, since I thought it would be less overwhelming.
If you wouldn't mind me bothering you I have a couple more questions.
1. Is there a max level to the starting classes and would it be optimal to reach that before advancing the class further?
2. How come characters level up at completely different rates? I've used Vander an awful lot since the start about the same as the MC but the MC is much higher, and does that affect the recommended levels of the skirmishes, I was trying to evenly level and quickly found out that it wasn't working that way.
Thanks so much in advance, I'm sorry If i seem nooby or didn't explain anything well, I really appreciate your time!
No worries at all!
In regards to your other questions, I don't know myself. In Three Houses, it was worth mastering a class before you moved on because you would unlock new unique abilities with that class that would carry over to your next.
In this game, however, I think every base class unlocks a unique skill at level 5, but I am up to around level 15 on some base classes and haven't unlocked anything since that ability. As far as I can tell, the only real difference is you are levelling into stats associated with that class (like say speed or something), which may drop if you change to say an armoured class with a different focus. So I don't want to say there isn't value in sticking and steering you wrong, but I haven't seen the value yet. The only reason I haven't moved away is you get so few seals to make changes.
In regards to Vander, this is a question I had as well. I had Units at like Level 10 I barely used, while he was around level 5 and my MVP of almost every mission (Sigurd combo, so good, even though he doesn't use a Lance). My only wonder on this, is maybe it is because he starts as an Advance class (Paladin), rather than just a base class (like Axe Rider or whatever), so I wonder if that slows down the progression? The levelling in the game is really confusing in general, because when you change them to an Advance Class, it seems to set their level to 0 again, but it just means the level for their Advanced class... I think? And the game is still calculating on what level you got to on Base I think? Based on the pre battle warning you get before every mission. So you are like a level 14 Unit, but a level 0 Swordmaster, I think?
Sorry this is all speculation and I couldn't give you more objective answers.
@Pizzamorg
No problem at all, it makes me feel less dumb if other people don't know either, seems like the two games are more different than even I realised!
Yeah, I think i'll just keep to it especially as you are further than me, apparently the level cap is supposed to be 20, I'll hang on till then, I'm only playing normal so hopefully it won't sting too hard if we are off base with that. I'm quite boring too, I don't tend to steer away from certain characters' proficiency too much in these kind of games.
Glad I wasn't the only one confused!
Yeah he's amazing, I use the same comp for some reason XD
Yeah it seems (I assume) that they are level 0 at the start of the advanced class, but then although it's lower, it's already stronger than the base class.
Oh don't worry at all, I appreciate the chat, and that I'n not alone in feeling 'wut?' about some of these systems.
I just noticed that Vander has an 'S' in axe under his level wheras MC has a 'B' so maybe that's significant in some way?
My brain hurts XD I think i will just smash and hope for the best, and if I struggle just grind some more XD
@Nanami_Ataraxi
Vander is a pre-promoted class so he gains virtually no XP. Each FE game gives you a "Jagen" character at the start (in honor of the first game on NES with Marth, which gave you a pre-promoted character named Jagen). The Jagens should never be used to soak XP. Use them to soften enemies up, but let your other characters take the kill for the big XP boost. Of course, Jagens are also useful as an emergency tool if you need to fend off enemies in a bottleneck (as I just did in Chapter 5, whew that was a tough map- hard mode isn't playing around!).
Each game handles the promotions differently. In some games, for example, you could only promote once, so it was advantageous to max out all 20 levels before promoting, otherwise you were throwing away level ups. In other games, you can continue to side-promote so the level-ups weren't really lost, in which case it was advantageous to promote as early as possible. I believe this game lets you side-promote with Second Seals, so it's more advantageous to promote asap after Level 10, though I'd feel better if someone else confirmed that.
You also must account for the fact promoting changes your class, which changes your growth rates. Each class has different growth rates, which compound with predetermined character base growth rates. Perhaps the class you're in has 50% chance HP, 45% DEF, 40% RES, 40% DEX, and the new class only has 30% HP, 30% DEF, 20% RES. You may get the stat boost from the promotion but in the long run you're losing stats from the class growth rates, in which case it's better to max the current class first to milk its growth rates.
But that's getting in the weeds a bit. Still, I wanted you to be aware these mechanics exist so you can at least be mindful of it.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
@Pizzamorg
No problem at all, it makes me feel less dumb if other people don't know either, seems like the two games are more different than even I realised!
It is all good, we can be lost together, haha. I hope one of us figures it out in the end!
Also to the thread in general, everyone seen that localisation thing going around on Twitter? YIKES. BIG YIKES. Not yikes at the content changes, but the people mad they took that kind of content out of the game and defending it's inclusion in the name of remaining "pure" to the original. Because that kind of content is so pure. 'But it is the principle!' - how about you get in the bin.
Chapter 5 was brutal. In fact, I used up 4 rewinds after losing characters. You only get 10 of them on Hard Mode. If this is how hard it is at Chapter 5, I can't imagine what it'll be like further into the game when bosses have Emblem Rings and Backup units.
Prior games were known for being more difficult in the early game but word is Engage keeps the pressure up well into late game. It's extremely well balanced in that regard. I keep second guessing whether I need to toggle difficulty down to Normal, but so far I'm fumbling my way through. And I feel like I want to follow through on this Hard Mode commitment.
@ElRoberico Wait hold up, do none of those people realize that it's different because Anna is TWELVE!?
They don't care. They want controversy and are going to stir it up regardless of the facts. Such people aren't even worth responding to. I saw a few ppl on the subreddit trying to rile people up over small localization changes, and most people just ignored them and moved on.
Obviously there's a difference between actual censorship (Treehouse blurring cleavage in TMS#FE) and making changes concerning suggestive dialog with minors, which we all know if such localization changes weren't made the SJW nutjobs in the west would have a field day tearing apart and trying to boycott the game over, with protest articles and headlines ripping into it all over Kotaku, IGN, Polygon, etc. And of course the inevitable downscoring against the next game as "payback" for their transgression.
It's a non-story. Ppl just trying to make it a controversy but so far its been an epic fail, as most normal people understand it falls within normal, expected localization practice.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
@Pizzamorg Interesting. It does also make me wonder why Nintendo even approves of that stuff in the first place, if they decided to remove it completely from the Western localization. Weird.
"Science compels us to explode the sun!"
Currently playing:
Xenoblade Chronicles X Definitive Edition (Switch)
Balatro (PC)
Man, whoever is playing on Hard Classic, I'd love to hear your experience of Chapter 10. I am playing on Normal Casual and the game is REALLY easy generally, but on the final stretch of that mission, I had absolutely no choice but to just sacrifice units to help other units complete their goals. I dunno what I would have done here had I know I would have lost those units forever. I think it retains the feature Three Houses had where if you choose to abandon a mission, you can restart it but with all of the XP gains kept, so I guess I could have just restarted the mission over and over until I was stupidly over levelled. Doesn't seem very fun though.
Really cool developments in that Chapter though. I actually don't think the story is as bad as people made out. Sure it is pure cliche shounen anime stuff, but I love shounen anime. Almost has like a tokusatsu energy too it with all the Units lining up to shout Engage and activate their Emblems. I'm for this. Crucially I feel like I have a full understanding of everything. I played like a route and a half of Three Houses and there are still huge parts of that story I don't have a clue on.
I will say, everything else I am kinda less fond of as I've gone along. Part of it may just be that I played way too damn much of it in a short space of time, but I am already completely fed up of the Somniel.
All of the Bond conversations with your Units or Emblems are like a sentence long and have no substance or help you endear yourselves to the characters at all. I like the character designs and the characters are all charming, but Three Houses always shocked me by how deep so many of the characters were despite their initial impression as a cardboard cut out. This has basically none of that depth at all. They start out as cut outs and seemingly remain that way based on all interactions so far (some up to A). I guess at least with the Emblems they knew there was a chance for so much variation they couldn't do fully curated interactions for every Unit, but some of them are just ridiculous, like basically just one Unit going 'hey' and then the Bond ring going 'Yo' and that is the whole interaction.
It is also so annoying they make you go back to the Somniel to go through those interactions in the first place, since you just click on them through a menu anyway. Like that post battle stuff where you run around the arena you just fought on is so utterly pointless, why not let me access the Bond conversations there? At least give these sections some sort of purpose beyond picking random crap off the ground and having to listen to Units you don't use moaning about their lack of use.
Maybe it matters more on Hard, but on Normal, stuff like having a meal or doing your exercises are just totally pointless, they give such meaningless buff to stats, they aren't going to be a difference maker in a battle. This isn't like Monster Hunter where meals are vital.
The Arena is good for getting new Unit/Emblem pairings straight to the max level you have unlocked with Emblem (as I figured out if Protag gets say Marth to ten, and then you stick Marth on someone else, they can just jump straight to 10 as well via the arena).
But otherwise I'm so fed up of running around picking up eggs and crap off the floor and rubbing my rings and all that other rubbish. I basically go back when an Emblem has hit it's max level and you need to have a chat with them to open up the next five levels, and otherwise I'm just skipping the Somniel entirely now.
And while combat is still fun, I dunno, the pace of progression just feels so slow? It felt like every battle in Three Houses units really grew, unlocking new skills, deciding on new goals, the multiple levels of promotion kept things fresh and they were always giving you the means to keep the progression flowing. Here, Units feel way more static, with much more emphasis on the Emblems giving Units their unique personality, more than their class.
I guess this is why the game just absolutely buries you under new units? But a husbando with a sword and a waifu with a sword don't really excite me, because they both play the same way and I know I can't send them down completely unique progression paths like I could in Three Houses.
I have tried constantly shifting Emblems around just to keep things interesting, but I have to assume this is probably the most inefficient way to play.
Certain developments in Chapter 10 will help fight off the fatigue that was already starting to creep in for me during combat I think, but man, I hope the game opens out a bit at some point and stops being so stingy.
@Pizzamorg yes. The incest stuff. Plus the weird ages you could match up in Revelations is WILD.
Yikes. What a reputation for this franchise. No wonder so many weirdos came out of the wood work defending the original interactions with Anna, the series is asking for them.
I got to Chapter 5 tonight, and I'm playing on Hard + Casual Mode. My initial impressions so far have been pretty positive. The combat feels quite a bit more streamlined (more on that later), the graphics are pleasent, and the music is solid so far. However, so far I have not been invested in any of the story or characters. I know I'm only a couple of hours in, but it's just something I noticed.
The story feels a lot more shonen than Three Houses ever was. So far I definitely prefer Three House's darker, more serious story to this, but I think it may just be something I have to get used to. Unless the story takes a drastic turn to the darker side later on (No spoilers please!!). So far none of the characters seem to have any level of depth or nuance to them either, and from what I've heard from others, it doesn't really develop further. That's a real shame for me because I really grew to love the characters from TH. Also, if you're wondering why I'm bringing up TH so much, it's because it's the only other game in the series I've played.
Something I really like about the game, though, is the combat. It feels like a big step up in terms of streamlining and adding things from the previous game. The weapon triangle especially adds a ton of strategy for me, since now I need to work out if a certain class will be effective at breaking another. I've only fought a few battles, but all of them have been tough, involved, and just plain fun. So that is great.
I don't have a comment on the Somniel yet as I haven't unlocked much there yet. I'll save the majority of my extra thoughts for when I get maybe around halfway through the game. Once again, my initial impressions are pretty good. Hopefully, the game picks up from here and delivers a great SRPG to start off 2023!
"Science compels us to explode the sun!"
Currently playing:
Xenoblade Chronicles X Definitive Edition (Switch)
Balatro (PC)
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Topic: Fire Emblem Engage for Nintendo Switch
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