Dragon Quest Builders (the original) is coming to Nintendo Switch in spring 2018, in addition to the sequel announced.
Here's some new TGS gameplay footage
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
I always thought it was strange that this game never made it to the Wii U, it's a huge time sink of a game. The game is looking good and it also looks like you can cover more ground very quickly with that wolf / lion cub thing.
Now it Square Enix can bring this to the Switch, can we also have World of Final Fantasy?
One major gripe I have with this game is that it's played in chapters. So everything you've build gets erased as soon as you start a new chapter and you have to start all over again. I hope the sequel combines the story campaign and the free mode, allowing you to expand your town/city as you play.
@Octane
I view this game more as an RPG/Minecraft hybrid. So I don't think it's necessarily about building things continuously, I think it's about progressing the story and building within the context of what you're doing
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
I like the game concept, but still I don't like Akira Toriyama Art Style.
I'm not fan of his drawing such as Dragon Ball, Dragon Quest, Chrono Trigger, Dr. Slump (with Arale), etc.
But I do like Portal Knights instead.
I found on Dragon Quest Builder, everytime you collect the Blocks, there was always an annoying SFX (Cling ! Cling! ). That's quite annoying. I found on Portal Knights, it was pretty quiet and peaceful.
Dragon Quest Builder has Very Limited Character Customization from Beginning (And that was killing my interest), while Portal Knights has some Character Customization, complete with Hairstyle, Hair color, Moustache, Skin color, Eye color, Mouth shape, Voices and Jobs (Knight / Ranger / Mage).
I'm Neutral with Dragon Quest Builder games on Switch, but I will not buy them due my interest Hyped on Portal Knights.
Btw, if SquareEnix create Final Fantasy Builder someday, instead of continuation of Dragon Quest Builder 2, as long there will be a lot of Jobs to choose (Knight / Mage / Cleric / Thief / Idol / Lancer / Ninja / Time Mage / Dark Knight / Summoner / etc) , No annoying SFX everytime I collect the Blocks, Tons of Character Customization from Appearance until Outfits, More balance Music ambient (Not too loud, not too quiet) , No Akira Toriyama art style, Summons, Farming, House / Civilization design like LEGO WORLD, Minigames, DLC, etc, I Will Definetely Buy It !
One major gripe I have with this game is that it's played in chapters. So everything you've build gets erased as soon as you start a new chapter and you have to start all over again. I hope the sequel combines the story campaign and the free mode, allowing you to expand your town/city as you play.
It might. The sequel addresses a lot of my small issues with the first game. Honestly, the chapters were not that much of a problem since some tools can be upgraded much faster in later chapters.
Current games: Everything on Switch
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@JaxonH I know. It's just a personal preference. I like the idea of upgrading your town as you progress, would be neat if you end up with an entire castle near the end of the game. Losing your town and starting over was a bit disappointing.
The demo is out on the eShop. Did anybody have the chance to try it yet? How does it perform technically? Any comparisons to the PS3 (Japanese) version? Is it maybe even closer to PS4 performance?
Didn't have a chance to try the demo myself yet.
Not quite as good as PS4, but close enough. And dang brilliant on the handheld screen.
I was impressed, as someone who also owns on PS4 and Vita.
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
I haven't quite completed the Vita version, but I have sunk countless hours into it. I downloaded the Switch version last night and played some of the demo in hand-held. It looks very nice and runs well. I don't think I'll be double-dipping. Great game though.
Played the Dragon Quest Builders demo 4h in tv mode. Everything ran without problems.
The demo confirms my decision to get this game. I always liked city-build RPGs, but never crafting. This is like Minecraft, without the crafting so that's good for me
One major gripe I have with this game is that it's played in chapters. So everything you've build gets erased as soon as you start a new chapter and you have to start all over again. I hope the sequel combines the story campaign and the free mode, allowing you to expand your town/city as you play.
After you finish the main story, or perhaps before(?), you have access to the free build option though. I don’t suppose you can take your progress from the demo into the full game can you?
Switch: Dragon Quest Builders 2, Fire Emblem Three Houses, Valkyria Chronicles, Shin Megami Tensei
PC: Farming Simulator 22
I had a lot of fun playing the demo, although I'm not sure whether to buy it, since the sequel is due to be released within the year. It just depends on what the sequel adds.
From my previous experiance on the PS4, you will not be able to take your progress from the demo into the main game. Without getting too spoilery you start every chapter in a new location which also means you have different problems to overcome and also new buildings and equipment to build.
@Roamer Yeah, I think that's true. But I prefer the option to continue building your town while you're playing the campaign. I don't really care about the free build mode on its own (that's why I never liked Minecraft when I played on my own), there's no objective. But the idea of building and upgrading your town/city/castle whilst taking on quests sounds like my cup of tea. No idea if the sequel allows for this. I haven't looked into it yet.
Having clearing the demo, I have just spent a few hours, messing about to see what can be done. I ventured out a bit and found a chest that gave me a +HP item, wandered around a swamp, and picked up a few new items (they didn't seem to unlock any new recipes), and bonked a dragon on the nose with a wooden stick and nearly got myself killed (although he burnt the grass in his vicinity, and I was able to collect about 10 petals and a few blades of grass).
I then decided to see if I could raise my base up to level 3, and tested whether I could build multiple stories. It turns out you can, but it does get a bit awkward when you're playing with any camera distance other than close - neither the walls or the ceilings fade out when you're inside a building.
I then built a giant spire and jumped off it, and died. I then dug a swimming pool, and a tunnel to the shore, which filled the pool up one block. Understandably, when I tried to jump in, I once again died. It would have worked if I could dig down another level, but, judging by how your character seemingly cannot swim, and how the shores do not allow you to submerge yourself (you just sink right to the bottom, and reappear on land), I'd have probably drowned anyway.
In fact, I wonder if the game prevents you from digging any lower than water level - even if you upgrade from a wooden stick.
Back at base though, I was able to dig out a room underground, and after adding a door and torch, it recognised it as an empty room, which was nice. Previously, I'd also discovered the pot room, which I filled with about 20 ceramic pots, and the chest, which contributed the most to me advancing to Base Lvl. 3.
I just finished playing the demo, and I am shocked at how much I enjoyed it. I don't even like Minecraft-style games that much, yet this more narrative-focused approach to the genre really clicked with me. I can't wait for its full release!
Mario Galaxy is ten years old, and now I feel old.
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