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Topic: Do we really need a new console on NSO?

Posts 1 to 20 of 34

Caolan114

So I was thinking about NSO and people keep saying "Add GameCube" "Add Wii" "Add DS" "Add virtual boy"
But do we really need more?
tier 1: NES, SNES, GB/C
tier 2: N64, SEGA, GBA

I think the potential with those Is enough that we don't need anything else
like for NES they could add duck hunt with the joycon
for SNES they can add Mario Paint and possibly Mortal Kombat
GB/C of course has Pokemon but we could also have Mario Bros Deluxe you vs boo online
N64 we have games still coming but like.. Smash 64, Diddy Kong Racing, Perfect Dark..
SEGA still hasn't released Sonic 1 or 3
GBA has the most potential since It's emulating the link cable you have your own screen so It feels like.. what If GBA had online?
four swords, sonic advance, pokemon ruby and sapphire

Where as I feel.. N64 and GBA games are small enough they can fit Inside an app like this
where as GameCube games are larger and as we have seen Nintendo would much rather release GC games as remasters and make more money off them which Is fair, they hold up a lot more than N64 and third parties will do their own thing

DS would be such a mess to add In
Wii U was perfect for DS since you have two screens, touch and mic support
where as I'm sad to say but IF DS was added It might be restricted to handheld only due to the touch screen even though most games can be played without It

another Issue would be the online
It would be a lot of work to bring back the online servers so likely we will only get local wireless online which opens the door for new super mario bros, super mario 64 ds and animal crossing wild world

SW-0540-4151-1259

Switch Friend Code: SW-0540-4151-1259 | 3DS Friend Code: 0774-4709-6408 | Nintendo Network ID: Caolan | Twitter:

SwitchForce

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SwitchForce

Solarstriker

We need Wii app with Super Mario Galaxy 2 hehe.

Since it was not in Super Mario 3D All-Stars.

Edited on by Solarstriker

Solarstriker

Bolt_Strike

Yes. The whole point of NSO is to make games on older systems purchasable and legally playable again. And there are still many, many older Nintendo systems that aren't aside from a handful of remakes/remasters. There's no way to play GC games. There's no way to play DS games. There's no way to play Wii games. For accessibility purchases you really should have everything up to the generation 2 generations before the present. So for the Switch, everything up to and including DS and Wii, and for the next gen Switch everything up to and including 3DS and Wii U. NSO is definitely lagging.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

lanztephan

I have a feeling GC games will become available on NSO when the next console launches and they will only be playable on that machine. Maybe they'll add Saturn games as well.

Citizen of Aionios

Ninfan

I supose they will keep gamecube for switch 2, which might be out next year. 😁👍👏

Ninfan

luckyseven

GC games may be too big for NSO but I’d love to see them on there eventually! Remasters work too as you get to keep them forever but I’d also like to have a wide variety of games I could play instead of waiting for Nintendo to shadowdrop them in a Direct every few months. No idea how DS would work and Wii is unlikely, I’m personally okay with the current selection. I do think Nintendo needs to stop slowly dropping games on NSO though, it’s annoying having to wait for a single GB/GBA or N64 game every few months.
@lanztephan also I really like your icon, Lanz is one of my faves in XC3

xenoblade!!!

lanztephan

luckyseven wrote:

@lanztephan also I really like your icon, Lanz is one of my faves in XC3

Thank you. He's a great character. And hot to boot. 🥵

Citizen of Aionios

MarioBrickLayer

lanztephan wrote:

I have a feeling GC games will become available on NSO when the next console launches and they will only be playable on that machine. Maybe they'll add Saturn games as well.

I hope you're right about the Gamecube, but I just can't see it. There are too many games that could be given a remaster/remake to release a big enough library on NSO.

MarioBrickLayer

lanztephan

@MarioBrickLayer
Remasters or remakes are a huge time commitment though. Nintendo would only do it for those titles of which they're sure would sell enough. But the GC has plenty of other titles that aren't worth the extra effort like Mario Kart DD, Kirby Air Ride, Pokemon XD, Chibi Robo, Wario World,...

I'd LOVE to see a remaster of Eternal Darkness, but that's never going to happen so I'd be happy with a straight port for NSO as well.

Citizen of Aionios

luckyseven

@lanztephan He is! All of the main characters are just so well written in general though. And XC3 has a lot of handsome men, some of my other picks are D (personality aside) and Zeon.

Back on topic, I hope Nintendo finds a way to make GC games more readily available on Switch/Switch whatever in the future. Hooking up my Wii to play GC games can get annoying sometimes since I have to plug in all of the cables, plug in the sensor bar, connect the Wii remote, connect the GC controller, go through menus blah blah blah. Maybe they can find a way to compress them so they don’t take up as much space? The remasters on the e-shop are already a few gigs but maybe non remasters could work.

xenoblade!!!

MarioBrickLayer

@lanztephan I disagree, ports require effort, but nowhere near the same amount as creating a brand new game. There are also different levels of effort...Pikmin 1 + 2 vs Metroid Prime Remaster.

Look at the metacritic top 200 games on Gamecube, I think there are only 7 NSO possibilities, double dash, melee, animal crossing and the mario sports x 4...

https://www.metacritic.com/browse/games/score/metascore/all/g...

That's not enough for NSO.

MarioBrickLayer

Bolt_Strike

@MarioBrickLayer WTF are you talking about? NSO ports would require far less effort than a remake/remaster, with the former you just need to make the original games compatible with the Switch, but with the latter they have to do all of that plus upgrade the graphical assets. It would be far easier to have more GC games available through NSO than remakes/remasters. They just don't want to do it because they think they can get away with selling the popular ones for full price, not because it's more effort to put them on NSO. Those 7 are the only REMAKE/REMASTER possibilities, the others are NSO possibilities.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

MarioBrickLayer

@Bolt_Strike I think you have misunderstood my post. I didn't say porting a game would he less effort than putting it on NSO, I said it was less effort to port than create a new game.

Nintendo want to fill out their release calendar, they are releasing around 10 games per year, Gamecube ports can help them continue doing that.

MarioBrickLayer

MarioBrickLayer

Bolt_Strike wrote:

@MarioBrickLayer Those 7 are the only REMAKE/REMASTER possibilities, the others are NSO possibilities.

I disagree, games like Windwaker, Twilight Princess, Metroid Prime 2, Star Fox and F-Zero are likely to be ported.

MarioBrickLayer

lanztephan

@MarioBrickLayer
Please use the words port/remaster/remake correctly so people understand what you're talking about.
Nintendo would never ask full price for a straight port. Pikmin 1+2 were remasters, not ports.

Citizen of Aionios

Matt_Barber

I'd think that only MP2 is likely out of those. The rest are, of course, possible. However, given that we've had less than twenty GameCube ports announced in the past six and half years of the Switch being out, most of that top 200 on Metacritic probably isn't going to make it.

I'm not sure if if the Switch is powerful enough to run a low level GameCube emulator though, and that'll probably push it back to the next generation of hardware.

Matt_Barber

Bolt_Strike

MarioBrickLayer wrote:

@Bolt_Strike I think you have misunderstood my post. I didn't say porting a game would he less effort than putting it on NSO, I said it was less effort to port than create a new game.
Nintendo want to fill out their release calendar, they are releasing around 10 games per year, Gamecube ports can help them continue doing that.

I see, that's what you meant. GC probably isn't the best lineup to choose for remasters because most of the games didn't sell well, only 3 games sold more than 5 million and 2 of those are multiplayer games (and they don't really remaster multiplayer games as much as remake its content in newer games). They've already covered most of the GC games that have sold remotely well, so at this point I don't think reserving GC for remakes is a very prudent strategy and they should look towards other consoles. Most of the GC's library is better served being ported to NSO, there's a lot of niche titles that aren't quite popular enough to warrant a remaster but might find a new audience on NSO.

Bolt_Strike

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MarioBrickLayer

@lanztephan What do you mean?! The word port appears 5 times in the NintendoLife review of Pikmin 1...

"porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for"

https://en.wikipedia.org/wiki/Porting

Every game that was previously released on a different platform is a port. The amount of adaption and enhancement determines if other terms like remaster are also used...

MarioBrickLayer

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