Forums

Topic: Dark Souls Remastered \[т]/

Posts 141 to 160 of 1,036

Qwertyninty

@Octane I’ve been playing games for a long time. I can tell when something isn’t my flavor. I just watched gameplay video and it looks boring to me.

Qwertyninty

NEStalgia

@Jaxonh "I imagine Nintendo gamers might be a little less trolly, just because the age demographic tends to skew older. "

That's such a fun statement on so many levels

NEStalgia

Dezzy

Spanjard wrote:

@Dezzy Thank you for answering these questions. That actually makes a lot of sense. Can the one who’s doing the invading actually progress in a meaningful way? Do you get something out of it?

The multiplayer fights aren't really doing any kind of progression. You get some items if you win, that's it.
They're not part of the larger story progression. Just a side-activity you can do along the way.
There is at least 1 single player invasion you do as part of the main quest though, against an AI.

Qwertyninty wrote:

@Octane I’ve been playing games for a long time. I can tell when something isn’t my flavor. I just watched gameplay video and it looks boring to me.

You really can't get a proper sense of this game by watching alone. It looks kinda similar to Zelda or the Witcher or something based on video alone. Yet it's completely different when you play it.

[Edited by Dezzy]

It's dangerous to go alone! Stay at home.

Dezzy

bluemage1989 wrote:

@Dezzy

That sounds really interesting. I like when games do away with fast travel till the end it makes every journey feel important and I get a kick out of planning every trip. I know I could just ignore fapaychology if it's there but my psychology just tempts me to much and I end up losing out on the experience.

Yep, same. Fast travel is one of my biggest pet peaves about modern gaming. Or I should say warp travel rather than fast travel. Fast travel could just be getting a vehicle or getting into a long lift or something. It's warp travel I hate. Very few games actually need it.

It's dangerous to go alone! Stay at home.

ocelot20

Spanjard wrote:

@Dezzy Are you warned about the fact someone invaded your game? How many people can join your world? I assume people can also aid you then if they were to be so nice. Otherwise it just seems like a troll feature for people to enter your world when you’re in a boss fight.

You will get a message saying Placenamehere has invaded your world. They will be glowing red so you know they are there to kill you. With the remaster they have bumped the player count from 4 to 6. So you can have a total of 3 other players invading your game. But from the many hours I have played of the Souls games. This very rarely happens and you will only ever get invaded by 1 at a time.

If you are alive this is when you can be invaded at any time (just not during a boss fight). If you are undead (have been killed and are simply a soul) no one can invade you. However, You can't get other players in your game to help you until you are alive (use a humanity) again.

ocelot20

Dezzy

ocelot20 wrote:

If you are alive this is when you can be invaded at any time (just not during a boss fight). If you are undead (have been killed and are simply a soul) no one can invade you. However, You can't get other players in your game to help you until you are alive (use a humanity) again.

This will obviously mean nothing to people who don't know how the game works though.

Cool story, I completed the entire game on my first playthrough without ever learning about any of this. Because the game doesn't explain a lot of things to you, you can easily ignore a lot of the mechanics if you want.

I completed the entire thing as an undead.

It's dangerous to go alone! Stay at home.

Bart_T

erv wrote:

I never even played one of these and for the life of me can't find the concept explained anywhere. Is this like an rpg where you level to the next phase? Or more like monster Hunter where you yourself level in skill? Is this one of those permanent deaths games?

The online invaders thing, that sounds awesome - as well as the notes

First and foremost, Dark Souls is an action RPG. There's leveling up, loot, a sort-of-open world (more like a big maze that sends you back and forth throughout the game world and loops into itself in crazy and awesome ways).

There's stats (lots of them), a deep weapon upgrade system and magic.

But there's also a brilliant combat system with light attacks, heavy attacks (that vary enormously between weapons), dodge rolls, blocking, parrying, ranged combat and tons of spells.

Your equipment and character build dictates things like your movement and dodging speed, the speed and range of your weapon attacks, whether you'll stagger an opponent or get staggered when you take a knock on the head, etc.

But your reflexes, positioning and tactics decide whether you'll actually eat that hammer coming your way or duck under it, whether you'll be able to land that extra swing or are better off backing away from a potential counterattack, etc.

Death is punishing, but not permanent. Get killed and you'll respawn at the last Bonfire (checkpoint) you rested at, dropping all the Souls (experience points/currency) you've collected (not the ones spent). You can regain them by collecting them where you died, but die on the way there and they're gone.

Death also works with other mechanics in the game, such as Humanity (you'll lose it and return to your 'base' state if you die in Human form) and Curse (Die from a curse and your health will be halved untill you can lift it).

But in Dark Souls, Death is your teacher. It can be upsetting to lose a ton of hard made progress or frustrating to have a Basilisk you didn't see suddenly Curse you and send you scrambling to lift it.

But most deaths will be because you let your guard down, got careless or made a mistake. And you'll learn, remember, improve and try again. Groups of skeletons giving you trouble? Maybe you can lure a few away from the pack and thin the horde or maybe you could try putting a Divine enchantment on a weapon. Ornstein and Smough ruining your day? Try and seperate them, observe how their behaviour changes when you change your positioning. Memorize their attacks, get a feel for their recovery times and exploit their weaknesses. Or regain your humanity and summon Solaire for some jolly co-operation!

Everything said, Dark Souls is brilliant, beautiful, tough but fair (mostly), deep and so, so rewarding.

Bart_T

Ralizah

Dark Souls Remastered's Amazon Prime discount is now active. After the discount and taxes, it came to $35.11.

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

Imerzion

@Vinny

Vinny wrote:

Is this game hard like people say it is? Never played it.

The game is difficult, key to it is to just be patient. It's an outstanding game.

Switch Friend Code: SW-5926-6203-0027

BanjoPickles

@Imerzion

It's extraordinarily challenging, but always fair. I've plowed through every game in the series, and there have been bosses that have taken me over thirty attempts to beat (The Nameless King in DSIII springs to mind), but it never felt cheap. The game pushes you to get better, to study your surroundings, and to use defense as a great offense. There is never a time when the game holds your hand, but it's far more approachable than people realize. Like any well-crafted game, it's accessible but very difficult to master.

If you can't already tell, it's one of my favorite franchises!

BanjoPickles

Dezzy

@BanjoPickles

I kept track of all my boss fight losses.

My 2 hardest in the entire series were Artorias in DS1 at 20 attempts and Darkeater Midir in DS3 at 24 attempts.

In retrospect Artorias isn't actually that hard but on my original playthrough my character was a tank. Heavy armour and heavy weapon. That's a disastrous build for fighting Artorias. His attack just gets too powerful so you really need to dodge rather than block it.
Darkeater Midir on the other hand is still utterly brutal and I'm sure is probably the hardest boss they ever made.
Nameless King was probably 3rd on my list but I forget how many attempts it took.

[Edited by Dezzy]

It's dangerous to go alone! Stay at home.

BanjoPickles

@Dezzy

I had the same experience with Artorias. Boss fights like that are what taught me how to play the series, to use strategy instead of trying to land those big blows.

I'm ashamed to admit that I still haven't downloaded the DLC for DS3 (I'm weird about paying for a game after beating it, which is something that I need to get over).

BanjoPickles

Dezzy

BanjoPickles wrote:

@Dezzy

I had the same experience with Artorias. Boss fights like that are what taught me how to play the series, to use strategy instead of trying to land those big blows.

I'm ashamed to admit that I still haven't downloaded the DLC for DS3 (I'm weird about paying for a game after beating it, which is something that I need to get over).

Yep. They should've included a few more bosses like that (that invalidate a certain playstyle). You could maybe argue the Moonlight Butterfly and the Hydra are anti-tank bosses as well.

The DS3 DLCs are fairly good. Although not as good as Artorias or The Old Hunters. They keep the tradition of Dark Souls DLC of having incredibly good boss fights though. Pretty much all of the main bosses in both of the DLC are awesome.

It's dangerous to go alone! Stay at home.

Bart_T

@Dezzy Honestly, I can't remember having that much trouble with Artorias. I always played a medium-weight character with a halberd or the Iaito and a tower shield. Can't say he was a pushover, but I don't think I fell to him more than 8 or 10 times. I think he gave me about as much trouble as Ornstein and Smough (and that was only because I really wanted Ornstein's spear... which I didn't end up getting after all)

Bart_T

Dezzy

@Bart_T

It's just about whether you were dodging attacks or blocking them really. My approach on my first playthrough was to just get the heaviest armour and shield and block everything.
That's almost impossible with Artorias because he keeps increasing his strength as the battle continues. By the end, he can kill pretty much anything in 2 hits so you really need to be dodging him.

And yes Ornstein's spear is awesome. It shoots lightning bolts for its special move.

[Edited by Dezzy]

It's dangerous to go alone! Stay at home.

JoyBoy

I remember liking these videos about Dark Souls, so it might actually convince some to try this game out.

Video about its theming:

[Edited by JoyBoy]

SW-7849-9887-2074

Powloon

If you live in Europe, own a PS4 and want to try a DS, there is sale including Dark Souls II: SotFS for like 9€ (Including all dlc). Very much worth it. Keep in mind that it is the worst of them (imo). Still a very great game.

Powloon

Dezzy

@Beluganator

I'm pretty sure it's the worst in everyone's opinion. I genuinely can't think of anyone who doesn't put DS2 last.

I think it's one of the biggest drops in quality for games in the same series I've ever seen.

I may be partly biased though. People like the Soulsborne series for a variety of different reasons. One of my main things (in gaming in general) has always been world design. DS1 is near-perfect in world design. DS2 is an amateurish joke.

[Edited by Dezzy]

It's dangerous to go alone! Stay at home.

Please login or sign up to reply to this topic