Well, I'm enjoying it a lot so far .... Not having played the previous ones, I can only compare it to Final Fantasy games, since it does have a lot of similarities but does things differently enough, too! Getting some twists so far & I'm sure there's bigger ones to come
I think I might have hit the wall already lol. The boss fights and some of the rare monster fights are waaaay too long and boring. Twice I've had to just turn my console off because I couldn't be bothered seeing the fight to the end.
Eh. I'm pretty used to long fights that make you think. Octopath was the first game that got me into stuff like that, with Persona being second. These fights really take about 30 minutes to do, at least from experience, and they're pretty engaging. I love how they actually make you think things out before actually committing to them.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
I've probably mangled my squad by levelling them up as freelancers for the JP Up and JP Up Up passives. So while its easy to keep my crew alive, I probably don't have enough dps firepower to keep the boss fights from being absolute slogs. I'm running vanguard, white mage, black mage, monk with freelancer. The monk is by far my favourite class so far.
I've done 3 boss fights I think and haven't found them that hard (on normal) just loooooong.
I did a rare monster fight that I thought I was levelled up enough for but took me like an hour to get half its health down. In hindsight I should've just bailed on it and come back later, I think that's the key with this game.
I do think that the JP from battles is way too stingey though.
@Crispe Ah. I'm so close to where you are. I believe I'm a boss before that. To me, the boss right at the start of chapter 1 is pretty difficult unless you know exactly what you're doing. Heck, the boss after him is even harder due to their minions, at least for me.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
I think the explore option in the game is a pretty great feature. Being given a steady supply of JP and Exp orbs can help to take some of the sting out of grinding for the different job types.
My current method for using them is to give characters the first few job levels when they try new roles so they don't have such a tiny pool of moves to play with from the get-go.
I think the explore option in the game is a pretty great feature. Being given a steady supply of JP and Exp orbs can help to take some of the sting out of grinding for the different job types.
For the JP orbs I’m planning to use them to max out the Freelancer class first on each character for the JP Up abilities, as this may hopefully help mitigate the grinding.
Eh. I'm pretty used to long fights that make you think. Octopath was the first game that got me into stuff like that, with Persona being second. These fights really take about 30 minutes to do, at least from experience, and they're pretty engaging. I love how they actually make you think things out before actually committing to them.
Agreed. I actually like long boss fights because it’s like playing a game is chess or figuring out a complicated puzzle. Besides, most of the fights are such a grind fest that the boss battles are like a fresh of breath air. Gotta say though that the fast forward option and ditching random battles kinda makes the grinding a non issue for me.
I’m at Chapter 1 and I’m really enjoying the game. Is the weight system new to the series? I don’t remember it being in the first game. I kinda do like it though because it really gives some thought on how to gear your characters and which jobs to use. Simply equipping the newest and baddest gear is no longer a thing and I like it. Also, holding on to old gear is now helpful.
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Topic: Bravely Default II (Nintendo Switch)
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