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Topic: ARMS

Posts 681 to 700 of 1,366

OfNullAndVoid

KirbyTheVampire wrote:

@Nintendoer Grabbing is basically the whole point of Hoops, lol.

I'm not sure if I saw this right, but I managed to unleash a flurry on an opponent which knocked them into the springs on the edges of the arena, which then dumped them into the hoop. I could be mistaken, but that's what it looked like to me.

Switch FC: SW-2457-0400-2143

Maxz

He'd probably be a more likely candidate than Stretch Armstrong, Mr. Tickle, or Mrs. Incredible/Elastigirl, but I'd still bet against his inclusion. Nintendo have dabbled with including related franchises (most recently with the Splatoon x Squid Girl/Ika Musume collab), but it's never extended to actually including the character outright. Who knows though.

In other news, I am a Ribbon QUEEN. Either that or I got lucky with the matchmaking today.

HAVE BEEN ENJOY A BOOM

Switch Friend Code: SW-5609-8195-9688

meleebrawler

@OfNullAndVoid It's no secret, landing a flurry (or the last hits at least) also earns you a three-pointer in Hoops. In fact, the few times I played the mode there was not much grabbing going on at all. Probably because everybody expects them coming at all times, making them more inclined to punch and counter them.

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

Pho

@meleebrawler If you hit them at all with your special (except when they guard) it'll bounce them on the springs for a 3-pointer.

I did one time dunk someone only for them to bounce off the rim, not sure why that happened.

[Edited by Pho]

Poyo! <3

FGPackers

@xPH03N1Xx86 it can happen, possibility is there. They said it when they presented the game mode

FGPackers

Maxz

Yeah, the whole attack triangle is interesting in Hoops because the game is so heavily weighted towards grabs, but that makes them all the more predictable, which then makes standard punches useful for breaking through them. Didn't see a whole lot of blocking though.

[Edited by Maxz]

HAVE BEEN ENJOY A BOOM

Switch Friend Code: SW-5609-8195-9688

Joeynator3000

...loses constantly
....Twintelle is definitely on my Hate List now.

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

NightMoon

That the last testpunch has ended. I think. A lot of fun with experimenting with each character. I like twintelles power, but isn't my type of character.

I really like forcing my opponent to come to me as Master Mummy. Just sit back, heal, and counter whatever the opponent does. Not always going to work with some characters, also lame to do.

NightMoon

Switch Friend Code: SW-1763-0139-7023

Pho

@Joeynator3000 Funny, I found that I had the least trouble fighting Twintelle.

Just finished the last session, lots of Ninjara's, Spring Mans, Ribbon Girl and Min Mins.
I had several matches where I was at a sliver of health, would bring it all the way back, just to lose at the very last punch

The Testpunches were fun though, and I'm definitely getting ARMS.

Poyo! <3

meleebrawler

The crowd has nice detail. They can be sad when their supported fighter loses. Easiest to see on victory screens.

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

NightMoon

Arms is just fun. No need to have super detail story. Just hope for characters endings. Should look that up.

NightMoon

Switch Friend Code: SW-1763-0139-7023

Joeynator3000

xPH03N1Xx86 wrote:

@Joeynator3000 Funny, I found that I had the least trouble fighting Twintelle.

Just finished the last session, lots of Ninjara's, Spring Mans, Ribbon Girl and Min Mins.
I had several matches where I was at a sliver of health, would bring it all the way back, just to lose at the very last punch

The Testpunches were fun though, and I'm definitely getting ARMS.

I couldn't even touch her, it was annoying...although Team Battle was more annoying.
manages to get a good aim on target, or grabs it, but immediately gets interrupted by team member's attack or gets flung across with him/her T.T

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

Pho

@Joeynator3000 I kept getting a grab on someone just to get grabbed by their teammate. Also, in the last couple testpunches, there weren't any 3 or 4 person free for alls, which were a lot of fun.

Poyo! <3

Joeynator3000

Anyways, I did record most of it....gonna upload it to Youtube soon. (it's almost 3gb, though....so....>_>)
No idea if I fought with/against anyone here, lemme know if you did. I was mostly Ninjara and Mechanica.

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

Zyrac

Grabbing a lot in team battles (or free-for-alls, for that matter) is just a bad idea for multiple reasons.

Zyrac

X:

Joeynator3000

Also, I don't know the name to it....but...that stage with the stairs...I hate it as well....it bleh...lol

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

Pho

I actually like the stages with more room, gives me time to plan my approach and have a bit of patience.

Poyo! <3

Timppis

What the heck is with the Hoops randomly missing my throws and dunks?

Is there a pattern to that or was it just for me to not win a game?

That was seriously unbalanced schaisse.

Timppis

meleebrawler

@Timppis How is it unbalanced if both players are equally affected by it?

xPH03N1Xx86 wrote:

I actually like the stages with more room, gives me time to plan my approach and have a bit of patience.

Try throwing random punches before you get in range, it'll help get you your flurry first.

An important thing to note about all trampolines is pressing jump with good timing to jump very high. This can help even the slowest characters dodge.

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

Pho

@meleebrawler I think it's more of the issue of how often it occurs, for example I'd get it once in a match, but my opponent didn't miss, and the deciding factor could come down to whether you were unlucky or not.

And I didn't think of that, that's a good idea to get your rush early.

[Edited by Pho]

Poyo! <3

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