Hedloc really looks like a goofy, sadistic Terminator.
@Vee_Flames Dragons are quite good in my eyes, especially for traps or cutting off movement though they are more effective at longer range than up close. Blorbs are fairly standard to control other than their ground-based bouncing. The main problem with his arm selection at the moment is it gives him something of a blind spot for fighters jumping towards him.
I didn't see much of Twintelle or Ninjara last session. Most people were Spring Man, Ribbon Girl or Min Min. Didn't expect that.
Something I've noticed is that you can seemingly identify motion control players by the way they fidget around before the match starts. Button players naturally tend to hold still.
Hoops is pretty cool. Obviously you can't just spam grabs, because the other player will deflect them all day. So there is some strategy to it.
I tried Helix again, and I actually did really well with him. He and Master Mummy are my two favorites at the moment, and I do pretty much equally well with them, Helix maybe even a little better. By the end I racked up 116 points, and would have made it to 119 if the servers had stayed on for like 5 more seconds, lol.
@Qwertyninty It was multiple one hour slots a day, depending on the day. There are two tomorrow.
I've had alot of fun with ARMS, I'm learning that patience is important lately. In my last Testpunch, I would watch my opponents and let them swing, dash around, and get a quick hit in. I played mostly as Mechanica, I love her design and her play style, her lack of flinching is great.
I need to give Twintelle another go tomorrow, I never got the hang of her but I like her design.
Haven't touched Master Mummy or Helix.
Also, the 3 on 1 bossfights are one of my favorite parts.
People are getting smart with their specials, waiting for the opponent to use theirs to cancel out with their own.
The Testpunch sold me on ARMS
Also, not to brag, but my teammate left me in a 2 on 2 and I almost won in a 2 on 1 situation T~T
If you saw Pho, that was me
Thanks for replying. I haven't had chance to test it out yet. Keep missing. My life is too busy to try and schedule a one hour slot. I get they are testing their servers and such but a standard demo would be such appreciated. I will probably get the game when it's cheap or on some deal... or if they ever release a standard demo to eshop I can test it out.
@xPH03N1Xx86 Definitely recommend trying Master Mummy and Helix. Helix's stretch ability is a bit wonky at first though, but it isn't too difficult to get the hang of.
I managed to use Min-Min's forward air-kick (which I shall hereby refer to as stomp kick) to deflect a punch and grab counter. The little things that make you happy.
@KirbyTheVampire Cool. He's got an odd set of starting arms, with the Blorb, shield and Dragon, all kind of slower, more defensive arms.
I'm interesting in getting a hold of all the different sets of ARMS, I want to see the variety, and how we can mix an match them. I also hope they get added in with the free content. Also hoping to see more game modes added. Kinda wish there was a story-ish mode, just a bit more personal, focused single player.
One thing I'd like to see, is being able to choose your color, instead of it just being chosen in case of conflict ie. Mechanica v. Mechanica. Maybe different costumes to choose from too.
@xPH03N1Xx86 A lot of early fighting games didn't have much story in the games themselves. Ending cutscenes, sure, but those were often just "I winned" or "What if" scenarios. Much of the lore was written outside of the game.
ARMs is running on the same principle. Before it can start telling a story, it must prove itself with gameplay and/or sales first. Nintendo certainly seems to be setting the groundwork for potential future instalments, especially with a "villain" character like Hedlok.
In the last two Testpunch sessions I took part in, I did horrible. None of my tactics were working, I lost almost every game. It seems everyone had adapted to my, admittedly very basic and repetitive, playstyle. That is until I tried Helix. I never liked him before, but I really enjoyed using him in this last session. Either I was good with him or no one could adapt to his style, most likely the latter. Anyways, he's my new main.
In other news, I do not like Twintelle that much. I never even got why people love her appearance so much, and her playstyle is pretty odd and not very fun for me. Hoops is a fun distraction, but grabs are overpowered in it. Skillshot is mediocre at best, I didn't like it very much.
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