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Topic: Animal Crossing: New Horizons

Posts 8,021 to 8,040 of 10,819

foxyflimflam

@MarioLover92 Awesome!!! I KNEW it was right up your alley! (: If I run into any more, I will be sure to post them for ya!

Switch FC ~ 4044-1861-3916
SN ~ * foxy *
Please identify who you are if you send me a friend request, or I will not accept!
Thanks! <3
OG ACNH Island ~ Lush Oasis
Dream Address ~ DA-7685-8135-7036

**NEW ISLAND MOOD RING**

D-Star92

@foxyflimflam Cool, thanks! That's really awesome of you to think of me like that. I placed that design next to the Able Sisters shop.

"Give yourself the gift of being joyfully you."

Playing: Disney Dreamlight Valley

Ask if you want to be Switch friends with me, but I'd like to know you first. Thanks! ❤️

My Nintendo: D-Star92

foxyflimflam

@MarioLover92 Of course!! (: I can't wait to see it hopefully soon!!!

Switch FC ~ 4044-1861-3916
SN ~ * foxy *
Please identify who you are if you send me a friend request, or I will not accept!
Thanks! <3
OG ACNH Island ~ Lush Oasis
Dream Address ~ DA-7685-8135-7036

**NEW ISLAND MOOD RING**

Cosmofantasmo

@MarioLover92

If you ask me the song Animal City comes close to the theme of Rosalinas observatory.
You can’t order this song but if K.K. returns to your island you can make a wish for it.

FC: SW-3787-0301-2906
Profile name: cosmo
ACNH island: Kansai
Dreams: DA-3170-6137-9903

D-Star92

@Cosmofantasmo Cool, thanks for letting me know! I'll let K.K. know about it.

"Give yourself the gift of being joyfully you."

Playing: Disney Dreamlight Valley

Ask if you want to be Switch friends with me, but I'd like to know you first. Thanks! ❤️

My Nintendo: D-Star92

NEStalgia

NEStalgia

NEStalgia

@status-204 Yeah, I haven't seen much indicating "friendship level", but the whole idea seems contrived. I have no idea "what level" I'm at with whom. But nothing seemed to change with them as I gifted them, AFAIK.

Ahh, social turnips. That makes sense I suppose. If not playing "socially" like that then you just have to "set alarms" to get there on time for turnips (I did that in NL for a while, but stopped, because I always ended up losing bells!) and take your chances. Meh. In NL I grinded the old fashioned way, but Tortimer made that fun. I'd go after 10 or 11 every night with an empty inventory and just scare away everything that wasn't a golden stag or....I forget the other one...goliath? Atlas? and keep going around until I got the two good ones. It was an actual fun activity and video game mini game to play daily. And I'd come home with a 100k+ haul daily, plus the rocks and fossils money, I could get 150+ a day....it gave a fun game to play to get to the house upgrade. Still took time, not as fast as winning big in turnips, but reasonable. But you can't really grind like that in NH. Fishing alone I can get a few thousand, maybe. 10k if I'm lucky. 30k if you're crazy lucky or get the youtuber otter. It would take literally months of grinding just to upgrade the other half of the house just to gain nothing other than yet MORE space to decorate with furniture, as though an entire island wasn't enough.

At least I know I'm not "missing something" at this point - you were the one that still found stuff to do and build despite seeing the same issues with the game, so if you've hit the same "there's nothing to do other than the chores" point, then I'm probably par for the course. Shame. It sounds like a lot of people are in the same boat of wanting more reasons to engage but not finding any. Hopefully if Nintendo is watching the engagement metrics they'll see the pattern and come up with some improvements. Granted, they'll sell them to us as DLC....

And this is a game that was delayed 4 months from the intended release because it wasn't ready yet! What did they spend all that time working on?!

NEStalgia

Xyphon22

@NEStalgia Maybe you've said before and I missed it, but I'm curious what you did in previous games that you can't do now. I'm not a fan of building sims either, and I've played this game everyday since launch and still enjoy it. I just have never played for even 3 hours a day let alone 7-8 like some people do. But I could never do that in past games, either. I guess New Leaf had more stores at once (Kicks, a 2nd Able Sisters, Gracie Grace on top of Nook's), but those took a whole additional 3 minutes to look through. But I mean, you fish, you hunt for bugs and fossils, you check on your neighbors, you shop the stores. What else was there in past games besides this? Go to Tortimer's Island to...also fish and hunt for bugs? I have always found Animal Crossing to be a slow burn, and the only thing that ruins it is trying to do too much, too fast. It's always been a grind if you play correctly. I honestly think it's been the internet and community interaction that has let people turnip trade and collect tens of millions of bells in a matter of weeks that ruined this game for people more than anything, but I never did that so I'm still going strong.

Xyphon22

NEStalgia

@Xyphon22 Just comparing to New Leaf the major differences I see affecting play are:

All the additional stores have been consolidated, or consolidated to menus. Where they previously had "place" to be and something unique to visit and explore, they are now menus and randoms in the center square. Kicks, Leifs (inside nooklings, but a unique store/section), Gracie Grace's second floor. Nookling Junction had FIVE forms, 2 of which added a second store (Liefs, Gracies). Cranny has 2. Smapoodle is now a menu. HHA, Luna, each had their store, now they are menus. The Roost (added in patch later for NH?) Nook's construction had its own store - now it's integrated with town hall). A lot of visiting "places" in your virtual town are now activating menus or waiting for traveling salesmen in the same exact tile of the game. Re-Tail was an additional store/place as well. K.K. had his own venue.

Characters had a lot more unique dialogs, much more interactivity, personality. Talking to your villagers (or them coming to you) often gave unique encounters rather than the above "Click NPC, CLick NPC, Click NPC, Click NPC" effect like trying to get the funny lines in Starcraft/Warcraft.

Gyroids are missing (they're a series staple!), Tortimer Island gave you a different place to go (without grinding miles to do it) with a valid purpose (mostly bugs you couldn't get, or couldn't get all year on your island) that gave sort of a mini game to make progress to your house, or town projects. That's missing here and Mystery Tours don't give too much of what you don't already have (and cost a lot of miles you're supposed to use on other things.)

There was a lot going on and a lot of things to "do" that would surprise and pop up out of nowhere. A lot of locations to check on. And the slow burn of grinding was less slow because of Toritmer and such - you could slow burn, or in-game minigame not just with turnips but with that.

NH makes it almost "all about the turnips" in some ways. You need tons of bells, but there's not really great ways to get them. It's too slow a burn. Just going and fishing is only part of what you would do in your town in NL. There's not much interaction with villagers in NH....and when you do it's always repetitive.

Sure maybe people online trading for turnips made them upgrade faster, but I think that's just it. In-game there pacing is off with too much grind to get minimum return versus prior games. And there's less compelling events and locations going on. The town projects alone were events/activities. Here? You plop some furniture on the ground and call it a day.

Ultimately I think this game offers more creativity, but less "living in your sim with enough engaging activities and motivation to do them." Instead of adding onto the basics to make a more engaging sim, they swapped out some features for others. Terraforming alone means not living within the town and instead being a god-like character. It almost seems like a lot of compromises were made in a way that indicates the game was in development heck getting the island editing working right for a long time and the only way to get it out the door was to ship it with just what they had and streamline the rest out. The world is charming, but a lot of the "interactivity" was stripped out and replaced with "creative freedom."

NEStalgia

Anti-Matter

@NEStalgia
I don't play older Animal Crossing as i have no interest with trigerring different conversations 101.
For me, designing island on ACNL and ACNH is my selling point so even the villagers don't have so many variation conversations, i don't really mind as other games also have limited conversations variety.
ACNH gave me motivation to do Time Travel, collecting all DIY recipes, getting specific villagers easily and quickly, not for waiting the wall of texts and different conversations 101.
I have no interest with those old fashion Animal Crossing since from Gamecube era.
Building the island like Minecraft or DQB2 is not a weak point on ACNH.
Enjoy the beauty from the terraforming on ACNH, nothing wrong with that.

Rhythm gonna hit your head.

BrittGOAL14

@NEStalgia I do definitely miss the gyroids and quirkier conversations. The collectible Nintendo games were cool, too.

Switch Name - Brittany.
Island Name - Derry.
Dream Address - DA-5536-3403-5812

ACNH Catalog

Switch Friend Code: SW-7041-9015-5250 | My Nintendo: BrittGOAL | X:

D-Star92

@BrittGOAL14 I still remember the last thing you mentioned! My brother had a friend who had the original Animal Crossing, and he had some playable NES games in his house. That was pretty cool to see before the Virtual Console became a thing.

"Give yourself the gift of being joyfully you."

Playing: Disney Dreamlight Valley

Ask if you want to be Switch friends with me, but I'd like to know you first. Thanks! ❤️

My Nintendo: D-Star92

Xyphon22

OK, so this 5-star rating thing is ridiculous. I literally just spent like the last hour or so crafting all the wood and stone furniture I could and placing it all over the island. It has no rhyme or reason and looks horrible because it's just random furniture everywhere. And Isabelle still says I need more furniture to get 5 stars. How much do I need, you crazy dog? I'm doing this just to get the gold watering can and one lily-of-the-valley just to say I got one, and then I'm getting rid of it all because I hate this much junk everywhere.

Xyphon22

Anti-Matter

@Xyphon22
Take photo of your island and post here.
Maybe i can give you some advice of decorating the island.
Btw, if you getting rid all those furnitures, it will decrease your star rating (i have experienced with this when starting to terraforming my island) so place them neatly. Make your island beautiful.

Also, the Golden Tools you get are just only DIY recipes. You still need Gold Ore to make golden tools and they are still able to break.

Keep your island 5 star rating and you will get spammed by Lily of Valley flower from the same spot after you scooped it with shovel (Lily of valley cannot be placed indoor nor even you harvest the flower). Lily of valley can be given to other players by visiting the island and plant the flower on the ground, but cannot be mailed via Dodo mail.

Rhythm gonna hit your head.

Anti-Matter

@status-204
I was thinking next Animal Crossing should be like Dragon Quest Builders 2.
My hype will be 200/100 if that happened. 😍

Rhythm gonna hit your head.

Anti-Matter

@status-204
How do you play Animal Crossing with your definition?
What will you do with the animals and what are you hoping from their existence on your island?
Because i don't buy Animal Crossing for finding different conversations 101, wall of texts, Yada yada yada and being forced to play everyday or the villagers will moving out by themself.
If only want to feel the different conversations from villagers, that was really boring and uninteresting for me.

Rhythm gonna hit your head.

Cosmofantasmo

@NEStalgia

Alright, I guess that’s just the way it is in this case. Respect for first trying out before finally forming your opinion. Sadly I couldn’t help.
For myself I can say I’m very happy with the game and the points of your criticism, although I can to some extent agree with them, don’t hurt it. And I don’t think this is a question of old vs. new players like @status-204 said.
Coincidentally I’m currently in the state of only playing the daily chores too because work gets in the way and I also want to give my other games some time again.
But I have already some new ideas for changes on my island. I only need to find the time for it. Btw what helps me in this regard is to get inspiration from YouTube or Pinterest. Maybe this is another chance for you to optimise your experience.

FC: SW-3787-0301-2906
Profile name: cosmo
ACNH island: Kansai
Dreams: DA-3170-6137-9903

NEStalgia

NEStalgia

Xyphon22

@NEStalgia I know. This game is supposed to be on an island, not a town like previous games have been. I want to keep it an island-like setting, but that seems to be impossible if you want to get a 5-star rating. So I'm just going to try to get the 5-star long enough to get the rewards for it and then go back to my island ways. Although the guide says that the rarest mushrooms become more common on a 5-star island, so maybe I'll keep it at least through November to make sure I can get all those mushroom recipes completed.

Xyphon22

NEStalgia

@Anti-Matter "I was thinking next Animal Crossing should be like Dragon Quest Builders 2.
My hype will be 200/100 if that happened. 😍"

If the alternative is what we have here, and as a fan of DQB, I actually have to agree with that! I'd prefer spinoffs and keep the life sim and building sims as two separate series. I think that would do well. But the DQB one has to have a lot more story, too, like DQB!

You're not wrong. If they're going to do the building sim thing....do it right. Anti definitely has a point with this @status-204. Not sure if you've played DQB1/2 at all, but if we can't have the "old" simple zen AC back, I think I'd enjoy that route more. FWIW, DQB has FAR more dialogue and individual character personality than this AC, is more story driven, and the actual life sim actually has a bit more going on for it. Thinking specifically of DQB2 in the mine-town section, if you build an environment, the townsfolk generally will interact with it heavily, etc. Moreso than in NH. The pub is heavily populated according to time of day (albeit with rapid day/night cycles.) If the series really wants to be a "Minecraft" genre, it would do well to borrow liberally from DQ's interpretation of the genre which, ironically has a little more AC to it than ACNH does.

@Cosmofantasmo I think your last comment really highlights the difference in what different people want from the game. The idea of "getting ideas on Youtube or Pinterest" makes me want to smash my console to bits. You play a game to see what's in the game and play in that world, not go trawling the internet to see what other people are "making" and make similar things. That may be how Minecraft players play games. But it's not how Animal Crossing players play games. There's a fundamental mismatch in expectations and behaviors between those two series....and they tried mashing them together here. This might make the Pinterest trawlers happy, but it's the opposite of what AC players want by disappearing into their imaginary world. Which therein is probably our conflict's origin. ACNH seems like a game designed for the social media crowd. AC players traditionally are the very opposite of the social media crowd, despite a large social-driven wave of ACNL.

NEStalgia

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