I don't think there was anything veiled at all. I also don't think there's a drought. The delay of a game that didn't even have a release window doesn't really impact anything else that was or wasn't coming out.
#MudStrongs
Switch Friend Code: SW-7842-2075-5515 | My Nintendo: HobbitGamr
Nintendo has Animal Crossing and Pokemon up their sleeves for this year. So I know they've got games coming. But yeah it's hard to not notice the lack of news and the bone dry start to the year. Nintendo's been pretty bad with the beginning of years altogether lately, though, Breath of the Wild in March 2017 being the HUGE exception.
The delay of a game that didn't even have a release window doesn't really impact anything else that was or wasn't coming out.
It's rationalizing to suggest that the release window hasn't changed. People thought the game was coming 2019, or 2020...we were all looking for videos in the latest direct...now they're implying we won't even HEAR about it for another year or something. The game may not even come to the switch, or will likely do like BOTW did on the WiiU. I hope that's not the case, I want it this generation...and I think it would be bad form for Ninty to not deliver it for the switch.
@EvilLucario That's not all they're known for....you're selling ninty short there. Especially this generation, and Nintendo has made huge strides in breaking that cliche'. Just like folks who say 3rd party support never comes, but this generation it has. Nintendo has been very successful this gen breaking through those barriers, and they're growing because of it.....not just for more mario and pokemon.
For me there's the games I listed above, and there's the crossovers like Zelda, DK, Star Fox which are also what I buy a ninty console for.
Among the first 3 years of the Switch, the first one will probably have the most good games. This is unlike most other consoles, where it usually take 1-2 years before there are any good games at all. This is probably because Nintendo is a software developer that also makes hardware, instead of how Sony is pretty much the other way around.
The Switch has 2 major 3D games, both which were released it it's first year. I'm of course talking about Breath of the Wild and Super Mario Odyssey. The next two years will end up being more filler. There's nothing wrong with filler, but there has to be major 3D games too.
@purpleibby
"Nintendo has made huge inroads with the switch for more adult gamers this generation and they are not doing themselves any favors with a drought and only offering the cute and fuzzy kid stuff."
But i like Cute and Kiddie stuffs. 🤓
Nintendo is also well known with their Kiddie, Quirky and Out of the Box games.
And Goodness knows
The wicked's lives are lonely
Goodness knows
The wicked die alone...
@purpleibby Their bread and butter core games are exactly as I stated before, which is what they're mostly known for. I don't mean it in a negative connotation though, I mean it as something novices AND experienced players can get down with - a game truly for everyone. Even Zelda has elements to make it accessible while retaining depth, which is how my younger sister is loving BotW but doesn't like Hollow Knight, for example.
Everything else like Metroid and Xenoblade which are not aimed at the "everyone" audience are little drops in the whole bucket of Nintendo. Definitely a part and could do with growing, but not as big.
Metroid, Xenoblade, EarthBound shill
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@Yorumi To a degree, I think part of that sorta feels like that's because when they were in their experimental phases like primarily during the GameCube era, people gave them blowback. Games like Sunshine are very contentious (so is 3D World admittedly but we're talking GameCube here), Pokemon Gen 5 (not GameCube but same situation) after trying to push the series farther got a LOT of blowback for some reason hence why Gen 6 and 7 are the way they are, Prime 2 flip-flops between people's favorite Prime game to least favorite on multiple occasions, etc.
Even still though I don't exactly see how those past games are that different from other games. They're sequels, you know what you're getting into for the most part. Playing Sunshine isn't quite different from 64/Galaxy/Odyssey, for example. And games like Odyssey and BotW do good in feeling new while also taking a lot of old concepts and modernizing them.
Metroid, Xenoblade, EarthBound shill
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@Yorumi To be fair, it does help that gaming was in its infancy with the NES. Games experimented all the time, throwing a lot of stuff at the wall to see what stuck. Games like Zelda II, Castlevania II, etc. Flawed games, but helped push their series forward years after the fact. Other examples you gave like Yoshi's Island was not originally a Mario game, but just slapped the World moniker on it to increase brand recognition, much like Doki Doki Panic. (Still fantastic though)
I do feel like NSMB is the bottom of the barrel in terms of creativity and ambition, but I also feel like that and recent Pokemon are the only instances where that really applies. Everything else is mostly good.
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@ReaderRagfihs Labo is an area I kind of feel they played it too safe.
If they had included an "open mode" it could have been more successful. A mode where you got direct control over the functions of the Switch so you could make your own cardboard device. The practical problem with that idea is of course that Labo is more about making a controller for a game (like the piano) than make the Switch control a device (like the remote bug).
My only concern for 2019 is earning enough cash for all of the releases this year, both known and unknown. The third year in a console's life cycle is usually the breakout year. The platform has increased is install base enough to where publishers want to push as much of their back catalog onto the platform as possible. Some folks complain when they see a lot of ports on the Switch. Not me.
With over 400 physical releases already in the first 18 months of the Switch's existence on the market, I expect another 200+ physical releases in the next 12 months alone. Between big publishers finally jumping on board and all the boutique publishers (LRG, SRG, SLG, iam8bit, fangamer, etc.) it's going to be challenging to find the funds for all the incoming gaming goodness.
@Yorumi A Hyrule Warriors sequel and a Zelda JRPG is something that I would love to see happen, since this franchise has lots of different items across its multiple games. Not to mention that memorable characters like Midna, Skull Kid, etc. that people would love to see on more games.
@Yorumi Agreed. Who knows, maybe Koei is making a Hyrule Warriors 2. I would like to see Intelligent Systems make a RPG Zelda, since the two first Paper Mario games they made are so good.
Undergoing games:
Hyrule Warriors: Age of Calamity
@EvilLucario I also like Zelda II despite some frustratios that force me to stop playing it 😅 Hopefully an easy mode or an extra item/magic is implemented in 2/3 years when they have N64 games in Switch Online Service (which is the thing that will motivate me to buy the service), so that I can finish it without losing my patience 😂
@Yorumi my ‘concern’ (for I’m not actually worried about what we’ll get this year) is that Nintendo can’t actually make those spin off games. I’m speculating that they lack the bandwidth and expertise to make them in house and, as the situation with Prime 4 has shown, it’s not as easy as saying ‘spend some of that cash mountain’ to get those big games made.
They have plenty of capacity (& expertise) for making polished 2d platformers and smaller experimental games but when it comes to big expansive 3D action games I think Zelda and Mario are pretty much all they’ve got the development bandwidth for.
There are logical reasons for that when games cost so much to make and you’re only targeting 35 million users versus 100 million (& barely advertising relative to your competition) but it doesn’t solve things for Nintendo.
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