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Topic: Switch 2, five year plan to N9

Nintendo Switch 2 is finally here, check out our guide: Nintendo Switch 2 Guide: Ultimate Resource.

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darthkermit

As soon as any Nintendo console is released, the internal teams start working on both the next system and it's launch titles in parallel. As certain as the sun setting on development for Mario Kart World and Donkey Kong Bananza (and whatever is coming in the fall that they didn't show), they are already moving forward. Between now and then, Nintendo has a little cleanup to do to make sure Switch 2 keeps momentum after launch and becomes a 7-10 year platform, even after they launch a home console in 2030.

1. Addressing issues with Switch 2 and giving the appearance that Nintendo hears its fans and is responding:
A. Game prices:
Digital download game prices have to be lower. There is no expensive card, so there is no logic in $60 or even $70 prices. The other option is to just stick the key code on a less expensive Switch 1 card, and we can download the game while still enjoying the act of buying a package with a card.

B. Peripherals:
Wheel: There needs to be a larger wheel controller with analog triggers. The killer app of the system is a racing title with no analog braking or gas.

HOTAS: Nintendo needs to create and show off a dual flight stick peripheral/shell for the joy cons, using a spring-loaded base and the controller's internal gyro like we see on VR systems. This would be better for Metroid than the mouse controls.

Mouse: How did it not occur to Nintendo to make a mouse shell to snap the joy con into for more comfortable mouse controls?

C. New pro controller:
There isn't enough that is different, and it lacks analog triggers, and players can't use the GameCube pad in its place. Nintendo needs to design a whole new pro pad, trash the current one, and do a big reveal in the fall. Make it like an updated GameCube pad, with the ergonomics and face layout of the Cube pad, with new sticks, better X & Y buttons, two shoulder keys, and Dreamcast style triggers.

D. Fighting pads: This might have been revealed and I just missed it, but it should have been shown. You're able to run SF6 and other current gen fighters on the system.
(Edit: Switch 1 fighter pads will allegedly work with Switch 2)

2. More substantial remakes:

F-zero GX: If there is no sequel in the works, this needs an upgrade. We need a real remake, cutting the fat of story mode, redesigned characters, full online play, and an updated and expanded custom craft creator.

Wind Waker: What the actual.... Make a legit updated version with even further graphical improvements with ray tracing, better tree models, larger and more dynamic ocean/waves, updated grass models, and gyro controls options for sword, bow and sailing. And add a new dungeon for the triforce. We've all played through this game at least twice. Give me a reason for a third go.

Eternal Darkness: We have all accepted there will never be a sequel. Just remake it, and update the graphics and add a gyro sword control option. It's an excellent horror game that very few ever played.

Mario 64: This game is gaming history, and it's somehow criminally underplayed. With a few additions (Luigi, classic power ups, new levels), this could be the 3D Mario for Switch 2.

Ocarina of Time and Majora's Mask: For all the same reasons as Mario 64, these titles are waiting for a full graphical redesign in Unreal 5.

Goldeneye: Do I have to explain this? Hopefully, Amazon realizes they need to greenlight a Goldeneye remake on Nintendo and Microsoft systems (as the rights to aspects of the game design are apparently divided up between Rare and Nintendo).

3. Plan the new console to be the first Unreal 6 console. Make Punch-Out the launch title, using the new hardware to create a living cartoon similar to the precept of Wind Waker.
A. The new Wii:
Nintendo has to make a totally new brand like they did with Wii and Switch. It can't be Switch 3. It doesn't do what Switch does (portable hybrid). It also has to blow people away with the body and wand tracking using a new camera(s). You will be the boxer on-screen in Punch-Out.

B. Keep Switch 2 going. The system may prove to be the tortoise like Switch 1.

C. Other games:
I think Punch-Out has the potential to sell 100 million copies and serve as the Wii Sports of this N9, but Nintendo will have some story driven games as well in the launch window that will similarly need to embrace the new body tracking.

Mario Bros: The Mario team almost always has a big game for launch. I believe Bananza is their launch title for Switch 2. We have no preview of what to expect for Mario on Switch 2, but for the next console, with 3D motion tracking, we will be throwing the punches and the fireballs. It will be an experience focused on being Mario/Luigi.

Zelda: I am going to predict there will be no new LoZ on Switch 2. The franchise will get new UHD releases of Wind Waker and Twilight Princess, maybe a Zelda Maker or a full remake of Majora's Mask, but I'm skeptical of a new Zelda being finished in the next five years. They look like they are sticking with the Switch timeline on Switch 2.
Zelda can be the IP that really demonstrates the graphical nature of this next console while also using the motion tracking in multiple ways as it did when the analog stick was introduced (sword, horse/animal, flying, bow, sailing, etc).

[Edited by darthkermit]

darthkermit

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