With VB coming to NSO I'm kinda thinking I might grab the cheaper cardboard headset thing for it. Just so I can kinda dive into the VB a bit. But the Nintendo store has free shipping for orders over $100AU and there are several things just a bit under $100 I've been eyeing off for a while.....
So should I get:
1. The GameCube NSO controller
2. The Zelda Games and Watch
3. The Breath of the Wild Soundtrack on Vinyl
4. The proper VB mount
5. All of the above you coward
I would say go with Option 5 as it makes me feel better about purchasing all of the above.
Which reminds me to put a preorder in on the Breath of the Wild Soundtrack LP
@FishyS Yes, the actual eShop is still a bit of a dead loss, at least when you go past the curated sections.
Still, if you're using Deku Deals or similar, you don't need to do a whole lot more filtering when looking at Switch 2 games thanks to Nintendo's stinginess with dev kits, so far at least. The hit ratio is pretty good, while there's also a decent amount of games in total. If that was their reasoning, it worked.
I'd think that widening access is going to be ultimately for the best though, because even janky low-budget games can occasionally hit the spot, and it's better that rising indie devs can design their games around the Switch 2 rather than having to score a hit on another platform first, before getting an invite. I wouldn't complain if they hold off a while longer before making it a complete free for all though.
I played a bit and load times are soooo much better now. And it's even sharper than Tropical Freeze (though the HD fur still isn't as good). Dixie gameplay is peak, and since the levels weren't originally designed with her in mind it opens up unexpected time saver shortcuts and easier access to secrets or overcoming skill based obstacles.
The eShop is a travesty at this point. I can't believe Nintendo lets all this obvious junk slide. How many "Hentai Puzzle" games using AI generated art do we need until maybe they start curating..? Feels like visiting Temu these days, just cheap trash everywhere.
I know I’ll get made fun of, but whatever - I enjoy our banter:
I really want to play the FF VII remake, but I just don’t want to support game key cards. I’ve loved my Switch 2, and I’ve already played more games and put more time into them than I did with the Switch 1 launch games.
But I haven’t bought a single game key card (or digital) game yet. I’m trying to make my little stand, I suppose. It’s dumb. I know.
Maybe I should just get it. I assume it’s a game that actually can’t fit on a 64 gig card, which makes me feel somewhat justified if I do buy it.
Maybe I should just get it. I assume it’s a game that actually can’t fit on a 64 gig card, which makes me feel somewhat justified if I do buy it.
It's around 90GB. It was painful to make space for it to the extent I sympathized with some of your physical arguments. By far the largest game I've ever had on Switch/2.
Maybe I should just get it. I assume it’s a game that actually can’t fit on a 64 gig card, which makes me feel somewhat justified if I do buy it.
It's around 90GB. It was painful to make space for it to the extent I sympathized with some of your physical arguments. By far the largest game I've ever had on Switch/2.
There was also an interview with the director of the FFVII remake where he seemed to imply the same thing that the Star Wars Outlaws developers said out loud, that the loading speeds of Switch 2 game cards are not fast enough to support demanding games like these:
During the interview, Hamaguchi is quoted saying that, “Among developers, the discussion about the keycard format is perhaps a bit different to what fans maybe expect," pointing out that whilst the actual storage size of carts is important, it's the speed of loading high-end, AAA games and their huge assets that's the key issue.
"I think perhaps the biggest issue for developers, certainly for people like us who make high-end HD games, is the loading speed, because you compare that to the solid-state drive and the speed you can get from loading from that, it’s going to be inferior to that, it just has to be, that’s the way the media works, physically. So that’s the bigger issue, really, in terms of making games, making high-end games for the Switch 2, and what it allows, obviously, by doing a semi-download version of the game, you can then use the SSD and rely on that for that smoother loading. So that’s perhaps the bigger issue in terms of a developer."
It feels sorta like people are over-reacting to the Joycon 2 not having Hall-effect. Even without it, I'm sure it doesn't mean that the Switch 2 is stuck with drift like the Switch 1. Nintendo has confirmed they basically reconstructed the internals of the thing outright- and they possibly came up with their own solution for stick drift. Heck, the later models of Switch 1 didn't have as many issues with drift as the earlier joycons did.
I would wait and see when the console comes out before jumping to conclusions about the stick drift.
Stick Drift is bad thing for Joy-Cons & Joy-Cons 2 and There's a Control Stick Module that has Hall effect Joysticks to Replace Factory Control Sticks to that
MrZeus
Switch Friend Code: SW-4494-6144-8515 | My Nintendo: MrZeus
Hey guys, is there a definitive answer as to which time does Nintendo allow us to play games in the release date? I can’t find an easy and formal definition for my country or global. It would be such an easy thing to put this information on eShop…
@RenanLK I believe for the US, UK, and Australia it is midnight the day of release in each timezone. I often stay up late the day before release to start a game at midnight. This also means some places get to play before others.
I'm not sure if it applies to every country though.
Any complaining about "too much shovelware" on the Eshop needs to stop, and ask themselves how they would feel when the game they want to buy isn't available on the Eshop. Because "curation" is not a magic "all the games I want are for sale, only those I don't want are excluded" button. It involves standards and procedure, applied by organizations of people. And no matter what the details of those standards and procedures, the simple fact of them existing will reduce the overall supply of games in proportion to their rigor. . . because the more rigorous the curation, the fewer games can actually be processed per unit time.
Maybe I should just get it. I assume it’s a game that actually can’t fit on a 64 gig card, which makes me feel somewhat justified if I do buy it.
It's around 90GB. It was painful to make space for it to the extent I sympathized with some of your physical arguments. By far the largest game I've ever had on Switch/2.
There was also an interview with the director of the FFVII remake where he seemed to imply the same thing that the Star Wars Outlaws developers said out loud, that the loading speeds of Switch 2 game cards are not fast enough to support demanding games like these:
During the interview, Hamaguchi is quoted saying that, “Among developers, the discussion about the keycard format is perhaps a bit different to what fans maybe expect," pointing out that whilst the actual storage size of carts is important, it's the speed of loading high-end, AAA games and their huge assets that's the key issue.
"I think perhaps the biggest issue for developers, certainly for people like us who make high-end HD games, is the loading speed, because you compare that to the solid-state drive and the speed you can get from loading from that, it’s going to be inferior to that, it just has to be, that’s the way the media works, physically. So that’s the bigger issue, really, in terms of making games, making high-end games for the Switch 2, and what it allows, obviously, by doing a semi-download version of the game, you can then use the SSD and rely on that for that smoother loading. So that’s perhaps the bigger issue in terms of a developer."
So even if the file size was small enough to fit on a 64 GB card, the game might not have worked as a regular physical release anyway.
I'll be honest, while I'm far less annoyed about these than other game key card releases, I'd also not be upset if they were not on Switch 2. Avoiding the risk of game key cards sabotaging physical releases for other games (and any wider implications of that in the long term) and for me avoiding stupid nonsense where I have to use tons of gb on just one game for no good reason would make it worthwhile imo.
Any complaining about "too much shovelware" on the Eshop needs to stop, and ask themselves how they would feel when the game they want to buy isn't available on the Eshop. Because "curation" is not a magic "all the games I want are for sale, only those I don't want are excluded" button. It involves standards and procedure, applied by organizations of people. And no matter what the details of those standards and procedures, the simple fact of them existing will reduce the overall supply of games in proportion to their rigor. . . because the more rigorous the curation, the fewer games can actually be processed per unit time.
It's true that more curation would likely lead to fewer games in the eShop. We might no longer get 100 games a week in the eShop. But do you want to go to the grocery store and see a huge pile of apples and have a 50% chance that they are rotten inside? Or do you want a smaller pile of apples where they are garanteed to at least be edible even if some taste different than others?
I don't think many people truly 'want' to buy scam games which barely function and were designed to trick you into thinking they were a different game. I don't think people 'want' 100 versions of AAA clock which exist purely to hide the competitors and give their own 'game' more artificial visibility. Those behaviors should be banned via curation.
Know what else one can do via curation? Allow many games, but make it easier to find good games (via a publisher quality rating for example). The eShop does just a little bit of this, but mostly only for major games or games which Nintendo has a relationship with. Although I think 5 h*ntai puzzle games and 5 low quality simulation games and 10 AI generated adventure games every single week is too much, I would mind them far less if I could easily filter them out and look for possibly good games.
I like cheap high quality indies of a variety of genres. I used to get one basically every week and found many diamonds in the rough. Now though? I'm sure they still exist but they are almost impossible to find hiding between the mountains of garbage.
I agree standards and procedures for curation don't perfectly fix all problems. What good curation does do is improve the situation for almost all consumers and ideally also for legitimate small developers trying to make quality games.
Dunno why it took me so long to get to it, but I'm 23+ hours deep in The Hundred Line: Last Defense Academy now after starting it last week, and I regret sleeping on it for so long (day one buy, because I love the developers, but yeah, took me a minute to actually get around to it). I've only scratched the surface of the full experience, but I can already say with confidence that this is the game I've been waiting for since I first heard many years ago that Kazutaka Kodaka and Kotaru Uchikoshi were forming their own development studio. Many misfires ensued (Tribe Nine, World's End Club, arguably Rain Code as well), but this game really has its claws in me in a way I haven't experienced since I first played Danganronpa 2: Goodbye Despair. The shift to the SRPG genre was smart, and even though it's probably 75/25 in favor of visual novel/adventure game sequences, the story battles are fun and varied enough that I really look forward to what interesting new mechanics or challenges the game will introduce next.
It remains to be seen if this can settle into an experience as cohesive and wholly gripping as Danganronpa 2 and Danganronpa V3 (or 999 and Virtue's Last Reward, for that matter, since Uchikoshi is heavily involved with this project as well), but I'm really enjoying it so far. Hopefully they do a Nintendo Switch 2 Edition patch for the game, as this deserves to be enjoyed at its absolute best on console.
Maybe I should just get it. I assume it’s a game that actually can’t fit on a 64 gig card, which makes me feel somewhat justified if I do buy it.
It's around 90GB. It was painful to make space for it to the extent I sympathized with some of your physical arguments. By far the largest game I've ever had on Switch/2.
There was also an interview with the director of the FFVII remake where he seemed to imply the same thing that the Star Wars Outlaws developers said out loud, that the loading speeds of Switch 2 game cards are not fast enough to support demanding games like these:
During the interview, Hamaguchi is quoted saying that, “Among developers, the discussion about the keycard format is perhaps a bit different to what fans maybe expect," pointing out that whilst the actual storage size of carts is important, it's the speed of loading high-end, AAA games and their huge assets that's the key issue.
"I think perhaps the biggest issue for developers, certainly for people like us who make high-end HD games, is the loading speed, because you compare that to the solid-state drive and the speed you can get from loading from that, it’s going to be inferior to that, it just has to be, that’s the way the media works, physically. So that’s the bigger issue, really, in terms of making games, making high-end games for the Switch 2, and what it allows, obviously, by doing a semi-download version of the game, you can then use the SSD and rely on that for that smoother loading. So that’s perhaps the bigger issue in terms of a developer."
So even if the file size was small enough to fit on a 64 GB card, the game might not have worked as a regular physical release anyway.
I'll be honest, while I'm far less annoyed about these than other game key card releases, I'd also not be upset if they were not on Switch 2. Avoiding the risk of game key cards sabotaging physical releases for other games (and any wider implications of that in the long term) and for me avoiding stupid nonsense where I have to use tons of gb on just one game for no good reason would make it worthwhile imo.
I don't understand why it would be for "no good reason"? Modern AAA games like this are big, and the file sizes for the Steam and PS5 version of FF7 Remake Intergrade are even larger than on the Switch 2, so you would still need to find that space somewhere if you wanna play the game.
For, Switch 2 is my main gaming platform, so I'm happy that games whose file size exceeds the 64 GB card capacity (like Split Fiction and the FF7 Remake) are still available as digital downloads instead of me not playing them all. Of course I'd be even happier if Nintendo would introduce 96 GB game cards and third party AAA publishers would put their full games on card, but at the moment neither of these seems likely.
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