Forums

Topic: Next Nintendo Direct?

Nintendo Switch 2 is finally here, check out our guide: Nintendo Switch 2 Guide: Ultimate Resource.

Posts 15,561 to 15,580 of 20,545

Lazz

I guess it's time to throw my Switch's away, I'm convinced

Nick

Bolt_Strike

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

rallydefault

@skywake
I'm getting a Switch 2 pretty much no matter what. I can't really think of a reason why I wouldn't get it.

If you're just talking about people in general, sure... but I think this "tech demo" approach weighing heavily on beautiful graphics in Prime 4 is just a weird one for you to be using for Nintendo. How many people (not us on the forum, but like, normal people) picked up a Switch because the graphics looked amazing?

rallydefault

skywake

@Bolt_Strike
I'd argue that once you start changing things to the extent that you're saying they should be changed? They stop becoming remasters. At some point along that scale it's a new game entirely. And I feel like the scale of changes you're saying you'd want out of a OoT HD flirt with that boundary. And sure, I wouldn't be opposed to that but.... if you're going that far why not just make it an entirely new game?

The entire point of a good remaster, like the recent one for Super Mario RPG, is to drag dated elements kicking and screaming into more modern hardware. Make the game look and feel as if it was made today. Improve the controls, modernise the UI, improve the visuals. Replace pre-rendered elements and 2D work with fully 3D elements and so on. But do all of that while retaining the spirit of the original game. For people revisiting the game should be as they remember it being, for new players it should feel like a new game. Ocarina of Time 3D was a master-class in how to do that

And I think the reason why they should do these things is obvious. They should do these kinds of remasters when the older content becomes less accessible. Whether due to the dated nature of some of these games or because this content isn't available outside of tracking down old hardware and games or sailing the high seas

Like Wind Waker HD. You say it should be more than just the Wii U version again right? But how is someone who doesn't have the game already supposed to access Wind Waker? Track down a Wii U with a disk? Maybe a Gamecube and a copy on there? More likely they go to sites that I cannot link here to achieve this goal. And what about the DS games? For those you're basically forced to track down an old DS now

With Ocarina of Time? I mean, as it stands the only way to play it on current hardware is via NSO. Which is fine, I still think the N64 versions are serviceable. However it is a shame that there was a version that was objectively better which is now completely inaccessible to new players. Short of the used market or, again, sailing the high seas. So I'm not entirely opposed to a "boring" remake that "does nothing" but improve the visuals. Just to make it accessible again......

......... I just think Ocarina of Time isn't as inaccessible as some other titles they could tackle. Even some other Zelda titles they could tackle. I'd take a remaster of Phantom Hourglass for Switch with two control scheme options over Ocarina of Time again. Just straight up give me full touch controls as an option in portable mode and then map the non-combat touch screen stuff to a pointer when docked. No new content necessarily just a modernised presentation and a legitimate way to play it again on modern hardware

And if you're opposed to that kind of release? Don't buy it. I don't need more effort than this for remasters. If they're going to go much further than the OoT style remake they should just make a new game

@rallydefault
When the Switch launched the portable alternatives were the 3DS, the dead Vita and smartphones. People most definitely picked up the Switch because the visuals were impressive. They don't do it now, now they buy it because the library is deep. But at launch the jump in fidelity for portable hardware was a big deal

And with Switch 2 it'll be a big deal also. It'll be one of the key reasons to pick it up early on. Metroid Prime 4 is almost surely one of the 2 or 3 most expensive titles Nintendo has lined up for the next couple of years. There's a very high chance it's the most visually impressive outright. It has the opportuinity to be a key title in selling one of the key messages for the Switch 2's launch. And while it's no Mario or Zelda if there are ~10 titles from Nintendo in 2025, as there was in 2017, Metroid Prime 4 probably lands right in the middle in terms of sales

It's a high budget, high fidelity, entirely new title scheduled to land in the next couple of years. There can't be that many more of those Nintendo has up their sleeve. When there's new hardware coming out you save those for boosting the new hardware. The Switch swansong can be a less headline grabbing title. Save Metroid for stacking ontop of Mario Kart 9 and new 3D Mario in the ad they'll inevitably blast out everywhere when promoting Switch 2. Use a Wind Waker HD, which lacks the impressiveness but has more sales potential, to keep Switch ticking along over the holidays

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

skywake

Worth noting in terms of marketing perception and how important it is. Fun fact, the Switch is the second 64bit console Nintendo made. The first was the N64 but after the N64 the GBA, GC, DS, Wii, 3DS and even the Wii U were all 32bit. It was only with the Switch that they jumped to a 64bit CPU

But back to the point, why did they bother making the N64 64bit? It wasn't for performance, it wasn't for the ability to address more memory, it wasn't for the additional precision. If anything the fact that 64bit instructions on the N64 were supported were potentially detrimental to performance. And it almost surely made the hardware more expensive to produce. So why?

..... marketing. The progression from 8 through 16 to 32bit computing was a HUGE deal. It mattered. It was hugely visible to end users. You go from 256 colours to 65,000 colours. Or from being able to address 10s of KB of memory to being able to address more memory than you could afford to put in the hardware. So if in that climate you put in your marketing that hey, our competition (Playstation, Saturn) is only 32bit. But we have a 64bit so we're obviously better. Didn't matter that it was meaningless, it was good marketing

Perception is king. So yeah, Metroid Prime 4? They've spent a lot of money on it. It'll look good. I think they'll want people to think of it as a Switch 2 title. Completely meaningless, from a actual software point of view it'll be a Switch game that has some higher resolution modes or a HDR setting or something. It won't really matter technically. But in terms of marketing? Doesn't matter. Doesn't even matter if people buy the game. What will matter is how people will perceive the value of Switch 2 in those first ~6 or so months

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

GrailUK

I have a feeling that Metroid Prime 4 will be one of those games where people will call it as best fits their narrative (like all that nonsense about avoiding calling Switch a hybrid to try to fit it in either a home console or handheld pigeon hole! - I mean, it just goes to show, you can have the best messaging in the history of the company and STILL confuse folk lol.)

If it releases for Switch, but built in mind for Switch 2 so it upscales, (i.e - one version at retail) I can see arguements already wether or not it's a cross gen title or an og Switch game hahaha! So we could have a state where the console acts as a Pro model for the og Switch AND a next gen console for newer titles. And they wouldn't really have to release 2 versions of each game during a typical cross gen phase. (No idea f that made sense, but it would be rather effiicient!)

[Edited by GrailUK]

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

skywake

@GrailUK
Oh, without question there will be endless pages spent on places such of this with people attempting to classify one game or the other as being for Switch or Switch 2. Almost surely the same with the hardware itself. And they'll bundle them on one side or the other depending on what fits whatever barrow they're trying to push. All pointless obviously

Even so, Joe average is going to engage with this stuff through advertisement and retail placement. And it's in that sense that I think the timing of Prime 4 matters somewhat. Like in that original Switch reveal trailer they had Breath of the Wild, Skyrim, Mario Kart 8, 2K NBA, Odyssey and Splatoon. I could see a similar thing happening for Switch 2 but with a new 3D Mario, Mario Kart 9, and Prime 4 being the Nintendo side of that equation. And if they do that Joe Average will see Prime 4 as a thing they'll want to buy the Switch 2 for

also much agreement that the lines between these generations will be super fuzzy

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

GrailUK

@skywake What I will say is, if they can release it with Call of Duty then Metroid Prime 4 won't get a look in. If they are wanting to cover genres, then proven AAA is the way to go for broader appeal. All depends on the timing.

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

rallydefault

@skywake
Maybe it's just me, but I never really approached the Switch with graphics in mind, to be honest. I don't know, I just don't really agree with that characterization of buyers for the original Switch around launch. I guess BotW was (and still is) beautiful and impressive to run on the hardware, though, so perhaps you have a point.

But the market is entirely different now. There are tons. TONS. of handhelds out there, most of which (really all of which) have graphical capabilities far beyond the Switch and most likely par/beyond even the Switch 2.

I just think it would be a shame if Prime 4 is a Switch 2 exclusive and comes out at launch or shortly after launch when people are busy with the new Mario game. Mario just eats other franchises. Look at what happened to Sonic Superstars or whatever when it launched next to Mario Wonder. Dread seemed to almost be Metroid's breaking out moment to the mainstream, but I feel it still fell a bit short, and the sales reflect that. Prime 4 has been hyped amongst the faithful for so many years, I just don't see Nintendo not wanting to give it the biggest audience possible and the spotlight for as long as possible, then re-release it upgraded on Switch 2 down the line.

rallydefault

skywake

@rallydefault
To clarify my argument, because there seems to be some confusion. I don't think Metroid Prime 4 will be Switch 2 only and I don't think it will or that it would be wise to launch it alongside a 3D Mario. What I'm saying is that I think it would be better to launch after the Switch 2 exists so that they can use it as one of a collection of titles to push Switch 2 with

The scenario that I think makes the most sense is something that doesn't really "sell" the performance jump for this year on Switch. Something 2D or a remaster of some kind. Wind Waker HD, Wario Land, something like that. Then Switch 2 in March/April next year with some combination of complimentary titles out of the gate. Probably Mario Kart 9, given that Kart prints money and the MK8 DLC has wound down now. Maybe a Wii Sports/Nintendo Land/1-2 Switch equivalent. But along side that evergreen or tech demo title they'll have some large adventure title like a Mario, Zelda, Metroid

But then some space as they drop maybe one title a month to fill out the rest of 2025. Spreading out the games in such a way that they're not leaving certain kinds of users waiting too long. Alternating between casual, core, rpg, party, platformer, fighter etc. All building up to another one or two major titlez for the 2025 holiday period. Maybe that's where Prime 4 pops up if that didn't appear at launch. Not unlike how with the Switch BotW launched it and Odyssey was the holiday game

..... because there's not a Zelda next year. There could be something else we don't know of sure and we're assuming there's a 3D Mario. Maybe there's DK or something. But what we know for sure is that Prime 4 is a thing so that's probably a fairly safe bet for a title to pad out that first year. Either at launch or at some other point in that early cycle

But yeah, 3D Mario would be huge. They will give it space. I'd go as far as saying that while I think Prime 4 this year doesnt make sense even that makes more sense than Metroid and Mario both being day 1

@GrailUK
Yes, probably. But at the same time I don't feel like the audiences of CoD and Metroid overlap that much. It's like saying that people won't watch Aliens because Transformers is on. Overall you're probably right but in terms of the relative scale of both but even so, the venn diagram is just two circles

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

FishyS

Switch 2 launch window absolutely needs both a Nintendo game and a third party game which makes graphical and performance improvements really obvious. I don't know about CoD, if they could get something like one of the recent Final Fantasy games or Baldur's Gate 3 alongside Metroid Prime 4, they would have some nice coverage.

The next 3D Mario will likely be technically impressive as well, but similarly to Mario Wonder, people don't quite understand that more 'Cartoony' looking games can still be massive performance hogs so it's not necessarily a good showcase by itself.

FishyS

Switch Friend Code: SW-2425-4361-0241

Anti-Matter

I just want ARMS 2 and more appreciation for Cartoonish Boxing games for kids on modern consoles.

Everlasting Dance Trax Boxing Eurobeat

Bolt_Strike

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

CaleBoi25

@Anti-Matter ARMS II would be amazing!

Leader of the #HashtagGang
sus ->
YubTub

Switch Friend Code: SW-3225-4369-7994 | My Nintendo: CaleBo25

PikminMarioKirby

I think an April Direct is still somewhat likely, although I'll wait for Pyoro before making assumptions. May has 2 games so we will most likely not see a Direct on top of that. Nintendo has plans for H2 of 2024, but they still need to reveal them.

Maybe we'll see a LM1 shadowdrop in an April Nintendo Direct, and then see a Next Gen announcement in early June along with possibly seeing some games for previously mentioned console around that time, with the next console releasing H1 2025

MarioKirbyPikmin?

FishyS

PikminMarioKirby wrote:

I think an April Direct is still somewhat likely, although I'll wait for Pyoro before making assumptions

We didn't get a Pyoro tweet today so that semi rules out next week. In theory there could be something the last week of April... I am very curious whether they will have something near the May 8 financial meeting or if they will just say 'new hardware in 2025' with no other info.

[Edited by FishyS]

FishyS

Switch Friend Code: SW-2425-4361-0241

skywake

@Bolt_Strike
I personally don't see your distinction between SM64 DS and OOT 3D. Especially given you have previously discounted Link's Awakening HD and I would assume would dismiss the Deluxe Wii U ports. What you were describing for a "proper" OOT remake included entirely reworking areas and dungeons which, I'd argue, crosses the line into new game territory

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

Bolt_Strike

@FishyS Guessing the latter. Feels like they were already shifting away from the Switch and the delay caught them with their pants down, that's why it feels like tumbleweeds in Nintendoville right now. I'd guess probably just minor tidbits until the full reveal of new hardware.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

Bolt_Strike

@skywake Have you not played 64 DS? That game has certainly reworked content. The beginning of the game was largely different because they had you start with Yoshi instead of Mario, the various caps were all combined into a powerup called a Power Flower that gave each character a different ability, some episodes were completely replaced or changed (examples: Shoot for the Island in the Sky in Bob-omb Battlefield was completely removed, the igloo in Snowman's Land had a completely different design, the episode Watch Out for Rolling Rocks in Hazy Maze Cave was changed from having to wall jump to a ledge above the door to needing to break a black brick with Wario for a Super Mushroom and destroy 5 rocks, 5 Itty Bitty Secrets in Tiny-Huge Island was removed). Honestly, saying you don't see a distinction between OoT and 64 DS is laughable. It doesn't get much more night and day with remakes than comparing those two games. Definitely a warped perception of remakes if that's how you're viewing it, remakes are no stranger to reworks. 64 DS did it and I've seen a fair amount in Pokemon remakes as well.

[Edited by Bolt_Strike]

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

IceClimbers

If they have something releasing in July, they're gonna have to reveal it soon, even if it's just a Twitter reveal.

3DS Friend Code: 2363-5630-0794

Please login or sign up to reply to this topic