@beat_me_up Way to be sexist! Acting like women can't have skill! Guess I'm not a skilled gamer, am I?
This game throws out any and all level of skill by punishing people who genuinely play well. The NPCs scale with your skill level, and most of the time it's done in a way that genuinely feels unfair. Being pelted with blue shell and red shell after red shell three feet from the finish isn't the game being fair. It's the game deciding if it wants to screw you over or not just for actually engaging with the game's systems and abilities. I'm a fairly good player. I trick whenever there's a railing or wall. I hoard items behind me so I can have a shield. I drift around corners and I take the shortcuts the game clearly lays out. However despite doing all of this, I still end up being beaten in Knock-out tour as the Ai scales and cheats its way to the goal before I can even get to it.
Also like others said, this one is a skill based game. It's just that there's horrible balancing that makes it to where even skilled players get screwed over in the end.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@beat_me_up Everything that you just said is completely lacking in fact that it's not even funny. "Cozy games" aren't a genre. It's a label. There are a good bit of men who consider themselves "cozy game" youtubers. I've seen one who basically makes videos on every single game he could find with farming as a mechanic.
Some games are also slapped with the "cozy game" label that would count as "real games" with difficult content. Fantasy Life i is a game with pretty difficult content and a massive grind towards the post-game. At some points you basically have to learn the systems of the game in order to get further along within it.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
I've just casually taken my time with the cups and rallies without agonizing over them. When I fail one, I just try the other instead of trying over and over in a row. I play dumb but I HAVE to drift a little or else kiss the wall at tracks like Mario Circuit. In the final lap, I mostly return to normal driving but still be somewhat simplistic. I keep a coin in the first item slot so whenever a Boo steals an item, I still have my defensive item from the second slot. Blue shells don't make me drop the coin I'm holding unlike breaking my banana or shell. Lightning is the worst because it takes my items, but it can't be helped.
As for characters, I've had better luck with heavyweights like Bowser or King Boo on Reel Racer. Probably the most annoying thing to me is not even being able to catch up. A first-place CPU could be unreachable even with a character and kart with high speed. It doesn't help that the game usually doesn't give me mushrooms in second place. The first two sections of the Spiny Rally with Boo Cinema and Starview Peak are stupidly short. Always make sure to grab coins and don't mess up with any obstacle on the road or track. Just one mistake ruins everything.
Trying all this, I've completed every Grand Prix and only have one Knockout Tour left. And I wanted to give up on cups and rallies as well and stick with VS. Races, Online and Free Roam. I don't like it at all and I'll never touch these cups and rallies again but it just requires a LOT of patience.
Yeah the difficulty balancing is bothering me a bit. With few exceptions, I seem to consistently come in 4th in Knockout Tour w/ the CPU. This seems to happen regardless of who/what and how I play (e.g. I've tried the no boost/drift approach and ultimately ended up in 4th also).
Typically I'll be in 1st for a good chunk of the race (most of laps 2 - 5), then something will happen in the last 2 laps to knock me back to 4th (e.g. just now: multiple red shells plus thunderbolt). Everyone else seems to have good items at this point (e.g. 3x mushrooms) while anything I can pick up to recover my position is too little too late.
Makes me wonder if the optimal strategy is camping in 2nd-4th and waiting for the best opportunity in the final lap. However I do find when the CPU gets ahead they can get well ahead - with very few things slowing them down.
@Buizel Yeah, I've noticed that when CPU gets in first, you can try your hardest to catch up, but they're basically on a permanent boost. When you're in first though? Every NPC keeps their shells so that they can pelt you all at once if you get too close to the finish for the game's liking.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
I suppose it is incongruous to this entry because it includes a whole expanded Mario world to drive around, with an extensive roster of characters from that universe.
I guess you're supposed to be more immersed in this one, and a character from outside the Mario franchises would break that immersion.
Whereas Mario Kart 8 was more an attempt at a best of Mario Kart up to that point with extra guests to join the fun.
Yeah I suppose when the levels take place in their own little pocket universes, surrounded by menus and loading screens, it’s no issue if they go a bit crazy.
But when it’s meant to be a cohesive single environment then the choice to stick to just Mario makes sense.
@Dev-N@Uncle_Franklin@Eel The Mii’s aren’t even playable characters here, something Nintendo added since Mario Kart Wii.
If we do get DLC maybe they’ll add non-Mario characters by then, especially since I still wanna see characters like Pearl and Marina be added.
The emphasis on “world” also suggests it could get bigger later on, where we could see new continents and maps be added, from Marioverse and/or other Nintendo franchises…
Although if DLC is going by the wording of non-Mario characters being “incongruous” it’s probably just gonna be more stuff from the Marioverse (in terms of costumes and maps), but we could see it as them adding a DK world with DK characters and more costumes for DK and Pauline, maybe adding some characters from Mario and Luigi or WarioWare, even from Luigi’s Mansion…
@MrCarlos46 That’s what SEGA is seemingly doing with CrossWorlds. Base game is only Sonic, free DLC is other SEGA franchises like Persona and Like a Dragon and then paid DLC is non-SEGA franchises like Minecraft.
@Grumblevolcano Later down the line we could see something similar for Mario Kart World, although I expect the free DLC to be for characters/outfits and maps from Donkey Kong and other Mario series (WarioWare, Mario and Luigi, Luigi’s Mansion, etc.) while non-Mario characters/outfits and maps are paid DLC.
I don't see them adding Nintendo characters as DLC honestly. My thinking is that this game's roster is going to strictly stick to Mario characters. We don't need a Super Nintendo Kart. Mario Kart was always supposed to be just Mario and the Mario universe games. There's so many things they can pull from that they haven't even tapped into. The many Mario RPG games that exist. Mario Odyssey. Heck, even Mario Galaxy barely has courses or characters. There's a ton that they could add to the game that's solely Mario focused or Mario centric. They really really don't need to add Link or Inklings. Let that be something that was fun for Mario Kart 8.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@MrCarlos46 oh if they do dlc that’d open some doors.
If they make each dlc pack a new continent or make it into a some sort of “dlc archipelago” where every pack is an island with 4 or 8 tracks (so one or two cups) and then the islands can be connected via short sea routes, that’d be like prime material for interesting crossovers.
Forums
Topic: Mario Kart World
Nintendo Switch 2 is almost here, check out our guide: Nintendo Switch 2 Guide: Ultimate Resource.
Posts 621 to 640 of 793
Please login or sign up to reply to this topic