Forums

Topic: Ignore the Leaks: How Would You Like To See Star Fox Revived?

Nintendo Switch 2 is finally here, check out our guide: Nintendo Switch 2 Guide: Ultimate Resource.

Posts 21 to 35 of 35

Zaruboggan

Star Fox: Assault 2, end of.
I'll take some co-op to go with it, some sweet online and local multiplayer (it's practically Battle Field-lite or Battle Front 2 already), throw in some of the Command critters, done. Just make sure to bring back the Jetpack and Fireburst Pod!

Assault truly felt like the way forward for the franchise. I liked Command's ridiculous stories, and the ROB mission from Zero was decent fun, but it always goes back to Assault for me. Brisk campaign, fantastic multiplayer suite, and the right balance between gravitas and silliness in the story. More Assault, please and thank you!

Zaruboggan

BonzoBanana

I loved Starfox on Super Nintendo and N64 and liked Star Fox Assault on Gamecube but don't remember enjoying the wii u games. I generally love 3D space shooters though so just hoping for a really great game using the power of the Switch 2. I like a first person viewpoint or a very close to ship viewpoint that just scrapes into being third person so I hope those viewpoints are an option.

BonzoBanana

metaphysician

Random story idea: no, don't bring Andross back. He's dead for real, not just in body but also in plans- none of the new villains in the game are people created by him or acting on his objectives. However, acknowledge the importance of Andross to the series, by having his tech be a macguffin. Basically, whoever the villains are, they are trying to find or gather up surviving tech or research notes or the like that survived from Andross' work, as a means to achieve power and fulfill their own goals. Which, in addition to serving story purposes, would also give you an excuse for some fan service boss fights, by having "salvaged/rebuilt" enemies based on ones from earlier games.

metaphysician

StuTwo

… somehow Andross returned…

More seriously:

  • full anime style. Make it look like it’s a 2d, super stylised, 80’s anime in action.
  • the first Command ending is cannon (Krystal leaves Fox and he now lives in a depressing motel on Corneria).
  • new game + is an alternate scenario where you play from the perspective of Star Wolf.
  • rouge-like runner mode. Any level you unlock in the campaign can be turned endless with random “events” (like sometimes Star Wolf turn up, sometimes you get a random team mate to help, sometimes an enemy spaceship attacks from orbit etc.). Basically it would work like a randomiser.

That would make it viable for streaming and repeated replays. They could even routinely add extra events for it (like all these rouge lites do).

StuTwo

Switch Friend Code: SW-6338-4534-2507

HammerGalladeBro

Like I said on a news story, let Bandai Namco expand the concept of Star Fox: Assault, make it as open-ended between planets like 64 or Command. If possible, bring back the Tokyo New City Orchestra for the music.

Graphically, I'm not sure how I'd like to see it, though.

[Edited by HammerGalladeBro]

Rusty's Real Deal Baseball is now a hidden gem of the Nintendo 3DS.

Switch Friend Code: SW-0197-9566-9983 | My Nintendo: AlexHGB

Grumblevolcano

Classic Star Fox already got a "new" game for the Switch generation in the form of Star Fox 2 for SNES NSO so it would be neat to have a new game in the Adventures or Assault style next.

Grumblevolcano

UpsideDownRowlet

How similar is the general gameplay of Star Fox to the Star Dream fight from Kirby: Planet Robobot? From what I can glean, they both seem to be on-rails aerial shooters. I really liked the Star Dream fight, and if Star Fox is close to that, I may be interested in a new game.

"well it appears I am upside down. what ever will I do?"

Currently Playing: Hollow Knight: Silksong
Nintendo Switch 2 Username: Owlex
he/him

N00BiSH

@Grumblevolcano this line of logic I don't agree with. To me it's like saying that we don't need a new F-Zero because we have Zero Racers

"Now I have an obligation to tag along and clear the area if Luigi so much as glances at a stiletto."

Bolt_Strike

kkslider5552000 wrote:

It is very silly that they couldn't just naturally expand upon what 64 did correctly, ever. Like what did Assault have to just be one story with mediocre on foot gameplay? Why did Command have zero on rails levels to mix up the repetitive parts of the game? Why did Zero have few new ideas outside of the controls?
Like even Sticker Star made more sense on the basis that it was at least the 8th Mario RPG. We got two Star Fox games and then just gave up on what worked because reasons.

If I had to guess, it's because they think the traditional on-rails gameplay is fairly narrow and they don't know HOW to expand on it (and especially in a way they think will sell). Retrofitting Dinosaur Planet into Star Fox Adventures probably didn't help much either, that may be why they started with more land-based gameplay.

gamering wrote:

If they make Star Fox into more homogenized "open world" slop like Prime 4 was I'm so done. Please make a rail shooter that looks pretty, don't retread 64 too hard and have fun online multiplayer with matchmaking.

I mean I get why some people are sick of open world, but there's a reason you see so many open world games now. It just plain sells because there's an inherent appeal to open 3D exploration. If you have a fantasy world with exotic locations and a perceived sense of a large world, there's a natural desire to explore it at your leisure, especially on a home console where you're liable to spend hours engaging with said world.

There are some genres where open world won't really work (Prime 4 is a good example, it's extremely difficult if not completely impossible to have an open world Metroidvania), but there's also a lot of genres that can benefit from having large open overworlds. Space flight sims are one of them, and the traditional on-rails shooting can still exist in the open world in the form of a contained mission that you can access through the open world. So I don't really see the harm in Star Fox going open world and I think it is just the thing for Star Fox to see more success (and Nintendo is definitely concerned about that, since no Star Fox game with the exception of the revived Star Fox 2 has cracked 1 million). I really don't see a better chance of success here outside of going open world, the on-rails shooter genre is just too niche and I suspect further classic style on-rails shooters will probably only do marginally better than the sub-1 million sellers of previous entries.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

kkslider5552000

Bolt_Strike wrote:

kkslider5552000 wrote:

It is very silly that they couldn't just naturally expand upon what 64 did correctly, ever. Like what did Assault have to just be one story with mediocre on foot gameplay? Why did Command have zero on rails levels to mix up the repetitive parts of the game? Why did Zero have few new ideas outside of the controls?
Like even Sticker Star made more sense on the basis that it was at least the 8th Mario RPG. We got two Star Fox games and then just gave up on what worked because reasons.

If I had to guess, it's because they think the traditional on-rails gameplay is fairly narrow and they don't know HOW to expand on it (and especially in a way they think will sell). Retrofitting Dinosaur Planet into Star Fox Adventures probably didn't help much either, that may be why they started with more land-based gameplay.

I mean, they did know how to expand. There is a beloved Star Fox follow up after the 90s, that actually knew how to make a rail shooter an exciting experience and could add other elements that are also good, including a fondly remembered online multiplayer mode. It's arguably the most requested Nintendo game for Nintendo to bring back from that system.

The problem is it became a Kid Icarus game instead :V

[Edited by kkslider5552000]

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

gamering

@Bolt_Strike What a soulless mindset towards video games and the saddest part is it isn't even true. Players don't actually want scroll breaks between core gameplay.

gamering

Bolt_Strike

@gamering They sure want to wander around exploring open worlds more than they want to mindlessly autoscroll through a linear path shooting stuff. There are open world games that have sold more than the entire Star Fox series combined.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

kkslider5552000

Honestly, I just don't think Nintendo would put the budget or quality for that to be a winning formula, especially since Ubisoft basically already did this and no one really cared.

And if Nintendo wants to pander to newer audiences with Star Fox, I kinda wonder if there's not a rogue-like answer to this. Which I think would just be a better fit to what people like about Star Fox in the first place, y'know a focus on replayability.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

Bolt_Strike

kkslider5552000 wrote:

Honestly, I just don't think Nintendo would put the budget or quality for that to be a winning formula, especially since Ubisoft basically already did this and no one really cared.

Starlink was held back by a few things like the dying TTL format (and the higher price that came with it) and generic gameplay and environment outside of the TTL. And the vast majority of people that did buy it bought the Switch version, implying that there is an audience for a Star Fox game in this style. So I think it's worth another shot, except this time developed by a Nintendo studio of some kind instead of Ubisoft (although they can probably poach a few Starlink devs but in general it should probably be developed either by EPD or a "second party" partner), marketed as being the Star Fox IP instead of just a new third party IP starring some randos with a Star Fox crossover DLC stapled on, and sold at a standard $70 price instead of having to pay extra to use toys no one wanted to have to operate the game. I think it's worth taking the risk on this, it should be a guaranteed million seller with a legit chance to dethrone 64 as the best selling game in the series, whereas if they do another traditional game it'll probably be another niche seller that probably only hits around the 500,000-2 mil range.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

kkslider5552000

I just don't trust that direction for it. If Starlink had succeeded or if Star Fox had a more consistent quality in the past 25 years or if they didn't just blow it for Metroid Prime in that direction or if I just in general trusted Nintendo to do this idea correctly, sure. But none of those things are true so...

Also the Mario movie thing is so random that I'm convinced this series will live as long as Shigeru Miyamoto is alive, so they can just do it later anyway. If Star Fox Zero didn't kill the series, nothing will.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

Please login or sign up to reply to this topic