Wooh! I sense a little tension in the forums. How about we reflect upon our time as video gamers, shall we?
What experiences do you seek for in video games, and why if you can explain it? Here's some things to ponder if you're interested in answering:
You can answer it in any way possible.
Video games are rhetorical artifacts, meaning they can be interpreted/experienced in multiple ways. How one interpret them depends on his or her background (cultural, childhood, etc.).
If you seek multitudes of experiences, you can name a few or name one that pops up all the time.
EDIT: You don't have make your answer similar to mine, but I enourage some to elaborate on what they want. Everyone wants fun out of video games, but the word itself is highly subjective (although this is fine as well).
the_shpydar wrote:
As @ogo79 said, the SNS-RZ-USA is a prime giveaway that it's not a legit retail cart.
And yes, he is (usually) always right, and he is (almost) the sexiest gamer out there (not counting me) ;)
Very laggy
Very grainy
Very poor music
Very sensative Cart
Lots of glitches
And Black and White
Digitaloggery 3DS FC: Otaku1 WiiU: 013017970991 Nintendo of Japan niconico community is full of kawaii! Must finish my backlagg or at least get close this year W...
I'm an analyzer/data gathering style of introverted person. The games I play the most, usually platformers or kart racers and some of the more interactive puzzle games, offer fun and/or novelty the first time through, but I'll keep playing them because it simultaneously occupies my mind but not in a way where I'm thinking or analyzing things, I'm just reacting or using basic strategy at most. JRPGs can have a similar effect, but I can be worn by down by excessive random encounter rates (Tales of Phantasia SNES, I'm looking at you) or the need to grind rare drops to complete quests (Dragon Quest IX).
I used to get pretty mad when I couldn't beat something in a video game and would use that frustration and anger to fuel my drive to beat it (Mario Sunshine 100%, Mega Man 9, last boss of DKCR) but I've found that putting down the controller and leaving it for tomorrow does wonders for my ability to beat it. I try to stay away from games that I know will make me mad or frustrated for the most part these days.
I have a bit of a problem in that I used to love JRPGs and missed out on the PS2 and a lot of the PS1 classics (I picked up a PS1 late in the life cycle). There's this gnawing whenever I see JRPGs and SRPGs come out now that I must play them because i missed them when I was younger, but at the same time, I may be putting them up on a pedestal just because I missed them. "This is awesome!" is not the same as "I would've liked this when I was 15" and I'm not sure I could be turned on by a lot of the tropes of JRPGs these days, or the excessive micro-management of SRPGs.
At the same time, if I want to play a more involved story, Japan is the place to go, since a lot of western stories are more "choose your own adventure" style than tight narratives. IRL involves enough decisions and weighing pros and cons of those decisions as it is, I don't want to be doing the same in a video game. I have a hard time playing sandbox games because of this.
I mostly stick to cartoony games or at least games that don't include excessive and/or supra realistic violence or uncomfortable themes, and I'll always have a better reaction to games where you're a straight up hero, or if forced into choosing, I will do the most heroic thing. That's not to say there isn't exceptions (love No More Heroes 1, I want to see if I can handle God of War because it seems like a game I can zone out in and just play), but it makes me feel uneasy when I try to play GTAIV as what a amounts to a hardcore criminal (no matter how much I may like him) or when I try to play a Renegade playthrough in Mass Effect. I may just need to play in smaller bite sizes with the latter two.
Video games done right are always a way to bring back that childhood joy. It gets rarer and rarer to get that back as time goes on, but infinitely worth it when it happens.
But what makes them fun? Is it following stories to your liking like Resident Evil or Uncharted? Or, is it sensing freedom like Grand Theft Auto? Perhaps you like to feel powerful like God of War or Prototype. Say, for example, what makes Legend of Zelda and Mario fun? Do you like Metroid because it's mysterious and explorative? Just helping to shed some light :3 Oh, and I'm still working on my answer...
But what makes them fun? Is it following stories to your liking like Resident Evil or Uncharted? Or, is it the sensing freedom like Grand Theft Auto? Perhaps you like to feel powerful like God of War or Prototype. Say, for example, what makes Legend of Zelda and Mario fun? Do you like Metroid because it's mysterious and explorative? Just wanna shed some light :3 Oh, and I'm still working on my answer...
Fun. For me personally, there's not a particular set of things I look for in a game - the way the game is put together determines if I'll like it.
I like linear games, I like free roaming games; I like shooters and I like RPGs. I know when I'm 'just having fun', even though I may not be able to predict which games that will happen in.
I'm sorry that's not really a specific answer, but that's just what I find tends to be the case - I'll start playing certain games and realise that they've got that 'X' factor. Most recently I've felt that playing Might & Magic: Clash of Heroes, but I've been lucky to feel it many, many times over the years.
I used to have a blog link here. I'll put it back up when the blog has something to read.
I don't look for anything in particular. Like Wheels just said, so long as the game has that X factor - something really going for it, I'm bound to have fun with it.
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Topic: What do you look for in playing video games?
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