@nacho_chicken it's an interesting article, but it mentions one of the points I was trying to make - big companies are not sure what to do with youtubers.
For newcomers, or indies, I understand youtube can be a great launch platform - after all any newcomer would benefit from that kind of exposure, and there's usually a friendly "word of mounth" vibe around them. Indie games need youtubers as much as youtubers need indie games.
But for bigger companies...it's debatable. Probably Nintendo doesn't need youtubers as much as youtubers need Nintendo.
That's why I don't see the fee as illogical - it's standard procedure as far as I'm concerned.
ps. the article sometimes compares press coverage and journalism with youtubers/let's players, but the two are clearly different, both in modus operandi and in the way they make money based on somebody else's content.
Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...
But for bigger companies...it's debatable. Probably Nintendo doesn't need youtubers as much as youtubers need Nintendo.
Just to nitpick, they technically don't need Nintendo, since they could just play other games, assuming they're going into it from the mindset of a business and not just playing the games they feel like playing.
@nacho_chicken it's an interesting article, but it mentions one of the points I was trying to make - big companies are not sure what to do with youtubers.
For newcomers, or indies, I understand youtube can be a great launch platform - after all any newcomer would benefit from that kind of exposure, and there's usually a friendly "word of mounth" vibe around them. Indie games need youtubers as much as youtubers need indie games.
But for bigger companies...it's debatable. Probably Nintendo doesn't need youtubers as much as youtubers need Nintendo.
That's why I don't see the fee as illogical - it's standard procedure as far as I'm concerned.
ps. the article sometimes compares press coverage and journalism with youtubers/let's players, but the two are clearly different, both in modus operandi and in the way they make money based on somebody else's content.
The problem with Nintendo's method isn't the fee. The problem is that under their ad-revenue-sharing program, they have a pre-approved list of games they allow you to make a cut of the ad money from. Any other Nintendo game, and they make you take it down completely. This whitelist DOES NOT INCLUDE SMASH BROS, POKEMON, OR BAYONETTA. These are the most popular games to stream/LP, and you either give all the money to Nintendo, or they take it down by force.
There's also a very user-unfriendly method of "registering" your videos if your channel is not 100% dedicated to Nintendo content. It can take weeks for Nintendo to approve/reject your video, and that's time you could've spent making (more) money playing/reviewing some other game that's not from Nintendo.
@nacho_chicken showing the game in motion doesn't necessarily mean free advertisement. Lots of youtubers do not give courtesy for the footage they display so that doesn't bring so much of awareness and doesn't help the viewers to get the game.
Another example is modding. The youtuber shows off a game that is being modded but not the original game. It motivates the player to play the mod but not for the game but because you need to buy the game to play the mod, they will do so but they will only play the mods if they see that interesting and not the actual game.
While Minecraft became popular with youtube, it was because of it having no publisher and as a result, it was considered safe to upload the footage because of it not having a trademark.
Let's not forget that there are tons of videos that just rant about a game that viewers shouldn't buy. That's not advertising the viewer to buy the game but rather gives awareness to never play such games which is a bad thing even for a game that isn't mediocre.
Let's look at Rise of lyric. That game brought awareness as the worst game ever made instead of motivating viewers to buy the product. There is a HUGE difference between advertising the product and making either a parody or a rant about a product.
A commercial shows a game. That is advertising. A youtuber shows the same game. That is awareness and not advertisement because he has the potential to make viewers not buy the product and plus, he steals content to show not to buy it.
@nacho_chicken it's an interesting article, but it mentions one of the points I was trying to make - big companies are not sure what to do with youtubers.
For newcomers, or indies, I understand youtube can be a great launch platform - after all any newcomer would benefit from that kind of exposure, and there's usually a friendly "word of mounth" vibe around them. Indie games need youtubers as much as youtubers need indie games.
But for bigger companies...it's debatable. Probably Nintendo doesn't need youtubers as much as youtubers need Nintendo.
That's why I don't see the fee as illogical - it's standard procedure as far as I'm concerned.
ps. the article sometimes compares press coverage and journalism with youtubers/let's players, but the two are clearly different, both in modus operandi and in the way they make money based on somebody else's content.
The problem with Nintendo's method isn't the fee. The problem is that under their ad-revenue-sharing program, they have a pre-approved list of games they allow you to make a cut of the ad money from. Any other Nintendo game, and they make you take it down completely. This whitelist DOES NOT INCLUDE SMASH BROS, POKEMON, OR BAYONETTA. These are the most popular games to stream/LP, and you either give all the money to Nintendo, or they take it down by force.
There's also a very user-unfriendly method of "registering" your videos if your channel is not 100% dedicated to Nintendo content. It can take weeks for Nintendo to approve/reject your video, and that's time you could've spent making (more) money playing/reviewing some other game that's not from Nintendo.
Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...
I think Miiverse's new policy is overly strict to the point of absurdly. not sure how unpopular this is, but i do see people on the comments of the nintendo life article agreeing with nintendo. And it may or may not be just me and Nintendo didn't explain it very well, but i think this policy will end up hurting people who buy used Wii Us just because the previous owners got banned
I think Miiverse's new policy is overly strict to the point of absurdly. not sure how unpopular this is, but i do see people on the comments of the nintendo life article agreeing with nintendo. And it may or may not be just me and Nintendo didn't explain it very well, but i think this policy will end up hurting people who buy used Wii Us just because the previous owners got banned
That may be because whatever Nintendo does is fair to agree with for the most part. But not always does this happen. GBA on Wii U is something no one agrees with because its suppose to be for the 3DS.
Virtual Console's prices are reasonable, if not generous.
"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama
Most people seem to say about how awesome Goldeneye is, but I much preferred playing Nightfire. I only played them both on PS2, I don't know if that makes a difference.
It's not that innovation never happens, it's that innovation has moved more to the hardware side of things. Hardware Innovations in gaming, from 2005 to 2015:
Motion control
3D Imagery
High Definition
Augmented Reality
QR Code integration
Social Media integration
Touch Screen integration
Voice Chat
"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama
Most people seem to say about how awesome Goldeneye is, but I much preferred playing Nightfire. I only played them both on PS2, I don't know if that makes a difference.
Nightfire and TWiNE are two that I always wanted to play, but never got a chance to because I hated Goldeneye growing up (because I never knew about the control options...also we always played on hard without realizing it).
The first Ace Attorney's "Cornered" theme is one of my least favorite Pursuit tracks in the series, even though so many fans swear it's the best.
And on the subject of AA music, a lot of fans seem to also bash Justice For All for having the weakest soundtrack in the series? One of the investigation themes was pretty annoying, but aside from that I thought the soundtrack was just as great as the others.
I don't think Justice for All's soundtrack is bad by ANY means, but I can see why people think it's the weakest. I feel like both sequels, barring some of the character themes, weren't able to capture the same type of instantly memorable music that the first game had. The fact that the original game was such a memorable experience, considering how unique it is (ESPECIALLY in America) and JFA is considered the worst of the original trilogy, that doesn't surprise me. Also the original games were all (admittedly improved) versions of songs from GBA games, so they could do much more with the music with Apollo Justice and beyond.
I'm not sure how popular or not this is but Apollo Justice has the best soundtrack of the series btw, and in reality Miles Edgeworth has the worst.
Nightfire and TWiNE are two that I always wanted to play, but never got a chance to because I hated Goldeneye growing up (because I never knew about the control options...also we always played on hard without realizing it).
Goldeneye was good, but to me it always felt like a tech demo or proof of concept more than anything. Like a "look, FPSs can work on consoles too, here's how." And then TWINE and Perfect Dark were the full games. More so the latter, but TWINE was a solid product too. Definitely one of the best games based on the 007 license.
So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.
Yeah, while I was impressed with Goldeneye recently Perfect Dark was much more interesting from what I've seen. Granted, I did play the remake on XBLA...
I hope Miles Edgeworth gets a re-release on VC, if only to so I could see what the fuss was about. Heck, I might like it more considering I think it's supposed to be more gameplay-focused compared to the other games (which is to say it's got more pointing and clicking and mini-game type stuff, IIRC)
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