Crash might get a sequel. The question is would we actually want it?
And I still find it hard to believe an F-Zero game wouldn't sell well. I was always under the impression their problem with it was that they couldn't figure out how to make it a better or any different without ruining the formula, so they're just sitting on it? Could be extremely wrong, though...
I really don't like the many people who focus in on the Zelda series and close-mindedly block out other games, ESPECIALLY RPGs.
Also, everyone clamors about the music from the Zelda series as some of the best in video game history, but there are WAY better tracks in so many other games. I saw one person who ranked the Song of Storms as the best video game song in history.
I love video game music, but at least for the top...5 or so soundtracks of the series (and certain songs from other games), Zelda-music is in fact some of the best music in the entire history of video games. Not the sole example by ANY MEANS, but stuff like the original game's soundtrack, Zelda 2's palace, LTTP Hyrule Castle, both Dark World themes, Light World dungeon, Tal Tal Heights, the Wind Fish Egg, Gerudo Valley, Lost Woods, Zora's Domain, Temple of Time, Forest Temple, Spirit Temple, OOT Ganondorf battle, Song of Healing, Last End, Milk Bar, Astral Observatory, Deku Palace, Ikana Castle, Stone Tower Temple, both WW Hyrule Castle themes, Molgera, Dragon Roost Island, The Great Sea, Temple of Dropletts, Palace of Winds, Midna's themes, the OOT remade songs in TP, TP Hyrule Field, Linebeck's theme, any boss theme in Skyward Sword etc. etc. They were all brilliant, and there's a lot more I could potentially name.
That being said, that shouldn't take anything away from other brilliant soundtracks like Beyond Good and Evil or Earthbound or...I dunno Transistor or whatever the kids are listening to nowadays.
They are still great, but I always thought praised tracks like the dark world aren't close to tracks like Terra's theme and Celes' theme in FF6, and Battle with Gilgamesh and the Decisive Battle from FF5.
I really don't like the many people who focus in on the Zelda series and close-mindedly block out other games, ESPECIALLY RPGs.
Also, everyone clamors about the music from the Zelda series as some of the best in video game history, but there are WAY better tracks in so many other games. I saw one person who ranked the Song of Storms as the best video game song in history.
I love video game music, but at least for the top...5 or so soundtracks of the series (and certain songs from other games), Zelda-music is in fact some of the best music in the entire history of video games. Not the sole example by ANY MEANS, but stuff like the original game's soundtrack, Zelda 2's palace, LTTP Hyrule Castle, both Dark World themes, Light World dungeon, Tal Tal Heights, the Wind Fish Egg, Gerudo Valley, Lost Woods, Zora's Domain, Temple of Time, Forest Temple, Spirit Temple, OOT Ganondorf battle, Song of Healing, Last End, Milk Bar, Astral Observatory, Deku Palace, Ikana Castle, Stone Tower Temple, both WW Hyrule Castle themes, Molgera, Dragon Roost Island, The Great Sea, Temple of Dropletts, Palace of Winds, Midna's themes, the OOT remade songs in TP, TP Hyrule Field, Linebeck's theme, any boss theme in Skyward Sword etc. etc. They were all brilliant, and there's a lot more I could potentially name.
That being said, that shouldn't take anything away from other brilliant soundtracks like Beyond Good and Evil or Earthbound or...I dunno Transistor or whatever the kids are listening to nowadays.
They are still great, but I always thought praised tracks like the dark world aren't close to tracks like Terra's theme and Celes' theme in FF6, and Battle with Gilgamesh and the Decisive Battle from FF5.
I disagree, I think they're very much in the same class and can totally hold their own against the big boys.
People need to shut up about Minecraft. The only reason they think it's horrible is because they haven't played with anyone who isn't an 8 year old. Yeah, I'd respect that you hated the game if your reasoning wasn't "singleplayer is boring and I've got no friends to play with so I'm stuck with little children on slow servers."
Minecraft haters are borderline inherently stupid. I don't care about Minecraft, but there is no way that it didn't deserve the popularity it got (especially compared to certain other mega popular games)
Is it weird I thought Mother was just as good as Earthbound?
maybe. I haven't played much of the first game yet, but it is definitely an NES RPG, which means it is borderline objectively more annoying than Earthbound.
Is it weird I thought Mother was just as good as Earthbound?
Well, Mother is probably better in comparison to other NES RPGs than Earthbound is in comparison to other SNES RPGs.
Although it has some awkward elements more at home on future systems, separating it from other NES games, it's still very enjoyable if you keep in mind that it's just an NES game.
Super Mario World is miles ahead of the original Mario, yet it's perfectly fine to praise them both equally due to the differing platforms, and... I guess you could view Mother and Earthbound in the same way.
Currently bored (while change when I stop being bored)
I always think that the light-hearted music that plays in the hardest levels of a Mario game after SM64 is actually mocking the player. Something like... "Hey, you! Give up! You can't clear this stage!" Or, "Let's see this guy pass this stage, now." Want some perfect examples? The "du-du-du-du-du-du-du" levels in Sunshine and Champion's Road in 3D World. You also have the Purple Coin Comets in the Galaxy games.
Just let that sink in.
high definition realistic graphics are awesome, but sprites are lovely
all styles are pretty if done right!!!!
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
Rayman Origins is the worst platform game I've ever played period. Its ridiculous humor has very little reason to consider this a Rayman game period. The level design, gameplay and its story are nowhere to the nostalgic memories as the original Rayman or even Rayman 2 for that matter. Sure the artstyle is gorgeous but visuals alone don't make a game great. This along with Legends is an insult to every old Rayman fan out there!
.....huh. Maybe that's why Star Fox Zero doesn't look that great but fun instead.
Its ridiculous humor has very little reason to consider this a Rayman game period.
I wasn't aware the game's ridiculous humor was conscious and capable of holding opinions.
Well it is and that is infact one of the reasons why Rayman 3 isn't as good as 2 or 1 but still FAR BETTER than Origins or Legends!
I think you are missing what he meant, lol.
Origins and Legends are drastically different from previous titles in the series to the point where it is really difficult to compare it to the others. I love the originals along with the new ones.
Currently bored (while change when I stop being bored)
Rayman Origins was suppose to explain....well his origins. But instead, it ended up being a reboot that fails to capture everything about 1 and 2. The gameplay isn't solid as the originals, the level design while creative is too easy until you come to the parts where one hit and you start over and that same issue is apparent even in Legends. The stories are shallow for both ( I haven't beaten legends yet so don't spoil the ending for that game.) All the characters are dumb and even with their charm of their stupidity, it doesn't put a smile in my face one bit. Who asked them to make them look stupid? I'm happy Nintendo never does stuff like this and even then, its only a minor thing here and there(Although I'm a bit upset that they make Luigi more gullible and less smart.)
Honestly, these games feel like you're using emulators to ease the difficulty and the difficulty itself doesn't match that to the original titles. Yes, story doesn't mean everything but the fact that they made it so good in the originals just puts a scratch in your head wondering why this approach was necessary. Even getting the goodies in both of them feel like a chore to get them.
So I was reading a bit of this Nintendo Youtube thing today, because it totally went past my radar back then.
Whatever I read, people keep starting their articles with "Let me start by saying that Nintendo's Youtube practices are bullcrap".
For what I understand, Nintendo is asking a fee from people who make money using their content.
This is not bullcrap and youtube gamers would know if they knew anything about the world outside the videogame industry.
I'm sorry I always mention the music industry but it makes for a lovely comparison because it's much older than videogames and most of the stuff the VG industry is going through, the music industry has likely been through half a century ago...however:
say I write a good song and Mercedes Benz uses it for one of their commercials. Mercedes Benz owes me money.
a satellite radio plays my tune. The radio owes me money.
my song gets used as the soundtrack for a TV clip montage. I get a check everytime that clip is broadcast.
The point I'm trying to make is that in music everytime somebody uses your own creation to make a profit, you get a fee. People argue that youtubers mean "free advertising" but I don't see it that way.
Let's pretend that, say, youtuber "Ordinary Joe" (fantasy name) is streaming my content. All I know is that he's basically giving away my own content for his gain. There is no way for me to know if this "free advertising" will result in any sale at all. Furthermore, there is no way for me to know if this free advertising will present the product the way I wanted it to be presented (which is basically THE point of advertising). Third, I might not want my product to be associated with Ordinary Joe, the same way I wouldn't want my song to be associated with a lingerie commercial (see Bob Dylan, he didn't mind).
Many youtubers say that if they own the game, they own the rights to use that content. NOT for profit. I own a copy of The Name of the Rose, personally purchased, but that doesn't mean I can make a movie off it without giving Umberto Eco his royalties.
So why do people keep saying Nintendo's practices are bullcrap?! They just seem standard protocol to me.
Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...
So I was reading a bit of this Nintendo Youtube thing today, because it totally went past my radar back then.
Whatever I read, people keep starting their articles with "Let me start by saying that Nintendo's Youtube practices are bullcrap".
For what I understand, Nintendo is asking a fee from people who make money using their content.
This is not bullcrap and youtube gamers would know if they knew anything about the world outside the videogame industry.
I'm sorry I always mention the music industry but it makes for a lovely comparison because it's much older than videogames and most of the stuff the VG industry is going through, the music industry has likely been through half a century ago...however:
say I write a good song and Mercedes Benz uses it for one of their commercials. Mercedes Benz owes me money.
a satellite radio plays my tune. The radio owes me money.
my song gets used as the soundtrack for a TV clip montage. I get a check everytime that clip is broadcast.
The point I'm trying to make is that in music everytime somebody uses your own creation to make a profit, you get a fee. People argue that youtubers mean "free advertising" but I don't see it that way.
Let's pretend that, say, youtuber "Ordinary Joe" (fantasy name) is streaming my content. All I know is that he's basically giving away my own content for his gain. There is no way for me to know if this "free advertising" will result in any sale at all. Furthermore, there is no way for me to know if this free advertising will present the product the way I wanted it to be presented (which is basically THE point of advertising). Third, I might not want my product to be associated with Ordinary Joe, the same way I wouldn't want my song to be associated with a lingerie commercial (see Bob Dylan, he didn't mind).
Many youtubers say that if they own the game, they own the rights to use that content. NOT for profit. I own a copy of The Name of the Rose, personally purchased, but that doesn't mean I can make a movie off it without giving Umberto Eco his royalties.
So why do people keep saying Nintendo's practices are bullcrap?! They just seem standard protocol to me.
Its not the problem with the program in general but the problem with the youtubers themselves. Majority of them just rely on Youtube as means to survive and they need every creative freedom inorder to do so. While Nintendo can tweak the program a bit and just allow any game to be recorded to get paid, the fact that youtubers get paid so little just proves that its not worth doing that job only and a part time job is required for such people. But that mindset that they can't afford to get themselves another job because of their long time posting videos to make money speaks to itself.
But seriously though, Youtube should be the one to be blamed here not Nintendo. Youtube started this copyright thing which caused a lot of companies to think of the opposite instead of free advertisement.
But honestly, youtubers neither advertise the game nor do they say good things about it. Sure, a let's play is better than a guide but unless commentary isn't added, it doesn't really motivate the player to buy the game or play it whatsoever. Infact, games with stories heavily focused on them lose more money if such a let's play were to happen.
"Immersion" is the dumbest, most irritating new buzzword in video game marketing. It's self-important and means absolutely nothing. And people who take it seriously are equally as irritating.
So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.
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