@Xyphon22 the scene I was talking about was the scene where the king of Mor Ardain nearly got murdered by a Nopon in a Chibi Robot maid mech. It's meant to be seen as extremely serious, but I don't know how they expected people to take it seriously when the boss was literally a robo maid.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight Oh, right. I forgot about that one. That was odd. The one I keep going to was after you fight all the Phantom Addams/Ganons/whatevers and Nia reveals herself to be a Blade (which she had already kind of given away to the player in your scene), of course by wearing a much more revealing outfit, and gets her power by confessing her love for Rex. And Rex is just like, "Aw, that's nice. I love you, too! Just like I love everyone else!" It was just awkward and unnecessary.
@Xyphon22actually I kinda liked that scene, because Rex wasn’t really lying, yeah he just gave the biggest friend zone ever, but he also wasn’t lying, he really does love everybody, and I think it was his way of telling her that he loved somebody else, but also that he still love her, idk I might be looking into it too much but I can see how it’s hard to watch. also man I feel like we had this conversation before, really strong feeling lol but we haven’t. However I do agree somewhat with the Robot maid, I mean it was hard to take seriously but at the same time the person who built it literally built himself a wifue, I forget the name of the merchant napon but he didn’t really care how it looked, he just wanted a strong robot, so he didn’t seem to take how the design looked into account, but I don’t blame anyone for not liking the scene. And to be fair they were blade eaters (I’m pretty sure) so they were humans at a point, but there were a lot.
Again I might be looking into it too much, but I feel like that might be some of the intent with the scenes, the Nia one at least because the robot maid is a little but of a stretch and I agree it’s pretty goofy lol……wow I think these opinions really are unpopular.
But you will be happy to know if the outfits make you uncomfortable that three tones it down a ton, and again the dlc supports the story a lot.
XC1 was consistently mediocre. XC2 was a rollercoaster of amazing and terrible elements. Ultimately, I tend to judge games by their strengths. Also, the highs were higher than the lows were low for me.
@VoidofLight Oh come on, Giga Rosa at least had one of the better boss themes in the series
I lost it when the 70s sentai music started.
@Xyphon22 XC3 really forces you to re-contextualize that scene between Nia and Rex lol.
@Ralizah It's a good song, but story-wise that moment just kind of destroys the game for me in a way. That and just the combat not really being my thing. I know people hate 1's combat, but I like how it's better explained and feels more simple in comparison (plus you don't need to stand still while using arts, or have to use pouch items to increase movement speed).
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
XC2 was a rollercoaster of amazing and terrible elements.
This is the truest statement ever said on this game. From a gameplay, visual aesthetics, music, world design perspective, one of the best games ever made. In terms of many aspects of quest design and how they are all paced, combined with the issues and inherent size of being a Xenoblade game, slowly but inevitably the most infuriating game I've ever played.
I'd think that the combat system in XC1 does the job for the main story. It just gets a bit dull once you're into the post game and practically every enemy can either be topple locked or cheesed from behind a rock with Riki's damage-over-time attacks.
XC2 might have a steeper initial learning curve, but gives you a lot more variables to play with and you can't just rinse all the superbosses with exactly the same strategy.
I just prefer 3's combat because it's fast moving like 1's, but more complex. It's also actually explained well as well, where as 2's is just throwing you to the wolves.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@Ralizah It's a good song, but story-wise that moment just kind of destroys the game for me in a way. That and just the combat not really being my thing. I know people hate 1's combat, but I like how it's better explained and feels more simple in comparison (plus you don't need to stand still while using arts, or have to use pouch items to increase movement speed).
While XC3 has my favorite combat in the series. I actually do love XC1s combat and I miss XC1s chain attacks to some degree. I don't miss the RNG part of it but I do miss how quick they were to do. Chain attacks in XC2 and XC3 are a lot of fun and they have more depth, but as a result, they tend to be a little long. If you're in a situation when your party isn't built well, there may be times when you have to do chain attacks multiple times on a boss. With the lengthier chain attacks, it can get tedious.
Granted, this hasn't really been a problem for me in a while but I do remember fighting the final boss of XC3 and being slightly annoyed by it lol.
Yeah, I think XC3 has the best of both its predecessors when it comes to the combat. I liked the way I could take some of what I learned from them forward, but there were still subtleties to be picked up.
Hopefully it wasn't too bewildering for newcomers to the series. That seems to have been the main problem with XC2.
@Matt_Barber XC2 was bewildering for even people who played 1, since it barely built upon 1's foundations unlike X, and the tutorials were just horrible.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
I can't believe this is actually unpopular. But here goes. The Switch version of Link's Awakening makes all prior versions objectively obsolete in every conceivable fashion. The remake is one of the best looking games on the switch period. It's art style is absolutely incredible and exactly what a faithful remake of Link's Awakening should look like. Also every person who complains about the frame rate is fine with the drops in BoTW and TotK. Further, having only 2 buttons to work with in the original makes it nearly unplayable in 2023. And being yelled at by an agonizingly slow text box every single time you brush up against a pot without the power bracelet actually makes the original an unbearably tedious game to play. In my view there are only two reasons that anybody makes the delusional claim that they prefer either of the Game Boy versions over the Switch one. Reason 1: They played it back in the 90's as a kid and have a nostalgic soft spot for the original. This makes them more willing to overlook the flaws of the original and ignore the vast improvements in the Switch version. Reason 2: They hate the absolutely perfect clay chibi art style. They're exactly no different from the losers in 2001 who lost their minds when Wind Waker was shown to have a new cartoony look. I absolutely refuse to accept any other reasoning for someone liking the original more, as the Switch one is an objective improvement in almost every aspect.
Almost every songs created by Naoki Maeda from DDR, Beatmania IIDX, DrumMania, Para Para Paradise, Pop'n Music, etc are way much better than the songs from Rhythm Heavens.
@Ultimapunch Agreed, the remake is great. Not liking Chibi art is a totally valid opinion though, just like not liking any other specific art style. Plenty of people don't like pixel art too. Personally I hate the 'hyper-realistic' but weirdly not realistic at all art a lot of PS5 games have. Some people don't like the washed-out art style BotW uses. I find it funny that e.g. Alex at NintendoLife always complains about Chibi art games in his YouTube videos, but he is an example of someone who doesn't dislike Chibi art just because of changes in a remake, he just usually dislikes that type of style in general which is understandable even if you and I have different preferences. I would be a bit annoyed if I had to play Link's Awakening in, like, the Last of Us art style. Honestly, that sounds nightmarish.
@FishyS I get that it's a valid opinion. But I really think it's an incredibly shallow one. I would still argue to the death that the Remake's art style is actually incredibly faithful to the original. But, even if I were to grant that it isn't faithful and that it is a terrible art style, I still think its a shallow opinion to write off the Remake as the lesser version simply because of its look. Especially when it does so much else to improve on the original version. Like, I think Twilight Princess is the worst looking 3d Zelda game by a mile. The realistic art style has aged like a stale donut. But that game still has the best dungeons in the series and arguably the best character in the series. Just because I might not like the look as much as other games in the series doesn't mean I'm gonna write off all the amazing qualities it has. I feel like with the Link's Awakening remake people do that though. And don't even get me started on the Diamond and Pearl remakes. They are objectively the best versions of those games, but people absolutely hate them. Almost entirely, as far as I've been able to gather, due to its Chibi look as well. Just seems incredibly reductionist to me.
The Switch version of Link's Awakening makes all prior versions objectively obsolete in every conceivable fashion.
I love the Link's Awakening remake but I have a couple of counterpoints.
1. 100% the game notably hurts the pacing in the remake. Just the Danpe dungeon mode alone has made my playtime probably 33% longer than it would've been otherwise, in order to consistently do rooms I've already done and thus rarely offer that much interesting challenge. Not to mention the overuse of the crane game, that's also rarely any sort of interesting challenge (and I'm being nice when I say it even has that).
2. The charm of Link's Awakening's sprite work and how it adds to the charm of the story and world is a nearly irreplaceable element. If anything, my opinion is that it took considerable work and artistic talent to find an art style that could even come as close as it did. But it got close, it did not magically make every single element as good as the original. Same with the music.
3. The game is clearly a Gameboy game based off of its simplicity and map design, no matter how more impressive it looks and sounds, and that makes it inherently surreal and sometimes awkward. Not bad but different in a way that I don't find it to be a replacement for the original.
Doing an accurate but qol improved Link's Awakening remake with such modern graphics and sound still inherently makes it different, and thus I don't think it replaces it. Beyond the reasons give, if for no other reason than I tend to experience and appreciate Gameboy games from 1993 different than modern HD games from 2019 (this is also basically why I prefer Blaster Master to Blaster Master Zero, despite the new one being objectively better in so many ways).
The Gamecube is not a retro console to begin with.
A new hand touches the beacon.
What would you personally count as the cutoff for retro? The Gamecube as a system has been out of use (in terms of last game being made for it) since 2007. The Wii released nearly a year before.
Would you say there's a set generational cutoff, a strict years-before-present cutoff, or a specific technology being involved? Any era with "bit" in it definitely counts on my book and as I get older, the arguments for 6th and 7th gen consoles being retro start applying, but I'd be most comfortable having standard definition resolution through component cables and the expectation of not having an internet connection as a few hard factor check boxes for retro.
While there's no hard and fast definition of retro, I'd think that a console that's been discontinued for fifteen years now pretty much fits that description.
The same goes for its contemporaries, like the Dreamcast and the original Xbox. The PS2 is a bit more debatable, as it remained on the market for a few years longer, but even that's been discontinued for a decade and the games it was getting in its last 3-4 years weren't much to shout about.
Forums
Topic: Unpopular Gaming Opinions
Posts 11,681 to 11,700 of 12,088
Please login or sign up to reply to this topic