The whole “30 FPS is unplayable” thing is honestly annoying. It’s like if a game isn’t 60 FPS in 4K and doesn’t have RTX then people think it’s instantly unplayable. If the game doesn’t suffer from frame rate drops then it’s perfectly fine.
@Diogmites You ok buddy? Like maybe you had something when it came to the characters,s but the whole series has bad music? And you think the reason for the bad music is to impress the fans? Wha the heck does that even mean? But you say whole series, but botw was, uh, very did different to the Zelda formula, so does botw count or?
Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!
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@Greatluigi it's not that 30fps is "unplayable" it's that greatly diminishes the enjoyment of a game for many people. I suppose if you are a Switch only gamer it probably wouldn't be as noticeable, but dropping down from 60 or 120fps to 30 is jarring and completely ruins the experience - especially when the games can't even manage full HD either.
It's also annoying when people say that 30fps never used to be an issue, well neither did black and white TV but technology moves on and people adapt to the better services.
@Greatluigi Honestly, I never had issue with playing games at 30 FPS. There's lots of games I like that play at 30 FPS. 60 FPS is ideal will always be a better smoother experience, anything above that is bliss. I usually lock my PC's FPS to 60 by choice, and I do play Switch games that are 30FPS and still enjoy them.
Call it an unpopular opinion (fits this thread), I could never understand why some who complain about 30 FPS, still stick to console. Especially when PC is a perfectly good option for 60+ FPS.
The resident Trolls superfan! Saw Trolls Band Together via early access and absolutely loved it!
Nintendo should make a new traditional zelda after TOTK. the last one was 10 long years ago.
I'm loving totk, but 2 games like that is the amount I want, no more. 2d or 3d i dont care. (be amazing if grezzo reused their links awakening assets)
30FPS is awful if you're playing competitive multiplayer or just games that have really twitchy mechanics. Developers know this, which is why the likes of Splatoon and Bayonetta try to run up near 60FPS in spite of having to sacrifice a lot of visual fidelity to get there.
TotK is neither of those though, so it's fine. More FPS is always nice, so long as nothing else has to give, but it's looking pretty good for something running on a six year old potato.
I've got the sort of PC setup where I could emulate it at 4K@60 but I'm not going to, at least not yet. There'll be a lot of fan modding required to get the whole experience up to snuff, but Breath of the Wild is already there if you want an idea of what it could be.
I can't really sink my teeth into games before the sixth generation of gaming. They're either too dated or too tough.
When you go in reverse from the fifth generation and before, I'm pretty sure I played each earlier gen less (less fourth gen playtime than fifth gen, for instance). The third generation and before, in particular, I have virtually no interest in. They're almost exclusively history to me, little more.
All of this is why it's so frustrating that Nintendo isn't giving us options for GameCube and Wii games on Switch Online or the eShop. Those are the legacy platforms I am craving.
Nintendo should make a new traditional zelda after TOTK. the last one was 10 long years ago.
I'm loving totk, but 2 games like that is the amount I want, no more. 2d or 3d i dont care. (be amazing if grezzo reused their links awakening assets)
I agree with more classic-style Zelda. Ocarina of Time is the best Zelda game to me, and I really enjoy A Link Between Worlds.
If Nintendo keeps making open-world Zeldas for the foreseeable future, we're looking at a minimum of 5 years in between new games. It makes me wonder if Nintendo's Zelda strategy for the next 10 or so years will be the same as it has been for a while. A new game after 6 years with a remaster and a remake to tide people over in the meantime. A Link to the Past and Ocarina of Time seem like the most obvious choices for a remake. A Link Between Worlds was going to be a remake of Link to the Past, but then they made the game its own thing. Ocarina of Time may have had a remake, but that was on the 3DS in 2011. A gorgeous Ocarina of Time remake on the next Nintendo system with buttery smooth controls would sell like hotcakes.
Tears of the Kingdom (while adding a lot of new things and being massive) should've probably taken 3.5 to 4.5 years to develop, not 6 years. Even if it is massive, it's using the same core engine and overworld.
Sixth generation gaming (PS2, Gamecube, XBOX) was my favorite era for having DDR, K-1, Monster Rancher 4, Other BEMANI games, cartoon series / movies to video games.
But I like PS2 more than Gamecube for having the strongest games library for my collection.
@LuigiTheGreenFire I feel that with the 3DS and Wii U eshops dead and naturally physical versions of those systems' games will increase in price essentially destroying the Nintendo Selects pricing, the focus on Zelda games between TotK and BotW 3 will be on bringing the lost 3DS and Wii U games to the current Nintendo system.
The newest zelda popularity was too overrated in my opinion.
If you really have a good taste of gaming, you will not picking too popular / too mainstream games as the underrated or unpopular games sometimes offered more interesting stuffs to play. I'm glad I'm not a cookie cutter in this case.
[...] bringing the lost 3DS and Wii U games to the current Nintendo system.
Oh, goodness, PLEASE let this be so. Remasters of Phantom Hourglass and Spirit Tracks (likely as a paired package) would be interesting, and would add to the Wiimote-like control scheme pile, which is already like, what, four games now?
[...] bringing the lost 3DS and Wii U games to the current Nintendo system.
Oh, goodness, PLEASE let this be so. Remasters of Phantom Hourglass and Spirit Tracks (likely as a paired package) would be interesting, and would add to the Wiimote-like control scheme pile, which is already like, what, four games now?
It’s Nintendo, they would charge $70 a piece for masterpieces such as these.
Currently playing: Pokemon Soul Silver, Mario RPG
Enos 1:15
@Raifteiri The reason why Nintendo won't make a Traditional Zelda anymore is because the developers were tired of the same old formula, which prompted them to make BotW and TotK in the first place. We're most likely never going to go back to the old style of 3D Zelda outside of remakes and remasters of the older games. The 2D Zelda format is even being questioned at the current, even though I feel like that could probably co-exist like it has been.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight
I think future 2D games are going to be integral to the series. They can give more classic fans the experience they want while the open world games give the newer fans their preference. Although most people are fine with either style.
Currently playing: Pokemon Soul Silver, Mario RPG
Enos 1:15
@VoidofLight
The remake of The Legend Of Zelda Link's Awakening sold 6,08 million copies. I think that is quite alot for a remake of a game that was almost 30 years old at the time. A Link between worlds sold 4,21 million. There is definitely interest in the 2D style and I am almost certain we will get new games in this style or at the very least remakes. I would not worry about it.
@Jhena I just worry about it because the handheld dev teams merged with the console ones, so outside of remakes we probably won't get a big new 2D game.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
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