Honestly, I'm okay with how easy pokemon games are. I don't play the series for challenge. I recognize it's "baby's first JRPG" and is primarily meant for casuals and children. The most I really care about is just the gameplay aspect of the game. If that's enjoyable to me, then I don't care what the graphics end up being like, or what the story is.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@Snatcher YOU don't level up. You don't build a party. Each combatant goes one at a time. There's no real plot points past the duels with Gary and capturing Pokemon.
It's more like a duel manager with light RPG elements.
wtf is a duel manager? Seems like some wild splitting hairs here, there ain't no question about Pokemon games being JRPGs. They are, period. Why would anyone even try and argue against this? This is meant to be unpopular opinions not just straight misinformation lmao
To keep with the theme, I love how the Pokemon games are one of the few traditional turnbased JRPGs left. Too many franchises, or new ones, are going to or using hybrid or straight real time models, and while these can be good, the vast majority of them I just wish they were traditional turn based or offered a traditional turn-based mode I could use instead. There are so many franchises I wished I could enjoy, but I just think outside of some traditional CRPGs, these hybrid models are a straight mess or lack the depth of a proper turn-based system.
I really hope the turn of the Yakuza games to become turn based JRPGs for their mainline entries might revitalise the art form, as it seemed like the turn-based RPG was dying out for a while there and I'd hate that.
I also don’t really mind if Pokémon Are easy, there are many ways to make it harder for myself if I really care, and the games music slaps (And toby is going to make this knee one All the more sweet) and are just fun to play.
Like pizza said above, it’s nice to have traditional jrpg, and wile I would like Pokémon to update here and there that’s something I wouldn’t change, and if they keep doing spin-offs like legends, I think Pokémon has a good balance right now.
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@Eagly Yeah, it's basically was a way to watch video on the go too when it wasn't normally on phones yet. I really can't hate GBA video for what it is, it was cool tech at the time and was good for what it was for.
@Kermit1 Sonic X in GBA video quality. Interesting bit of history, the Pokemon ones were published by Nintendo instead of Majesco.
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@Kermit1 Nope, while they developed the tech, Nintendo themselves published the Pokemon ones. Majesco published the Nicktoons ones, the Cartoon Network ones, and the Disney ones.
@Pizzamorg@Snatcher
I honestly don't see Pokemon as a JRPG or an RPG. Granted, I can't say anything about the 2nd generation onward, but 1st gen simply didn't feel like it.
Party composition: you just have a roster of "ready" pokemon you bring out one at a time to fight one enemy at a time until either is swapped out or exhausted, rather than 3-6 characters on the field who either fight simultaneously or by turns according to an initiative order.
Combat: turn-based 1v1 with various skills to exhaust the opponent's HP while safeguarding your own; you can swap pokemon in and out of combat to use different abilities. Swapping costs a turn.
Encounters: one enemy per random encounter; three-to-five per side when dueling a trainer, one at a time until HP exhaustion for each.
XP: only the individual pokemon that are let out to fight
Equipment: pokeballs that increase capture chance
Consumables: HP, leveling up and evolution boosters.
Navigation: town map, field map, inside buildings; travel by foot, by bike or by pokemon
It is an adventure game with managing your roster for dueling and it includes some RPG mechanics, but it is not an RPG. At best RPG-adjacent. If it'd be an RPG, I'd see your trainer having improvable stats as a pokemon master with different skills you can level up to make your job more effective, and also rework the obedience mechanic so it wouldn't be directly tied to badges.
@Tounushi Dude, why does a rpg have to follow such strict rules, it does the basics, turn based combat, item, leveling, learning new moves, adding new members, random encounters, literally screams jrpg, and a jrpg doesn’t even need to be turn based, just the bases of what an jrpg is, which is Pokémon.
It’s not even debatable, it is a jrpg, it has been for a long time and still is. And to say it’s not Just because you level up your Pokémon and not the trainer, is kinda silly, you are a Pokémon trainer, not a party member, your a coach, you make the plays Pokémon do the plays. The trainer is just the person (You) that somehow gives orders to the party given form.
If Pokemon isn't a JRPG, then I guess Digimon Cyber Sleuth isn't a JRPG, or Final Fantasy after FF3, or Shin Megami Tensei, or Persona.
Pokemon is a JRPG. You as the player may not level up, but the battles still function like a JRPG. You still compose a party, and you still level those party members up. They fight in battles in order to level up.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
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