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Topic: Kirby Air Riders

Posts 141 to 160 of 208

BenAV

@N00BiSH Yeah, being a fan of the original is why I was so excited about finally getting a new one and after several hours of the demo, this game feels like everything I could have asked for in a Kirby Air Ride sequel. Familiar gameplay but bigger and better and online multiplayer that actually works really well.

BenAV

Switch Friend Code: SW-4616-9069-4695 | Bluesky: benav92.bsky.social

kkslider5552000

My opinion is that "its just like the original" would be a more worthwhile complaint if there had been a 2nd game before now or if other games made up for the long gap between games, (this is also why Prime 4 being another Metroid Prime is obviously fine, because no one else was willing to make a Metroid Prime in the last 18 years).

I do in fact really want more of the same game. That is a good thing, I don't want another game. Also I don't buy it as too similar, enough of this game just looks either clearly more polished/more chaotic in ways that make it stand out more than my Metroid Prime 4 example. Like I keep seeing Twitter posts that make it look like the most insane game Nintendo's ever published (barring maybe Platinum Games or experts mastering TOTK mechanics)

But I will also acknowledge that parts of it are also so unique to it that it is a bit weird seeing the same music and modes from 2003 at all. I just don't think that's a bad thing, its not like when Mario spent most of the 3DS/Wii U era being like "REMEMBER MARIO 3 AND MARIO WORLD?!" I would also say that I would be disappointed if Air Ride mode is too similar, because...while I grew to like it a lot, it definitely left room for improvement in 2003.

[Edited by kkslider5552000]

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KaiserGX

I went and played the original after not playing it since the Gamecube era and everything in Riders feels a lot better. Everything's smoother, faster... maybe I was right to not like the original much but everything's just more fun in this one and I am getting hyped that I can feel this way over Kirby Airride as I feel like I missed out despite having played it.

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Zeugziumy

@N00BiSH Don't worry, it's actually really hard to purchase games in Brazil due to their insanely high prices (Kirby Air Riders is R$ 439,90, and our average salary is not compatible to do purchases willy-and-nilly), so I'm naturally biased to small critiques here and there.

With that said, considering I already own the Gamecube game, I am skipping this one, but if I lived somewhere else in the world or if the prices weren't absolutely high in Brazil, I would maybe get it.

Wish things weren't like that, however. I apologize for being disingenuous, it's just really hard to justify purchasing games in Brazil due to their insanely high prices. I mostly play Indie games on Steam (and some from the eShop) and I literally only own two Switch games (Mario Kart World and Super Mario Odyssey). I skipped Switch 1 and was waiting for Switch 2 to be backwards compatible, which thankfully it is.

Zeugziumy

Dom_31

Played this for maybe half an hour the other day.

There's nothing new here. And as someone who never got why people loved the barebones, boring as hell original I question why people act like this game is "the Mario kart killer" or even a...big release for Nintendo. I know it's just a heavily stripped down demonstration of what the game does but it doesn't feel like something that is going to be salvaged by a dozen or two different courses. And city trial is just lame AF, period.

Hard pass from me, but I also wasn't ever really interested in it in the first place.

Dom_31

kkslider5552000

Even after some of the crazier reveals on Switch, it is almost surreal that various people, including notable Youtubers I know of, are playing and enjoying a new Kirby Air Ride. It is the talk of the town going into the holiday season, and no matter what the sales end up being, and regardless of all the questionable pricing nonsense this year, could not be happier about this.

Non-binary, demiguy, making LPs, still alive

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Sylamp

I got the game preloaded today and I checked how much space it takes up to see how it compares to the estimated required space of 25 GB listed on the eshop and it's quite a bit smaller, 21.6 GB

they/them

BenAV

@Sylamp So I'm basically breaking even on space if I uninstall Mario Kart World. Maybe a little larger after the day one patch though.

BenAV

Switch Friend Code: SW-4616-9069-4695 | Bluesky: benav92.bsky.social

Sylamp

@BenAV this includes the "day one" update, which is 2 GB in size
it's only a day one update for the physical release

they/them

maxrpg

I’m glad I played the test release. Now I know I won’t be buying it. I was excited for this game but even with the limited game play of the test release, I already know it’s not for me. Sadly. I did the race tutorials and it feels odd to race in such a manner, having to slow down to boost feels silly, I would have preferred a ZL or ZR button for the spin attack as opposed to quick left right on the stick. I played the city battle thing that felt like battle tanks or something, didn’t have a clue what was going on. I’m sure for those who played the original this is going to be great, but for me it’s just not my kind of game. Looked awesome in the Direct and looks awesome when playing, but for me personally I’m just not feeling the game. I had it in my basket ready to buy on 20th, but after playing the test I’m not getting it now. So good game but too manic and weird feeling for me. It’s like Mario Kart meets Smash Brothers meets F-Zero meets Battle Tanks, which sounds like a blast but I didn’t like it. I really wanted to like it

maxrpg

FishyS

@maxrpg Mostly Same. It feels like City Battle is the main mode and City Battle is ... not for me. I didn't get Mario Kart World so I was hoping this game would really click for me but it didn't. Ironically I've been playing Kirby's Dream Buffet again since the Riders playtest; I had forgotten how fun that game is. I'll wait for reviews for Air Riders, but based on the playtest it seems unlikely to be a game I would pay a premium price for.

It does run well and look pretty so I hope the people who get it enjoy and the online multiplayer survives.

[Edited by FishyS]

FishyS

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KaiserGX

"having to slow down to boost feels silly"
Well first of all you're not slowing down to boost, you're slowing down to drift... which already saves time around corners which is what you should be using it for. It's not a free boost. This is why Sakurai says the mechanic is fun because of the risk vs reward. The charged boost is your reward for staying committed to the charge. Sometimes you don't have time or space to charge it completely and must tap A which cancels the boost but helps you make a sharper turn.

Second there's way more to the game loop besides City Trial. Also City Trail can be very chaotic, even more so if you don't know what you're doing. The game took me a couple times to click and changing my mindset of having fun with the City Trail itself over seeing the mini game at the end as being the "goal or point of it all". Also all the machines play very differently and have different levels of charge and turn in different ways.

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BenAV

@OmnitronVariant Personally I actually really appreciate when a developer focuses on just making a game the way that they want it rather than just trying to cater everything to the mainstream casual gamer market just because that's what sells the best. A lot of the best games tend to be pretty niche ones IMO.

BenAV

Switch Friend Code: SW-4616-9069-4695 | Bluesky: benav92.bsky.social

BenAV

@OmnitronVariant I think it'll still sell enough to make a modest amount and I don't see any problem with the pricing. The game will have an insane amount of value for money for those who are actually interested in it and those who aren't so keen really shouldn't be buying it anyway regardless of the price.

BenAV

Switch Friend Code: SW-4616-9069-4695 | Bluesky: benav92.bsky.social

maxrpg

@KaiserGX it doesn’t feel right to me. It’s clearly described in the game as a boost button, the drift is a secondary function. Why not just have another button for drifting.

Oh I so wanted to enjoy this game, I had it on my list and was ready for this to be the game I’d be playing through the holidays, but….. argh…. I’m just not feeling it.

maxrpg

ATMVF

Even though I wasn't that enthused with the City Trial mode specifically, I did try it again, and unfortunately that didn't change.
It's the Air Mode that I actually find the most fun, but I'd mainly be playing that online, so I wish I could give that a go online. That and the Top Ride mode would be the modes I would want to spend most of my time in, I think.

But City Trial seems to be the focus of the game, so I guess that's where most players will spend their time. I'm not sure it's worth the price if I'd only want to play Air Ride and Top Ride modes. Although, there is that Road Trip mode too, which could be decent. I'll wait for reviews in any case.

Even then, I'm wondering if others worry about this when it comes to this game and others, where the online community dies, basically.
Of course the popular games like Mario Kart World and similar games will always have an online community, but I remember enjoying that Mario Golf game on the Switch. I often played that online for a year or so. But after not playing it for another 6 months to a year, I was never able to play online again despite trying multiple times throughout the day.

And then I bought that Mario soccer/football game 2 years after release, and I never found an online match, and a similar thing with the Mario tennis game, so, that makes more a lot more hesitant to buy games, especially when one plans to mainly play online.
I do know there are often Discord groups created (and maybe other websites/apps) to keep the community alive, but I'd generally rather just play online without having to do those types of things.

So, are people worried about that with this game and other online games, too?

ATMVF

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