Everytime we play a game, there is always those things that appear no matter how many games we plays, We then found out it's a standard to make a Game ''a game'' because it's ''cool'', This thread is here to complain about them and how we could make it Better. Got it? 3,2,1, GO!!
S'up
I love Anime and Wii U and 3DS games with Barry and Ross.
And Im playing Super Mario 3D World, KI:U, Colors, etc
My friend code:
3711- 7655 - 4325
My Nintendo network ID :Pokelover10
I see things like this in casual games all the time... they're basically all exactly the same; doesn't matter who made them... Popcap is better than most, though. They seem to like to set the trends rather than follow them.
Anyway, my Mom showed me two games she's playing on her phone; both were exactly the same, they just had different themes/characters...
Forced motion controls and system gimmicks. Especially in Nintendo games, where things like Wii remote controls, waggle, the 3DS gyroscope, etc seem to be used to death even if they do nothing to improve the games they're used in.
Bragging that you're 8 bit or 16 bit. At first it was kinda cool, but now it's getting annoying. If 8 bit is all you can do, that's ok, just don't brag about it. And don't brag you're "old-school" or "retro" gameplay either. Push the genre forward not back.
My SD Card with the game on it is just as physical as your cartridge with the game on it.
I love Nintendo, that's why I criticize them so harshly.
@SkywardLink98: I love games with a "retro" art style, when done right! Like Mutant Mudds and their "12-bit" art style, lol. That's the visual style I like best in video games; so far the games I've made myself have used a "retro" art style. I don't promote them as such (usually), but that's what they are. I kinda like using modern graphics effects along with retro-style pixelart.
Forced motion controls and system gimmicks. Especially in Nintendo games, where things like Wii remote controls, waggle, the 3DS gyroscope, etc seem to be used to death even if they do nothing to improve the games they're used in.
Forced XP systems
Insane inputs (Fighting games)
Kids online
To be quite honest, I haven't seen any hard to do inputs in a fighting game in years, outside of maybe one or two moves. They've realy been reigning it in since the late '90s.
overly complicated controls. i feel so much better when the game developer respects my intelligence and teaches me how to play by level design instead of flashy intrusive screen tutorials.
i am part of a social group interested in uniting the world by painting it blue.
Blue blue.
The need to make everything so dang "gritty" and "mature" and "hardcore." Heaven forbid someone over the age of 20 enjoys fun things because they're fun.
So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.
Forums
Topic: Things that shouldn't be a standard in Gaming but for some reason it is...
Posts 1 to 20 of 46
This topic has been archived, no further posts can be added.