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Topic: The Mega Man Fan Club

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MegaStoneSmash91

Tasuki wrote:

Well I played a quick game of MM3 last night and ended up at the end of the game with 16 lives and no I didnt farm them I just got the ones laying around the levels and a few I got from killing enemies. I probably could have ended the game with 20 but I died twice once in Shadow mans revisited stage and once somewhere else that I cant remember where now. Also two 1-Ups were dropped by flying enemies that went straight down a pit . At first I thought the limit was capped at 9 but I guess I was mistaking.

@MegaStoneSmash91: Thats not a really big problem the screen size after a few minutes of playing it I will get use to the small screen. If all else fails I can just get a Gameboy Advanced player and pull my GC out of the closet.

As for MM8 I just couldnt get into the game I dont know if it was the bad voice acting or that fact that it reminds me more of the X series graphic wise but I tried it and after playing it for an hour I ended up shutting it off and going to MM7.

I think you misunderstand what I mean. The screen had to be cut slightly so the game would work on the Gameboy Advance. In other words, you can see less on the screen than on the Super Famicom version. It isn't too much of a problem, and most of what you can't see is the ceiling or part of the floor. It isn't the screen size, but what you can see on the screen that's a problem.

And I like the music in MM8

[Edited by MegaStoneSmash91]

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turtlelink

Dragoon wrote:

My favorite game of the original series is MM4, but I think I'm the only person here who LOVES the Battle Network series.

Make that 2!

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Tasuki

MegaStoneSmash91 wrote:

Tasuki wrote:

Well I played a quick game of MM3 last night and ended up at the end of the game with 16 lives and no I didnt farm them I just got the ones laying around the levels and a few I got from killing enemies. I probably could have ended the game with 20 but I died twice once in Shadow mans revisited stage and once somewhere else that I cant remember where now. Also two 1-Ups were dropped by flying enemies that went straight down a pit . At first I thought the limit was capped at 9 but I guess I was mistaking.

@MegaStoneSmash91: Thats not a really big problem the screen size after a few minutes of playing it I will get use to the small screen. If all else fails I can just get a Gameboy Advanced player and pull my GC out of the closet.

As for MM8 I just couldnt get into the game I dont know if it was the bad voice acting or that fact that it reminds me more of the X series graphic wise but I tried it and after playing it for an hour I ended up shutting it off and going to MM7.

I think you misunderstand what I mean. The screen had to be cut slightly so the game would work on the Gameboy Advance. In other words, you can see less on the screen than on the Super Famicom version. It isn't too much of a problem, and most of what you can't see is the ceiling or part of the floor. It isn't the screen size, but what you can see on the screen that's a problem.

And I like the music in MM8

Ah gotcha yeah I misunderstood what you said.

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Noire

MegaStoneSmash91 wrote:

The weapon you get from Web Spider in MMX4 shoots a web, and an electric one at that! Plus you can use it as a wall to reach high places.

copyright infringement

where are my lawyers

miles edgeworth is go

Lieutenant Commander of the Lesbian Love Brigade
There can only be one, like in that foreign movie where there could only be one, and in the end there is only one dude left, because that was the point.

MegaStoneSmash91

PhoenixAran wrote:

MegaStoneSmash91 wrote:

The weapon you get from Web Spider in MMX4 shoots a web, and an electric one at that! Plus you can use it as a wall to reach high places.

copyright infringement

where are my lawyers

miles edgeworth is go

Ummmmm......?

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Philip_J_Reed

So I made it to MM8's first Wily stage.

And it's...a long, pit-filled rehash of Frost Man's snowboarding segment, a positively evil series of Thunder Claw swing-jumps over more bottomless pits, and a luck-based boss fight requiring the use of the god-awful, nearly-impossible to aim Mega Ball.

This'll be where the game starts to suck I take it.

Philip_J_Reed

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Xkhaoz

Chicken Brutus wrote:

So I made it to MM8's first Wily stage.

And it's...a long, pit-filled rehash of Frost Man's snowboarding segment, a positively evil series of Thunder Claw swing-jumps over more bottomless pits, and a luck-based boss fight requiring the use of the god-awful, nearly-impossible to aim Mega Ball.

This'll be where the game starts to suck I take it.

Man, I can't pass the boarding part

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Kingbuilder

My favorite MM tune of all time. Mega Man 5 ftw!

[Edited by Kingbuilder]

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MegaStoneSmash91

@Chicken_Brutus: Yeah, Wily 1 is almost like a "hump" you've got to get over before the game starts getting better again. It's probably the hardest Wily stage in MM8, but once you finish it it's smooth sailin'.

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Tasuki

Ok guys I got one for you. Everyone who has played the original Megaman series knows that Wily is always the end boss, so which one of his many ways of attacking did you find the easiest. To me I have always found him the easiest in MM4. The first part of the first battle if you do it right wont even cause you to take a single hit and all you have to use is the megabuster. The second part can be a little tricky getting the timing down with the drill bombs but the third time you fight him is so simple if you use the Pharaoh shot.

So which one did you guys find the easiest to beat Wily?

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MegaStoneSmash91

Mega Man 5 has the easiest version of the Wily Capsule (7 has the hardest) but the difficulties of the Wily Machines vary. The Machine in MM1 can be difficult because of the lack of Energy Tanks, but it's not too bad. The Wily Machine in MM2 isn't hard, and both forms are roughly the same. The one in MM3 is very easy to beat if you use the right weapons (Rush Jet makes this Wily Machine a breeze). The first form of Wily Machine 4 (in MM4) is very simple, but the second form is more challanging and I almost always need to drain an E-Tank fighting it. Wily Machine #5 is easy to beat, and so is #6. #7 can be a pain if you don't destroy it quickly (dodging the mini skull walkers while shooting Wily is difficult). Wily Machine #8 has a few hard-to-dodge attacks, but once you've fought him a couple times he gets much easier. The Wily Capsule in MM8 can be tough, and making good use of Rush Heal is crucial. It's been a while since I beat MM9 & 10, but I remember the Wily Machines being fairly challenging, but not too difficult. The Capsules were both pretty easy, though.

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Tasuki

Yeah I forgot how easy Wily can be in MM3 if you are good enough you can beat him in one hit with the top spin.

I still havent been able to beat MM7 I keep getting my butt kicked in Turbomans stage. I finally got up to Turboman but I couldnt find the right weapon for him and died. Might give it another go here in a few days when I have the time.

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MegaStoneSmash91

Tasuki wrote:

Yeah I forgot how easy Wily can be in MM3 if you are good enough you can beat him in one hit with the top spin.

I still havent been able to beat MM7 I keep getting my butt kicked in Turbomans stage. I finally got up to Turboman but I couldnt find the right weapon for him and died. Might give it another go here in a few days when I have the time.

I was actually talking about the Wily Machine in MM3, not Gamma (the final boss). Did your original post just mean final bosses (such as the Wily Capsules), or ALL of Wily's crazy contraptions?

Turbo Man's weakness is the Noise Crush you get from Shade Man. And what's keeping you from finishing his stage? Is it the fight with Turbo Man himself or a stage hazard? Or both?

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Dezner

The Gravity of the MM5 VC release will take some time to materialize, methinks.

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StuffyStuff

@Dragoon - It's hard to argue with that tune. Solar Man has a rockin' song as well from the newer games. The best song from the original six games, for me, is a tossup between Metal Man and Dive Man. I like the songs that I can hear being done in a heavy metal fashion.

To answer Tasuki's question, the easiet is MM3's Wily forms. If you're no good with Top Spin, give him a few snakes and he's toast. Warm buttery toast. MM10 has a pretty weak Wily fight, but there's actually some technical dodging involved. The best fight is MM9.

Turbo Man is a nightmare without the Noise Crush and his stage is pretty difficult too. It's the only original series game I've not beat. I'd be more willing to beat it if the Gamecube controls for the Anniversary set weren't jacked up.

StuffyStuff

Tasuki

@MegaStoneSmash91: I meant all of his forms usually he has 2 or 3 per game. And yes its a combination of both his stage and him I usually lose most of my lives in his stage and than when I get to him I have very little energy and combine that with not knowing what weapon was his weak point = game over. After I do the stage a few more times I will get better at it right now its just a matter of not knowing the stage too well.

@StuffyStuff: Yeah Metalmans and Divemans songs are both good very up beat with a fast pace. I also liked Dustman song from MM4 but as I said a few posts back my all time favorite is Sparkmans from MM3.

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MegaStoneSmash91

WaveBoy wrote:

why is it taking Capcom so long to release Mega Man 5 on the Virtual Console!? I need to get my Gyro man on.

Well, let's look at the dates that each of the other Mega Man games arrived on the VC in North America:

Mega Man- August 18, 2008
Mega Man 2- September 15, 2008
Mega Man 3- November 10, 2008
Mega Man 4- April 19, 2010

The First 3 games all got released within 4 months, but MM4 wasn't released until 2 years after that. Probably because the first 3 are some of the most popular games in the series, while 4, 5, & 6 weren't as popular (although they're still just as good). There might not be as high of a demand or something for the latter 3 games, so I say expect another year or so before Mega Man 5 hits VC.

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