goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF
Anyway, I just found out that you can use underlined text here... o.o There was actually a formatting thing at NL I still didn't know about? How could this happen?
@Gioku: The one thing you need to make sure to do is keep everything consistent. If the idle animation has more frames than the running animation, it might come across as odd.
Just Someloggery
You have the right to disagree with me and the ability to consider anything valid that I say; Please exercise both.
@Gioku: The one thing you need to make sure to do is keep everything consistent. If the idle animation has more frames than the running animation, it might come across as odd.
Dang, now I'm having programming issues again... >.<
I seem to have forgotten how to do something as simple as drawing the player... I can't get the running animation to work properly... >.<
Hopefully I can sort this out easily, like my last issue...
My Katie didn't die. I know it's (all) just a joke, but could you kindly stop saying she did? Hope I don't come across as petty and such. It's just one of those things where you think "oh great, Katie is brought up, so this will inevitably get mentioned" .
sorry @Veloster, no can do it's already an official Chit-Chat Crew meme!
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF
@Veloster ok I won't talk about your dead wife anymore
(sincerely I had even forgotten about this until you asked to stop )
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF
OK, I'm taking it more slowly this time... jumping works perfectly now! So that's one part done.
if place_free(x,y+1) {
draw_sprite_ext(char_03,image_index,x,y,dir,1,0,image_blend,image_alpha);
}
I made it much less complicated than I was doing before, and it works now! ...now to move on to running...
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