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Topic: Reasons why you hate Sonic?

Posts 61 to 80 of 105

Gamecubed

I guess I don't "hate" Sonic, it's just that I've never personally been terribly fond of any of his games.
I played the Genesis Sonic games at my cousin's house when i was very young, and I remember not liking how as soon as you started gaining momentum, you ran into something. You're going so fast that you don't see what's in front of you. I didn't like that, and I still don't like that. But that's just my personal preference. I have played a few of the 3D Sonic titles and I'm just not crazy about those either. It's just not the series for me. I don't feel like I'm in control of what's going on.

MrWalkieTalkie wrote:

Also, I hate the constant "original characters" that little kids on Deviantart and the like are making that look EXACTLY like Sonic and Sonic characters.

If your heart and mind are up to the task, Google your own name and write "the hedgehog" on the end of it.
For example... "John the Hedgehog". It's an eyeopening experience.

Edited on by Gamecubed

Gamecubed

KO-Cub

I play alot of Sonic games and the games are really good. Colours I play the most, but I hate that cocky attitude. all. the. time. And the fact they make him a star roll in every game. I'm glad Sonic Boom in making every playable character fast so they don't feel 2nd classed anymore. Tails; Fast, Flies. Knuckles; Fast, Power House. Amy; Fast/Hammer weilder and Sonic... just fast.

Edited on by KO-Cub

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CanisWolfred

Obviously I don't mind darker, more mature themes involving cartoon animals and would love to see more of that, but Shadow the Hedgehog was a textbook example of how to do it wrong.

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DiscoDriver43

I don't hate Sonic, but i will admit that he has more misses than hits. Sonic 06, Sonic and the Secret Rings, Sonic Heroes Ps2 verison at least, Shadow the hedgehog, and Sonic Free Riders are just one of the many misses.

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KeeperBvK

DiscoDriver43 wrote:

I don't hate Sonic, but i will admit that he has more misses than hits. Sonic 06, Sonic and the Secret Rings, Sonic Heroes Ps2 verison at least, Shadow the hedgehog, and Sonic Free Riders are just one of the many misses.

Multiple games can't be "one(!) of the many misses", but only "some of the many misses".
And how is Sonic and the Secret Rings a miss? It was well-received back then and I still think it held up pretty well.

KeeperBvK

DiscoDriver43

KeeperBvK wrote:

DiscoDriver43 wrote:

I don't hate Sonic, but i will admit that he has more misses than hits. Sonic 06, Sonic and the Secret Rings, Sonic Heroes Ps2 verison at least, Shadow the hedgehog, and Sonic Free Riders are just one of the many misses.

Multiple games can't be "one(!) of the many misses", but only "some of the many misses".
And how is Sonic and the Secret Rings a miss? It was well-received back then and I still think it held up pretty well.

bad controls, And no, it is dumb to upgrade for better controls, level design that is just meh, the fact that the game constantly is pushing me forward, the bad multiplayer. I can go on and on.

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StarBoy91

@WaveBoy - except that Sparkster was a character made by Konami and not Sega; even then it's not like Konami cares about the rocket knight possum anymore, as outside of a few cameos here and there they never once bothered to remake or rerelease any of his previous games. Never mind that they would've given gamers lots of satisfaction by giving the older games of his another chance at life; high demand, what's that?

To each their own

Edited on by StarBoy91

To each their own

HappyHappyist

The level design didn't match the mechanic. Tried playing Classic Sonic, hated the platforming. Sonic is supposed to run super fast, not have to jump on platforms with awkward jumping controls.

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CanisWolfred

It's definitely a thing where you have to have grown up with it, since I find Mario games have much more awkward jumping mechanics and physics than Sonic. I have no problm controlling Sonic, but Mario skids when he lands, so I always wind up falling if I'm not super-careful.

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HappyHappyist

CanisWolfred wrote:

It's definitely a thing where you have to have grown up with it, since I find Mario games have much more awkward jumping mechanics and physics than Sonic. I have no problm controlling Sonic, but Mario skids when he lands, so I always wind up falling if I'm not super-careful.

same problem with me, but SMW fixed that and in my opinion controls better than any other mario game. Sonic is the same generation and platforms poorly.

i am part of a social group interested in uniting the world by painting it blue.
Blue blue.

Kaze_Memaryu

I don't hate Sonic. I actually like him more than Mario, but I'm not too big a fan of the games. Sonic Rush, Battle, and Adventure DX were the only ones I liked (note that I haven't played most of the games).

HappyHappyist wrote:

The level design didn't match the mechanic. Tried playing Classic Sonic, hated the platforming. Sonic is supposed to run super fast, not have to jump on platforms with awkward jumping controls.

Keep in mind that the whole speed part wasn't intended at first. I think it became the core experience when SEGA realized they need something better than level designs to differentiate Sonic from Mario. No Sure, though.

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HappyHappyist

Kaze_Memaryu wrote:

Keep in mind that the whole speed part wasn't intended at first. I think it became the core experience when SEGA realized they need something better than level designs to differentiate Sonic from Mario. No Sure, though.

I wasn't born in this time period, so take this with salt. Wasn't speed the selling point for sonic? Blast processing was the whole gimmick, right?

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Blue blue.

unrandomsam

WaveBoy wrote:

The platforming feels sloppy and second rate, and when you run through loops, bounce off springs or what have you it's basically the equivalent of 'watching' somebody on a roller coaster ride. It's all flash, designed to wow the player with incredible speed rather than actually being in control. It almost feels broken, constantly blazing through tracks only to come to a complete hault the moment an enemy appears on-screen in your tracks.
Then "SHING!" sonic shoots out all his rings in one giant puddle. The problem is that sonic moves too fast, and the full screen visuals never gave you a good look at what was a head.

If sonic were played on an ultra crazy widescreen HDTV and the graphics were zoomed out these speedy portions might actually become playable. as is, it all feels like one big mess. it doesn't work for me at all. This is coming from somebody who bought a sega genesis right around it's launch and owned both Sonic 1 & 2, not to mention Sonic on the game gear, Sonic Pinball(good grief, worst christmas present ever) along with Sonic Rush and Sonic Adventure 1 & 2 on the dreamcast.

Even Sonic LostWorlds looks broken....The game play looks awkward. I hate Sonic Games, but not sonic himself. I still enjoy the early 90's Cartoon every now and then. :

Rocket Knight should of been sega's mascot instead.

You are playing the original Sonics wrong if that happens. It is designed so you never need to stop and it always works out but hesitate even slightly and you get hit. Or you can play it at snails pace or stop all the time but that is pointless.

3D Sonic requires a decent amount of practice on one of them and then the rest are fine and you can play properly from the get go.

(At least the Daytime Parts of Unleashed / Adventure 2 Battle / Generations / Lost World).

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CanisWolfred

HappyHappyist wrote:

CanisWolfred wrote:

It's definitely a thing where you have to have grown up with it, since I find Mario games have much more awkward jumping mechanics and physics than Sonic. I have no problm controlling Sonic, but Mario skids when he lands, so I always wind up falling if I'm not super-careful.

same problem with me, but SMW fixed that and in my opinion controls better than any other mario game. Sonic is the same generation and platforms poorly.

I don't agree. I am terrible at platformers in general, but I can handle Sonic pretty easily. It just takes getting used to. It's not intuitive if you're used to different platformers, but that doesn't make it bad. It's still your fault that you died. It's not like LittleBig Planet where the inconsistant ragdoll physics can screw you over on a whim. The game is built around what you can do. The speed is not the purpose of the game, it's your reward for getting good at it. Once you know the layout, you can easily speed through it, but if you don't, you can take it slow and still make it through the game. I played through the latter half of Sonic 2 for the first time two years ago, and did great despite never seeing those stages before. It's perfectly doable.

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Einherjar

Its funny that people always assume classic sonic games to be a "hold right to win" affair, while as soon as the second stage of the very first Sonic makes it clear, that its a classic platformer and NOT a run straight to the right simulator.
Sonics speed is a gimmick, not a core mechanic. The classic Sonic trilogy probably has less open straights than a mario game.
The focus of Sonics early level design is probably more nonlinearity than speed. Instead of being a straight line from A to B like in a Mario game, you have countless twists and turns to reach the goal.

If you want 2D Sonic games that focus more on speed, go with the Advance trilogy. While still very platform heavy, they can very well be played without ever stopping.

Saying that a Sonic game without a focus on seed is not a sonic game is like saying that a Mario game without plumping is not a Mario game. Its a character trait, not really a core mechanic. Yes, Sonic IS faster, but its not a runner game.

Einherjar

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LzWinky

Sega is so desperate to keep Sonic relevant that they forgot how to make a good game or that other franchises exist

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Cyndaquilfan123

Maybe I am a little biased because I love Sonic. It's easily one of my favorite game franchises. I could enjoy any Sonic game that you could give I would still probably like it!

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mamp

The one and only reason to hate Sonic.

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Socar

Honestly, if there was a Sonic 3DS edition, I'd get that like hell!

The only Sonic games that I haven't played are Rush Adventure, Advance 3 and most of his 3D games mainly because they were too short and there wasn't much of replay value in them.

I think the main problem that Sega has is that they aren't able to make anything new for Sonic that's fun. But the way they did Colors and Generations was fantastic and they were really my favorite Sonic games period.

Now that Sonic Boom is coming, Sega is now able to do new things to Sonic franchise while at the same time get the old roots back (hopefully).

This is why I want Nintendo to buy Sega because if they did, Nintendo can easily make critically acclaimed Sonic games and we would all be really happy for that........It just sucks that its not gonna happen.

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PrincessSugoi

Token_Girl wrote:

Sonic's Genesis games are excellent. They are not just hit right on the dpad and jump. Anyone who says that I doubt got past the first couple levels of any of the games. Yeah, you can't control sonic while going through a loop...but that takes what? A second and a half? Yeah that's a problem when some levels, especially in Sonic 3 and Sonic and Knuckles you CAN risk timing out on at 10 min.

There was lots of opportunity for level exploration, there are many slower, tricky, platforming sections, and you HAD to explore if you wanted to get enough rings (unless you were super awesome and never lost them) to get to special stages or FIND special stages. The DS games are a little bit too "hold right and jump" for me. They just throw an unjumpable bottomless pit that you don't have time to stop for once you see it. You have to anticipate it, so it's kinda cheap, instead of the fast sections followed by more precise platforming sections that requires you to control yourself as you slow down skillfully.

SA blew me away when it first came out too. It was the first big game for the "next generation" after the PS1/N64 era. Yeah, the camera was glitchy at times, but no more so then games from PS1/N64, so you put up with it. It was annoying to play as Big, but the Sonic type parts were still the meatiest. SA2 had a really good concept of light and dark stories, but it was annoying to have so many eggwalker and find the emerald shard levels, and the camera still had a few issues.

If they had IMPROVED off those games, the franchise would have been fine. Sonic team instead just thought up really cool gimmicks, but then never really took the time to polish the core gameplay. That's why Mario kills Sonic now. When Ninty comes up with a different idea, they create a new game around that idea itself (think the Mario 128 idea that turned into pikmin), so each can get the polish they deserve. Sega just throws a bunch of different things into one game and can't make any of the parts anything more than mediocre.

Einherjar wrote:

Its funny that people always assume classic sonic games to be a "hold right to win" affair, while as soon as the second stage of the very first Sonic makes it clear, that its a classic platformer and NOT a run straight to the right simulator.
Sonics speed is a gimmick, not a core mechanic. The classic Sonic trilogy probably has less open straights than a mario game.
The focus of Sonics early level design is probably more nonlinearity than speed. Instead of being a straight line from A to B like in a Mario game, you have countless twists and turns to reach the goal.

If you want 2D Sonic games that focus more on speed, go with the Advance trilogy. While still very platform heavy, they can very well be played without ever stopping.

Saying that a Sonic game without a focus on seed is not a sonic game is like saying that a Mario game without plumping is not a Mario game. Its a character trait, not really a core mechanic. Yes, Sonic IS faster, but its not a runner game.

^^^^All of this. Yes.

I'm playing through Sonic 1 right now and from Stage 2 onwards it has been pretty much all platforming. Sonic 3 and Knuckle allows for more speed but with longer stages and trickier obstacles. Sonic CD I can speed through mostly but it's really good at punishing you when you don't know the stage well and the future/past stuff to get a good ending forces you to pay attention. Sonic 2 is the game I'm best at and spent the most time with so I may be biased with my assessment that it's the most balanced of the classic era games. I can pretty much do the first eight stages with my eyes closed but the later ones are pretty brutal. All of them though reward you for actually slowing down and exploring the stages and even with Sonic 2 there's still areas I've yet to track. I've never found Classic Sonic to be a linear experience at all.

The Advance and Rush games on the other hand fit the bill to what some have been describing. Break neck speed with linear stages, cheap deaths, bad platforming, and autoplay galore. The Advance games weren't too bad despite the flaws and were decent enough for portable Sonic experiences but Rush... shudders was downright unplayable. Sonic 4 (done by the same studio)'s gameplay was excruciating and the stages, music, etc. were terribly boring.

And yes, 3D Blast is underrated and so is Spinball (no one mentions them when speaking of the classic era but I really enjoyed both).

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